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Achronis

Achronis, the shining city on a hill. This is the state most strive to be, granting a utopian standard of living compared to Laran and the Spirit Cartels. One of the two greatest powers in the known universe, Achronis is both a peacemaker and a war wager, capable of wreaking destruction unimaginable.

Achroni Calendar

Structure

Achronis is an interstellar republic, run by three ruling houses which manage war, civil governance, and foreign action. The republic is divided into sectors, which can be as small as a city district to as large as an entire branch of the Tzaran Streams. This leaves the system extremely open to corruption, as many of the more populace reaches of Achronis will argue that its largest districts, which output as much as entire planets, deserve their own representation, then just have those Representatives go along with whatever planetwide policy is. Many more times, it will backfire, and lead to an even more fractured senate.

The three Houses each get one Representative per planet (except the Civil Council, they get two), and different planetary political groups will often elect different Reps, leading to conflict in policy. Major organizations such as corporations and unions also get a representative per House of government as well. The War Council tends to be the most unified, as their overall goal is "Eradicate Laran" something they've been trying and failing at for near four millennia, though their policies on internal conflicts are much more varied. The Civil Council tends to divide itself between populist parties, corporate parties, moderates, and socialists. They are much more divided than either the War or Foreign Councils, and parties tend to spring up within this House before spreading to the others, largely due to its size. The Foreign Council deals with colonization efforts, diplomacy with the Spirit Cartel and major corporations, and other small states, seeking to incorporate them into the growing and bloated republic.

The largest factions are...
  • Human Front - A coalition of smaller political parties which stand for Human supremacy. They are small and radical but are notable enough to be mentioned here, largely due to some surprising political moves, and possible affiliations with Human Supremacist Terrorist organizations.
  • Jia Niamumic - While not all of the corporations represented in Achronis are members of this party, most work together at least on a grand scale, to reduce regulations and make a profit. This party is largely dominated by Corporate Owned Sectors, or politicians who have been paid off to work for them, as well as the Corp's Representatives themself.
  • Sotish Shajam - The Popular People's party is a populist group that is generally elected in the middle-class sectors of Achronis. They argue for Achroni nationalism, saying that any and all aliens incorporated into the Republic after the turn of the Mojn Oqinshus Era are naught but invaders. They are a larger more populist version of the Human Front, as they implement many effective social and welfare programs, but also target those they consider "Non-founding Xenos".
  • Mis Shajam - The Worker's People's Party is a coalition of Union and Socialist Representatives who tend to argue for laborers in both rural and urban sectors. They often work with the Popular Peoples party in what is referred to as the People's Front, but disagree on Social matters, as the MS is much more inclusive and socially liberal.
  • Nekon Nesumsis - The Return to Normal Party is an absolute moderate party. They aren't the most socially liberal, as they don't put in place protections for Aliens and other minority groups, but they don't strip them away either. They won't let corporations remove regulations but they won't add them either. The RtN is by far one of the most popular parties, not because anyone particularly likes them, but it's because they're near always elected after one coalition's reign turns bad and most people want a return to normal, which they can provide.

The last thing to address here is the Mowwa, known as the supreme ruler of Achronis. Every decade, the Houses all elect one of their own to serve as the head of the government, who has many roles similar to the Meta: United States President. The citizenry then votes, using the preferred choice ballot system, on who of the three becomes the head of the government for the next decade. This will shape the public policy and focus of the state, as a Mowwa elected from the War Council will send the Republic into a state of near-permanent war until they are voted out of office.

Culture

Achronis is very proud of its Democracy, having built up a strong democratic tradition. It likes to think of itself as extremely open and accepting, a place where any planet, inhabited by any species can find itself welcome. It often fails to live up to those ideals, with many non-founding aliens being harrassed and discriminated against, pressured to assimilate into one of the three main Achroni cultures. Achronis is inhabited by three main ethnicities, who when combined together become the Achroni. They are...

The Naishatus, who tend to be found in the more urban of Achroni planets. They are human-dominated, the culture being descended from that of the original human founders. They are by far the most common ethnicity within the Human Front, though Humans are by no means the only species which identify as such.

