Helot
Class Tags: Mechanic, Soldier, Expert
"Helot" is a Greek word meaning "serf" - a person whose status is above that of a slave. They were commonly craftspeople at the time, and it is that part of the definition that draws people to the term today. A Helot is a representative of the working-class - tough, strong people who do hard work regularly. A Helot may own a business and a home, they may have a family. Whatever the circumstances of their life, a Helot is a person who puts a lot of care and attention into their craft, their job. They are learning new skills constantly to apply to their craft.
Due to the hard work they do regularly, Helots are very strong. While a Helot isn't a combatant (what sort of normal person trains for battle?) they're still able to hold their own in dangerous situations. A Helot makes for a capable, practical, and well-rounded explorer. Anansi Workers are commonly Helots.
Individual Role: A Helot is a strong, crafty, regular person. They are skilled in practical tasks and the use of their body, and they possess high toughness. A Helot can be versatile or extremely brawny.
Group Role: The Helot is the strong center of a group. With a variety of skills and the ability to perform under pressure in dangerous situations, the Helot protects their allies from danger and accomplishes all manner of practical, utilitarian tasks.
Societal Role: A Helot is an everyday person. Anyone can be a Helot if they put enough care and attention into what they do, so Helots can be found everywhere.
Advanced Helot: At higher tiers, Helots have gained at least a passing familiarity with a large number of professions, crafts, arts, and sciences. Strong and versatile, an experienced Helot can perform effectively in nearly any situation.
Helot Starting Stat Pools
Might 13
Speed 7
Intellect 8
You get 6 additional points to divide among your stat pools however you wish.
First-Tier Helot
Effort Your Effort is 1.
Strong You begin with a Might Edge of 1.
Cypher Use You can bear two cyphers at a time.
Weapons You become practiced with light and medium armor. You have an inability with all weapons. Your attacks with weapons are hindered.
Starting Equipment Appropriate clothing plus four moderately priced items and up to six inexpensive items.
Special Abilities
Choose three of the abilities listed below. You can't choose the same ability more than once unless its description says otherwise.
- Practiced with Guns
- Beast Companion
- Natural Crafter
- Weapon Crafter
- Junkmonger
- Fortification Builder
- Robot Builder
- Endurance
- Ignore the Pain
- Living off the Land
- Crafter
- Movement Skills
- Physical Skills
- Get Away
- Quick Work
- Modify Device
- Robot Assistant
- Escape
- Life Lessons
- Wilderness Explorer
- Community Knowledge
- Task Training
- Block
- Enhanced Potential
- Mount
- Expert Crafter
- Ignore Affliction
- Passing Mechanic
- Sharp-Eyed
- Heightened Skills
- Flex Skill
- Resilience
- Runner
- Enhanced Potential
- Gain Unusual Companion
- Robot Upgrade
- Got a Feeling
- Task Specialization
- Enhance Strength
- Buddy System
- Hard to Kill
- Improvise
- Greater Enhanced Potential
- Innovator
- Not Dead Yet
- Multiple Skills
- Lost in the Chaos
- Deep Reserves
- Using What's Available
- Enhanced Might Edge
- Quick Wits
- Group Friendship
- Greater Enhanced Potential
- Jury-Rig
- Drawing on Life's Experiences
- Evasion
- Inventor
- Wear it Well
- No One Knows Better
- Greater Enhanced Potential
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