New Year's Resolutions 2024
Introduction
Learning From Experience:
New Year's Resolutions 2023 in Review
Things I'm Proud Of
My Summer Camp 2023 submissions were probably my most well-liked body of work for the year and, in fact, that Summer Camp progress report page wound up making its way into my top nine most liked articles alongside the 2023 resolutions page. I actually only feel that around half of these articles are worth digging deeper on with regards to future worldbuilding, but clearly I was doing something right in terms of reader engagement - whether it was simply how hard I was pushing directly for that engagement or there was some aspect of the writing that people really connected with. I will have to analyze what happened here and see if there's a useful lesson to be gleaned for future content creation. There were a couple articles that I felt represented some of my best work of the year. Operation: Sacred Steel is probably my most playable and feature-rich Adventure April submission to date. The High Hedgemont artice has my most detailed map and article integration since the Manifold Sky and, overall, I think it made for a pretty good place to start my group's 'West Marches' campaign. The WorldEmber submission Forensic Large Dataset Model probably has my best prose of the year, in which I try my hand at writing a tear-jerker scene for the first time. Lastly, I'm always eager to put together at least one reader-playable experience (usually a full game, but perhaps a rules variant) per year, and, for 2023, this was Virtue-Walker.Room for Improvement
My Spooktober 2023 participation was marked by low motivation and low inspiration. As you may have observed, this is manifest in the fact that I don't actually have a progress report article set up for Spooktober 2023. It isn't so much that I didn't like the articles I wrote for Spooktober, but I just didn't have it in my to put together an article for every prompt for some reason. This also served to spoil the completion of a stretch goal, which was a real bummer. As mentioned above, there were also a few articles in my Summer Camp collection that were kinda just lackluster for my own tastes, and, really, I think September was where that particular bout of worldbuilding fatigue really started. In the future, I will endeavor to pace myself and make time for edits and research between articles to ensure that the articles I put out will be more consistent in quality.Learning From The Greats: WorldEmber 2023 Articles in Review
Dreams (by Hanhula)
Dreams is a Physical/Metaphysical Law article that could easily double as a Geography article and provides numerous 'trailheads' for future exploration into the world of Istralar via judicious use of the referrence system. The presentation is clean and visually appealing, including the apropos use of Midjourney images to convey the not-quite-natural landscapes of the dreaming realms. I want to make more of these 'hub'-style articles for my own worlds because, when I've made them in the past, they've always provided inspiration for more articles and a nucleus for categories to improve world organization.
Crkija (by Alishahr)
I enjoy Language template articles that delve into the details of the language discussed, especially ones that strike the right balance between having a unique and out-of-the-norm phonology while still maintaining a degree of comprehensibility. In Crkija, Alishahr accomplishes this well and also shows us an aspect of linguistic worldbuilding that isn't usually deeply discussed: unique regional dialects.
Nomads of Mercury (by Nnie)
Nomads of Mercury has a nice retro post-apocalyptic sci-fi vibe to it. The article is well-organized and does a really good job of conveying a sense of culture and place in a comparatively small number of words. I appreciate the overall aesthetic of Solaris, with its spare CSS color palate, custom wiki-style content boxes near the bottom, and artwork that, while it is clearly made with a deft human hand, has a pixely quality to it that would also be at home in a stylized adventure game. There's a conciseness and visual flair to this article that I would very much like to emulate in my own work eventually; I tend to lean into purple prose when left unchecked.
The World-Traveller's Cookbook: Recipes of Etharai (by Notahumanhand)
The World-Traveller's Cookbook: Recipes of Etharai is one of those worldbuilding articles that just gets deeper and deeper the longer you read it. I like articles about foods because they tell us a lot about the species and cultures of the world they come from. The World-Traveller's Cookbook actually gets into the reeds about how each dish is made, who makes it, and, interestingly, the fact that not all of these dishes are edible across all species that inhabit the world of Etharai. The author here makes the right call in resisting the urge to turn each individual recipe into a separate article, instead using clever formatting an images to give the impression of an actual recipe page. I respect the level of writing discipline and careful consideration of the lore that writing an article like this would require, as my own natural inclination would be to gloss over such details in the interest of expediency.
