Players' Guide
The Abandoned Portal Network
Humans have lost their home planet (11 billion dead in a machine apocalypse) and moved through a mysterious alien wormhole to a new planet. This planet is temperate, mountainous, and 95% oceanic. Its landmasses are made of sharp mountains, swampy deltas, and forests of rubbery ferns. There are a handful of small human settlements, with populations between one and five thousand. There is one city, called New Alexandria. It is a diamond-towered paradise of scientific learning and infinite wealth. It lies between two rivers next to high coastal cliffs and a deep bay with docks. It has been two hundred years since Nordic Frog Beach was settled by an old Earth scavenger named Scrud. She built the first settlement, a mountaintop monastery called Scrud’s Retreat.
Nordic Frog Beach is a wellspring of kind, compassionate, intelligent, well-adjusted humans with lofty goals for the universe. It also contains a wormhole to a myriad of other worlds. The map to these worlds is not widely available, and navigating them is extremely difficult, so mainly humans stay on Nordic Frog Beach. Humans have managed to record some information, and those "gatecrashers" looking to explore the Portal Network can refer to William's Report and Ifera's Journeys for inspiration.
The Maeglin and the Portals
12 billion years ago, a race of psychic conquerors called the Maeglin spread all across the universe to dozens of different worlds. They made it as far as Triton in the Sol System, which connected their network of wormhole-connected planets to humans. Although navigating the portals is very difficult, it has a science to it. Each five-word password that opens a portal is unique, and describes the destination world in detail. For instance, the password that leads to S.E.E.L. is “construct warm sentients hub world”. Construct indicates the condition of the crust. Warm relates to the atmosphere. Sentients relates to the level of native life. Hub refers to the world’s most defining characteristic. World differentiates it from comet, satellite, asteroid, star, or singularity.
The Maeglin were ruthless and egocentric. They died out billions of years ago, driven extinct by their rivals, the Dark Ones. One of them was returned to life by Lux, the Electric Knight. This Maeglin, a biosphere scientist named Warlord Nel-Tesk escaped Nordic Frog Beach into the Gate network. He now serves as a persistent villain as he tries to return his people to life and to their prior positions as the rulers of the Gate network.
The Babel Virus
The Babel Virus was discovered on Earth by a scavenger named Scrud. While searching for loot, Scrud came upon an alien probe that infected all those who used it with a virus that spread through speech and turned people on one another. It did so by taking away peoples' ability to understand one another and replacing it with the ability to understand only people who have the Babel Virus. Babel Initiates cannot intelliglbly speak except with those who have the Babel Virus. Those without the Babel Virus that hear a Babel Initiate speak will receive a piercing headache, like there's something trying to get in to their head that doesn't belong there. Those of weak willpower will gain the Babel Virus, though strong-willed people sometimes can hold it off for minutes at a time. When Babel spreads unannounced through groups of people, it causes widespread chaos.
The Babel Virus also happens to grant magical powers. Those who have the Babel Virus are suddenly able to do incredible things that no human could possibly do. Therefore, having Babel Initiates around can be extremely valuable. Despite that, Babel Initiates tend to stick together in their own small communities. Sometimes the Babel and Non-Babel communities exchange things, either for trade or for mutual defense. They are still able to communicate symbolically and with action, the two groups just keep their distance.
Sleeve Replacement and Death:
Any character equipped with a cortical stack (free for those who wish for one) can have their stack referenced for a map of their neurons, whether they are alive or dead.
A character with an intact stack or a digital backup on a computer can:
- As an action, any character can abandon their body and become an infomorph. An infomorph is incorporeal and has no physical abilities (although their defenses and remaining resources do not change). Most checks become Computers-usage checks instead of whatever they are before. Infomorphs can be attacked with Computers usage. Infomorphs can travel at the speed of a data download to any computer connected in the same wireless network.
- An infomorph character can map their neural patterns onto a new (unoccupied) body, effectively taking control of it. Acquiring a body is inexpensive with the right equipment (exowombs, power, and biomass) and impossible without it. The process of inhabiting a new body is time-consuming. It takes several hours for the body to be able to be controlled at all, and it is at minimum a week before the sleeve-replacement sickness passes.
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