The Naiwinjam, an ethnicity born of the more militant aspect of ancient Dromespo. Despite Achronis' distaste towards slavery, this ethicity was born of one of the ancient Dromespo (Also known as Dramatin, Devkarin, and Drow) Houses, a group famed for their hegemony over their entire branch and junction's slave markets. They gave up the practice for more traditional mercenary and warfare work for the chance to join the growing Achroni Republic, helping the state subdue and incorporate the rest of the Dromespo states and Houses. Over time, most Dromespo have assimilated into Naiwinjam culture, with the strict regimen and adherence to war gods.

The Jisameco, an ethnicity that is by far the most diverse of the four big ones. It is where most of Achronis' inclusivity, land of opportunity, and anti-slavery messaging comes from. The Jisameco were born from an order of druids that have since died out, but whose general hippie-ness have lived on. The first Jisameco, in conjunction with the Naishatus, were the original founders of Achronis, with the Naiwinjam being incorporated a few centuries later.

Public Agenda

The public agenda of Achronis is to preserve peace, friendship, equality, and democracy across the universe, and defeat the Larani menace.

Assets

Achronis has access to some over half a million planets worth of industrial output, raw resources, and manpower. In addition to that, they maintain numerous space stations across areas of both realspace and Streams Space. However, internal rivalries prevent many resources from reaching areas of Achronis. An ongoing feud between the Dromespo and the Aelfs have basically cut the latter's planets off from security, forcing them to rely on their subpar technology and military to defend from Laran and pirates.

History

Achronis began as a small kingdom controlling distant areas of the Rift, far from the current centers of trade and conflict. They slowly expanded, sometimes through force, sometimes through diplomacy. As the latter proved to be much more successful, the burgeoning state relied on it. Many factions arose, but of the incorporated states and species, the Naishatus and Jisameco were the most popular, having created a political alliance which was known as Achronis. They ruled their provinces of the kingdom in manners similar but still very different to how Achronis is run today. When the Naiwinjam were conquered, they made an alliance with the Achronis coalition to overthrow the monarchy, provided they give up their slaveholding ways. Seeing more benefit in the new system, the house agreed, and together the coalition deposed the monarch. The next century was spent reincorporating the now independent remnants of the kingdom, after which outward expansion began again.

Meta; Most of what follows is documented in the Achroni History Timeline. Everything before is muddled.

The Dromespo continued to dominate the military leading the charge into the Long War and the end of the Mythric Era. In 399 AKM, The First Capital Shift  occurred, leading to many of the original substrates of Achronis' successor state splitting away. The need to reconquer them led to a more defensive play in the Long War. The turn of the Saw Awanshu Era marked an increase in military action, the Dromespo, gaining even more influence and power. There were even rumours that they would attempt a coup, to return to the old Feudal system, but those were dashed when the majority of the Dromespo were killed at the Battle of Kaseibeiut. The last of their powerbases were destroyed in the Sacking of Coma Jone. The next two centuries was a long age of self-evaluation, with several large shake-ups to Achroni society, such as the Hijomu Crisis, and a brief stint of authoritarianism. Achronis came out a stronger state, with a reformed military doctrine and stronger democratic tradition.

The next near two thousand years was sent trying to reconstruct the Naiwinjam, and pressing Laran back. The course of the war changed so much that many were optimistic it would come to an end. Unluckily for them, upon the crowning of Laran's current Impirator, the course of the war changed again. Achronis had claimed, incorporated, and assimilated many of Laran's worlds, doing their best to do away with the empire's foul culture. The turn of the era, marked in Achronis by the Pame'a Crisis, near all of the territory gained in the last two millennia was relost. Most of it went to Laran, some of it became independent. The area known today as the Armageddon Branch became a hotbed of conflict, even before the start of Laran's The Armageddon Campaign. Today, things are at a stalemate. The Naiwinjam and the @Dromespo have near completely recovered, and war is being waged at a scale never seen before.