Magic Rot (by Ninne124)
Magic Rot was one of the only condition articles I read over the course of WorldEmber. I like this one because it says a lot about the magic system of the world and provides for stakes that can drive a story about the amateur or incautious use of magic forward. This article was also interesting because it gets into second-order effects (i.e. necrosis due to poor circulation), something that not every writer will do and which suggests that Ninne124 really thought through the ramifications of this condition. The Condition template is one that I haven't thuroughly explored - which is a shame because it can serve to flesh out the ecology of a world on a level similar to species - and I would like to do more with it going forward.
Giant Mushrooms of Emycelium (by Mochimanoban)
Unfortunately, the Giant Mushrooms of Emycelium article was inaccessible for referrence at the time of this writing. From what I recall, this article was neat because it included its own worldbuilding about each species, but also block links in a three- or four-column arrangement linking to articles with more in-depth information. I've become something of a student of the art and science of the hub article over my time on WorldAnvil; I always like how they provide ample jumping-off points for deeper explorations of the world and, in time, world-building 'branches' upon which new article 'leaves' my grow. Even when the articles in the blocks are stubs, this still represents a solid plan for future expansion.
Hydrocarbons (by Chrispy_0)
Hard magic systems definitely feel like they're in vogue right now. Still, it seems like we don't often see hard magic worldbuilding that's quite as detailed as what you'll find in this article about how magic interacts with Hydrocarbons in the world of Vreathe. I'm impressed with how each of the various chemicals listed has a set of new physical properties and a little quote about what they're like to magic wielders in the world.
Wavebinder (by KummerWolfe)
I've never personally played Blades in the Dark or any other Forged in the Dark product, but, as an aspiring TTRPG designer, I appreciate the level of work that goes into building out a new character class or archetype in a way that feels thematically cohesive while still abiding the balance restrictions imposed by the game system under which one works. I like the idea of this possibly nautical clockpunk explorer type roaming the world and uncovering arcane secrets to enhance their own magic. I'm not sure if it's a function of the game system itself or simply a clever addition, but I also like the potential the list of potential contacts and rivals in the sidebar holds for sparking interesting character interactions.
Danho Type-D 'Duster' (by The Archmagos)
The Danho Type-D 'Duster' article is comparatively unadorned, but it makes up for it's lack of visual flair with a realistic description of a military vehicle and, more importantly, a surprisingly in-depth description of the cultural and historical milieu into which it was produced. The writing here has a documentary quality to it that reminds me of good lore/history video content; I would love to see some hand-drawn pictures or computer renderings of these vehicles to give this article the last little bit of 'oomph' it needs. Reading about the Duster taught me about some of the vehicle worldbuilding 'blind spots' I have developed, especially when it comes to contextualizing the production, market demand, and end-of-life consideration of vehicles.
Bards (by ECCbooks)
As many of you may know, I'm a complete sucker for playable games and similar DIY immersive content (i.e. ARGs) as an element of fiction worldbuilding. Bards: Create Your Own Sitcom Episode is only as much of a game as one is willing to make it - ranging in complexity from a simple madlib to the prompt for a rules-light TTRPG experience - but I'm still amused by it. As a sort of alternate reality version of Friends with a musical twist, Bards is a pithy way of telling us, the reader, something about the world in which it was set without the meters of dry text that some authors (me) are prone to pumping out. I find the Clarkwoods presentation style informative because its reliance on quality over quality with regards to distinct visual elements makes it extremely easy to read.
My Goals For 2024
Complete at least one State of the Manifold journal entry per month
Complete at least 100,000 words of worldbuilding content across all worlds
Compete in every major WorldAnvil community challenge
Bring at least one manuscript or TTRPG rules document to a publishable state
Closing Thoughts
BCGR_Wurth
Table Of Contents
My WorldEmber 2023 Submissions
Previous Resolutions
Current Major Worlds
Current Wordcounts
Last Updated 8/11/24. See My Goals for 2024 for details.
I think you managed to catch the 5 minutes while my world was private for putting on a new header article xD thank you so much for including one of my articles! <3 I hope you have an amazing 2024 full of epic writings! :D