Waking Materia Geographic Location in Waking Materia | World Anvil
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Waking Materia

A large water-world on the outskirts of the Known Multiverse; most in-game content will be found here

Waking Materia, often simply called Materia, the Material World or the Waking World, is a large, Waterworld-type plane in the Known Universe. It is a distant, backwater plane relative to the multiplanar hub known as the Lotrimin Crux, in a remote cluster of the "Sulatian Eighth" (an approximately triangular eighth of the universe, radiating outward from the Cruxplane of Sulat). It is a 5th Tier plane (five degrees of separation from the Crux).

The name "Materia" likely derives from the Ancient Rozsan word materiet, meaning "foundation" or "autochthon". It is the root for words like matter and material. It is sometimes qualified with the term "Waking" to contrast it with its "Sleeping", coterminous realm, the Duskscape.

Waking Materia has a Low interplanar integration score, meaning fewer than 1% of Waking Materians are aware of other settled planes.

Most Waking Materians use the Yasnan Calendar to measure their days and, within these pages, that is how events pertaining to Materia will be reported.  

The Duskscape

  See also the full article: The Duskscape.
Waking Materia is unusual in that its Material layer (of the same name) is partly separated from its Spective or Spiritual layer by a mysterious phenomenon known as The Veil. As a result of this separation, its spiritual layer has grown into a vast and dizzying mélange of alien paraecologies and demonic civilizations. Waking Materians give these shadowy, esoteric realms many names: the Dream Time, the Gloaming, Terra Incognita, Nod, the Umbral Provinces, the Ambient, the Night Country, the Farfields, Metaterminus and more. The Author will generally use the Middish Common term: the Duskscape.  

Material Geography

Waking Materia is a large (5,600 km diameter) plane with an enormous, deep ocean in the centre, called the Sunken Expanse, with a series of scattered continents and archipelagos ringing its outer peripheries. This is the result of a catastrophic, plane-wide flooding event known as The Deluge, now nearly a thousand years past.

The landmasses closest to the planar centre are the Autumn Isles and the Ten Thousand Islands, still several hundred kilometres outward. The landmass closest to the planar perimeter is called Bayelon ("Heavensgate"), extending from Voidwestern Khayyam to about 50 km from Voidspace.

 

Life on a Water-World

The Deluge had profound effects on life on Materia, not just due to the immediate destruction and displacement, but the resulting, heavily aquatic and island-based geography.

Heavily vertical architecture is common among may Material cultures, due to a relative lack of continental territory, especially after the assignment of viable lands to crops and pasture. It is common to sculpt dwellings and other buildings directly out of hills, mountains and cliffsides; a famous example is the civilization of Ket, a series of cities entirely made up of warrens and cliffside platforms built into two colossal, Karst-type plateaus, however there are hundreds of other examples across the plane. Arcane study is common if for no other reason than to achieve prestigious positions as stonesculptors, who use Stoneshape-type spells to rapidly speed up this process.

Their situation has also forced on Materians an advanced knowledge of agriculture in otherwise inhospitable ecozones, from brackish marshland to sparse highlands, with arable midlands being uncommon and dangerously warred-over. The plane possesses knowledge of plant breeding decades ahead of their median advancement: Material turnips, artichokes, leafy greens, et cetera, are highly valued in interplanar markets for their dense nutrition, and relative ease to grow in arid or saline conditions. The use of "floating gardens" is common on the plane: sometimes tens of square kilometres of lakeland are covered in crops grown on floating platforms, often made of bamboo or darkwood and cultivated by canoe. Kelp farms are common on coasts, including an ancient red kelp that gives some cultures a slightly coppery skin colour.  

Navigation

For a more detailed explanation of Material navigation, see the full article: Navigation on Waking Materia.

Material navigation is generally measured by two axes: degrees of rotation from a reference point (usually clockwise from Stargrave) and horizontal distance from the central point of the Sunken Expanse.  

Quadrant System

Materia uses a Quadrant system to divide the plane. The plane's four Quadrants are ordered in the Westward/Clockwise direction, beginning with Stargrave as an analogy to True North or 12:00. The primary civilizations of the Alpha Quadrant include Tiam's Cradle, Skylands, the Mazes of Oloraan and the Commonwealth of Marai.

The Beta Quadrant is largely made up of the massive, haunted floodplain and walled Sultanates of Khayyam.

The Gamma Quadrant encompasses a scattered and diverse crescent of islands that are sometimes collectively called the Broken Empire, once largely united under the Holy Empire of Jura before their sudden retreat. The farthest eastern stretch of this archipelago is called the Spine of Yorm, under which is hidden the magnificent dwarven civilization of Nibelheim.

