Rangers ain't easy to love and they're harder to hold They'd rather give you a song than go digging for gold Notched battle axes and old faded leather And each night begins a new day If you don't understand him, an' he don't die young He'll prob'ly just ride away Mamas, don't let your babies grow up to be rangers Don't let 'em chase goats or hunt ten point bucks Let 'em be miners and blacksmiths and such Mamas don't let your babies grow up to be rangers 'Cos they'll never stay home and they're always alone Even with someone they love Rangers like moonlit night skies and clear mountain mornings Little leaves in their beard and starry views in the night Them that don't know him won't like him and them that do Sometimes won't know how to take him He ain't wrong, he's just different but his pride won't let him Do things to make you think he's right Mamas, don't let your babies grow up to be rangers Don't let 'em chase goats or hunt ten point bucks Let 'em be miners and blacksmiths and such Mamas don't let your babies grow up to be rangers 'Cos they'll never stay home and they're always alone Even with someone they love Most dwarves like the underground and many spend as much time underground as possible, but even with life stones, dwarves rely on the surface world to meet many of their food needs. Both the Dwarf Kingdom of Meckelorn and the Dwarf Kingdom of Stahlheim are both very hidebound traditional societies. Not every dwarf is a traditionalist at heart. A lot of dwarves who do not fit into society leave dwarf society entirely and seek their fortunes in other lands, others leave for a few decades to seek their fortunes and then return. Others don't want to separate from mainstream dwarf society entirely but they want some space and freedom (or they just like sunshine and the wind in their hair). A lot of these dwarves become rangers visiting mainstream society, or what they call "the Unders", three or four times a year at most. In addition to providing meat, furs, and reagents, dwarf rangers ultimately are valuable to their mainstream cousins because they see things and hear things providing news of the surface world to give their cousins warning of outside events they wouldn't find out about with their heads literally buried underground. Dwarf rangers have their sub-culture that is apart of and yet distinct from mainstream dwarf subculture. They don't like rules or schedules and they are often bachelors or spinsters. Dwarf rangers are tough as nails (they have to deal with any threats of the hills and mountains by themselves) so they are usually competent fighters but they do not make very disciplined soldiers. Dwarf ranger subculture often elevates deities that dwarves usually don't pay much mind to such as Zarthus and Nami. Whomever they pray to, ranger piety tends to be very informal by dwarf standards. Both Meckelorn and Stahlheim have a fair number of rangers. While Meckelorners and Stahlheimers have a rivalry, rangers have far more kinship with rangers of the other nation than they do with the civilized folk of their same nation.
Status is low but the rangers take a sense of pride in their otherness and developed a unique subculture.
Originally, rangers, those who hunt game and tend livestock, were a very low status job that only poor dwarves were saddled with. Over the centuries, the profession's cultural norms have changed. Dwarf rangers have a subculture both a part of and apart from mainstream dwarf society. Where once dwarves were mostly forced into the lifestyle by circumstances, now some choose the life because while it sometimes provides isolation, it often provides freedom.