Loch Mesner
Geography
Ecosystem
Ecosystem Cycles
History
Tourism
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Nice read. This indeed seems like a great location for an important city and I can see why it became such a trade hub. I also like the detail that it was originally several smaller settlements that merged together. On your map it seems like everything is walled including with gates on the river. I wonder how large these would be in reality. Are they more bridgelike structures or do they hinder the flow of the river a lot?
Thanks!! As for the river gates, the image I have in my head is that they're basically guardhouses that stretch over the river with a set of portcullises that block boats without affecting the river itself.
The history and geography and trade integration was all really nicely integrated together. There's a lot of detail, and it's all cohesive and seems to fit well with your information on Troth as a whole. I was wondering (I didn't see an explanation in the text) what that little island near the bottom of Loch Mesner is used for, if anything.
Thanks! The island is just a random bit of land I put in to break up the mouth of the river. Practically speaking, I could see it used to mark the In and Out lanes for the river.
This was a nicely contained ecosystem. I would just recommend expanding on the types of animals that live in an environment completely surrounded by human habitation.
Thanks! I'll think about the list of animals. I don't want to just make a list of salmon and haddock since I feel like that would basically be fluff details that I'd likely never use in-story.
I like the way they really fenced things off. Would smugglers be able to send out folks underwater while waiting at the gates, or do the portcullises go all the way to the bottom?
I don't really see typical smuggling operations having someone swimming under the gate since that'd be pretty inefficient (not to mention really hard finding a place near enough to the gate for the swimmer to surface without getting caught). Might work for a drop for spies, though, so I'll keep it in mind.
So I will write that this is a good little article that fills up your world I would say. You have explained the importance of the area I would say with this article. The map helps out in understanding how the area looks. Interesting take on the "ecosystem" of the lake, or rather of the trade. As you explain it sounds a lot like an ecosystem to me. Small Note: Missin the "t" in "the Loch" and "the city" in the third paragraph of the first heading Well done!
Thanks!!! Fixed the Ts. Weird they were in the same paragraph.
It happens, when you focus so intently on your worldbuilding the words just become "correct" to your eyes without you knowing it. (I recommend using Grammarly if you want help spotting does errors in the future, the free version works well with WorldAnvil)
Nice article, I like the focus on commerce and history with all the detail. Though I do wonder what the actual flora and fauna of the area would look like, if any of it is worth mentioning at least. Those guard houses on the river make me think of the River Thames in London. The old bridge had so many piers that it affected the tidal ebb and flow, making the water level downstream of the bridge up to 6 ft. lower. It even slowed the water enough for it to freeze in the winter, enough to have fairs on the ice. But with the current design and its fewer piers, the water runs too quickly for that.
Thanks! As much as the flora and fauna would likely help flesh things out further, I honestly can't see those sort of details coming up in the broader story. At least, not enough to warrant the research I'd have to do for it (biology/ecology were never my strongest subject sadly).
I liked the history section and the fact that the small towns grew organically and you didn't ignore the fact that these sorts of things can cause higher crime rates. It's short, but I don't feel like there's anything, in particular, I'm missing out on to understand the importance of the loch. The bridges really pique my interest though. Were they originally on both sides of the island, or was one built well before the other to limit ingress to the palace? Do they have an emergency feature that can isolate the palace in case of attack? Have the bridges ever been damaged or needed to be rebuilt to accommodate larger ships?
Thanks!! I could see the original fort having one bridge with a second one being built as the locale evolved into a city and traffic to and from the palace became more of an issue. As for a defensive measure to isolate the palace from attackers, the concept has crossed my mind, but I feel there'd be a need to figure out a possible escape route so the resultant siege wouldn't feel like it was just delaying the inevitable.
Came here to show some love for actual Rivers & Waterways submissions, this is great! I love reading about the interplay between water and human life, and hub cities are such a great expression of how water can be used to facilitate development, culture, and socioeconomics.
Thanks! There was a good chunk of details that this challenge made me realize I needed to work out, so this was a good chance to lay some ground work. I know your entry doesn't fit with the criteria of the challenge, but it was still great and got my attention.
Nice map! I liked the details about the city.
Thanks! Was a little nervous with this being my first city map (I hate doing the individual buildings and roads)
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Kinda glad about the prompt of this month's challenge. Given that Troth's trade system is built heavily off transporting goods over rivers, this is something I really needed to hammer out. Hoping to make a map to better depict the geography of the area.