The Delta Quadrant includes the Constitutional Queendom of Valamon, the Dwarven Megalopolis of Túúr, the Lost Necrocracy of Nireau and the Firstsong Islands.  

Biology

Biodiversity on Waking Materia is moderate to low. Oceanic biodiversity is higher than the planar average, however this is outweighed by a low terrestrial diversity. This is due to a historical, plane-wide catastrophe known as The Deluge, which eliminated many historical ecosystems and left only upland-type zones, which have been heavily settled by humanoids and their livestock. There remain some areas where natural selection flourishes, but they are at risk as the second chapter of Waking humanoids advances.  

Sentient Species

See also the full articles:

Once dominated by interplanar colonization and trade, Material humanoids are highly Meranthic (mixed human-elven), with only a few pure-blooded human (Ur-Anthra) societies and virtually no basal elves (Ur-Mera).

Relatively pure human societies include the Maraian Commonwealth and the Kalevan Freelands of Valamon.

Meranthic elves on Materia include the eladrin, drow and enari. The eladrin are relatively ubiquitous but are especially native to the continent of Ilhalvalaut, as well as a smaller population on the Coreward Maraian islands known as the Rakuyōsei Peoples. Drow primarily reside in the caverns beneath the Emerald Expanse and the Spine of Yorm. Enari are primarily found on smaller, more isolated islands surrounding Stargrave, Tiam's Cradle and the Broken Empire.

Small populations of relatively homogenous arakh exist around the Skylands, Tiam's Cradle and Zvaal.  

Wildlife

See also the full article: Biology of Waking Materia.

Many oceanic and amphibious species are descended from early placoderms. A common sight around Material coasts and caves are aspid salamanders, with their bony heads taking on a more triangular shape. A particularly feared apex predator is the Dire Skullfish (Earth designation Dunkleosteus), however the apex predators to overshadow all others are the kaiju, a colossal, mysterious and poorly-defined family of what can only be described as sea monsters. Common types of kaiju include linnorms, dragon turtles, mokele-mbembes, dire spinosaurs, krakens and dhuthorexes, however sightings have reported even more individual and often horrific forms. It's theorized they're not fully Material organisms, and may have partially qlippotic or chimeric essences due to bleed-over from the Duskscape (indeed, the Veil is known to be weak in and around Sunken Expanse).  

Climate

Waking Materia is a generally temperate and humid plane. Due to its highly "fractured" landmasses, very few locations are far from the ocean. Average temperatures tend to decrease Coreward and increase Voidward. The plane cycles between the standard four seasons, with each lasting an average of 365 days according to the Yasnan Calendar, though historical records tell of certain anomalies, for example a decade-long winter in the Middle First Age known as the Decade of Darkness.

The Arcane Layer overlying Materia is moderate to high in activity, resulting in relatively bright days. This in turn means at least partially subterranean lifestyles for light-sensitive species like dwarves, drow, wayangs and svirfneblin.  

Cosmology

Waking Materia is the Mundane layer—or Weave—of a Class A or 'Interesoteric' universe, making it one of only a handful of Mareltian planes with full Class A status, below a (still theoretical) Class S or inter-multiversial plane.

Upon discovery by the Black Sun Empire, Materia was given the designation CT49222. At the time of Black Sun's death, the plane had reached designation BA49222.

Waking Materia is partially separated from its Spective or Spiritual layer by a mysterious phenomenon known as The Veil: see "The Duskscape" section above.

Behaviours of the First and Fourth layers of the planar complex are as follows.

  • The Wyld (Layer I) is moderately active, with slightly above-average frequency of arcane-aspected births and sorcerous bloodlines among Material peoples. Wizardry is not unusually easy or difficult (though it is culturally rare due to a massive loss in magical scholarship due to catastrophic worldwide flooding at the end of the First Age).
  • The Wane (Layer IV) occurs at a few locations on the plane, most prominently the phenomenon known as Quietus, around which the demonic city of Dis is built. The city is located in the Third Layer; see The Duskscape section, above.
 

Importance

Waking Materia is a relatively backwater plane settled by only a few Colonial Gods during the Egwithian Age, mainly the Lichlord Inum'indiron'aravaut of Egwain and the siblings Nir and Nef of Rozsa. Of the societies that resulted, only Nir's Queendom, Nireau, retained any knowledge of their Egwithian roots.

Its relatively peripheral location means it was also not involved in the Deepspawn Wars until only a few hundred years before the defeat of Black Sun. Nonetheless it was the birthplace of a few major players in the multiversial conflict, including

Banner: The planar layout of Waking Materia. Drawn by The Author.
Type
Plane of Existence

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