Gnome Species in The Realm of Beardsgaard | World Anvil


While most of the Legacy beings are the combination of others, gnomes are pure Dwarf, of the line of one particular Dwarf of the second generation, Sarndis, and she from the line of the first Dwarf. The gnomes are the primary inhabitants of one of the four regions of Nidavellir, Sarn Hollow, in the south along the Midgard border.    They are the tinkerers and machinists of the dwarves, but due to their incredible usefulness in this regard, pockets of Gnomes are spread out through the majority of the Realm, at least in the temperate regions. On the other hand, there are some that walk the old ways before Gnomish technology advanced beyond the manual ways in the rural parts of the Realm.

Basic Information

Growth Rate & Stages

Like their dwarven cousins, Gnomes and squishy and vulnerable for years, being cared for by one or both parents and a range of extended family in poorer families and servants in the noble families. They reach full size around 20 years of age, but are still considered in their youth until the age of 50, at 100 they are usually done with their procreation years, and are considered an elder at 200 years old, reaching an average of 250 years of age.

Gnome Stats

Character Building: Dungeons & Dragons 5E
Generic article | Nov 15, 2023

How to build your D&D 5E character in the Realm of Beardsgaard

Type: Mortal
Ability Score Increase: Plus 2, Plus 1
Size: Small
Speed: 25 ft
Species Element Affinities: Earth
School of Magic Affinities: Transmutation
Prime Traits
Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
  Toolwise: Gnomes like to be prepared, you always have your trusty tools in your pocket. You have proficiency in your choice of one type of Artisan's Tools.
  Stone Camouflage, Natural Illusionist, Artificer’s Lore or Vicious Mockery
  • Stone Camouflage: You have advantage on Dexterity (Stealth) checks to hide in rocky terrain.
  • Natural Illusionist: You know the minor illusion cantrip. Intelligence is your spellcasting ability for it.
  • Artificer’s Lore: Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.
  • Vicious Mockery: You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
Legacy Trait
Gnomish Heritage: You have the blood of the quick and crafty gnomes of old flowing through your veins. Whenever you take the Dodge action in combat, you can spend one Hit Die to heal yourself. Roll the die, add the modifier of the ability you chose above, and regain a number of hit points equal to the total (minimum of 1).

Genetic Ancestor(s)
Genetic Descendants
Average Height
3-4 ft
Geographic Distribution
Related Organizations


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