Demography and Population

Achronis is divided by gender into about 40% men, 40% women, and 20% other genders. Species wise, they are about 60% Humans Dromespo, Corajyo, and the @Dawas, the Corajyo being only 4% of that. The other 40% are the various aliens which have joined the Republic.

Territories

Achronis has their central homelands, branches of the Tzaran Streams which they've healed for over three millennia, and the contested land which acts as the central battlefield between the two. Like Laran, Achronis is completely hemmed in by the other two great powers, and the series of No Mans Land in which many of the smaller states are scattered.

Military

The military of Achronis is guided by the War Council, the House of the Achroni government which is completely dedicated to the military. Most things about the military will be detailed in their article.

Technological Level

Achronis is by far one fo the most advanced states in the entire Rift, with state-of-the-art starships and quality of life improvements such as available medicine and education. Most enjoy a fairly high quality of life, with luxuries widely available. The one aspect of technology in which they fall behind is weaponry. Due to Laran being completely built on war, the weapons they develop are far beyond Achronis', both in terms of firearms and superweapons. In addition, due to their morality in warfare, Achornis doesn't use bio-weapons, and have yet to develop an effective counter to Laran's.

Religion

The primary religion within Achronis is the Nameless, largely due to their presitge as the protectors of Achronis. The second biggest religion is the Pantheon of War, those worshipped by the Naiwinjam. Otherwise, you have a litany of smaller religions and belief systems, often melded with one another and the two big ones to create amalgamated faiths.

Foreign Relations

Achronis tends to be very friendly with the many independent nations that spot the starcharts. Unlike Laran, they won't force a state to join them unless they have an extremely vital resource, so their friendly face is much more genuine. Their relationship with the Spirit Cartels is much more strained, largely due to the many criminal gangs which infest the depths of Achronis' cities. And of course, with Laran. Achronis' relationship with Laran is the answer to the question, "What happens when you put a genocidal expansionist empire against a power which might actually be able to stop them?" The answer? An Ocean of Blood and a 3000 Year Long War..

Agriculture & Industry

Achronis is both an industrial power and an agricultural power, only really needing to import luxury goods from the Spirit Cartel, They are large enough that they can provide everything they need for themselves.

Trade & Transport

Similarly to Laran, Achronis maintains a series of space stations accrioss their Tzaran Streams and at large junctions. Unlike their rivals, they maintain most of it, meaning internal trade tends to go off without major problems, unlike Laran which is a beurocratic nightmare.

Education

Achronis mandates a primary education that begins at 5 and ends at 20, teaching things such as math, literature, art, science, home ec, and history. It is much more varied than Laran, with curriculums shifting depending on the planet, and independent thinking prioritized. Patriotism is encouraged, but not mandated, and the many universities of Achronis have produced amazing thinkers, such as Diogenes Tujus, who spoke on the nature of sentience, and Sappho Nusitzem, who spoke on emotion and life.

she sishɑjɑm, sheɲ sishɑjɑm (from the people, for the people)

Crusades

Due to Achronis seeing itself as the moral standard for the universe, whenever a large military offensive or campaign is waged it is known as a crusade. Notable examples would be the Diogenes Crusade and the Sapphic Crusade.

Warlords

One of the less democratic and peaceful aspects of Laran, different warlords, who lead different warbands, can also get Representatives. This concession was made during the OJC Era to pacify many of the unhappy leftover military and keep them loyal. It hasn't in the last two millennia had enough support to be repealed and leads to a lot of corruption, with Warlords becoming extremely influential. These warlords can change a lot, and many are celebrities within Achronis, leading to culture wars whenever two clash.

This proves to be a big problem, as the conflicts between two warlords make Achronis much more unstable, as unlike Laran, their government was not built to handle internal conflict. Yet, these conflicts are surprisingly frequent, with several happening at any given time.
Type
Geopolitical, Republic
Capital
Alternative Names
Republicans; The Great Enemy; Corruptors;
Training Level
Professional
Veterancy Level
Experienced
Demonym
Achroni
Leader Title
Government System
Democracy, Representative
Power Structure
Federation
Economic System
Market economy
Currency
The official currency used by Achronis is the soj. It comes in denominations of 0.5, 1, 5, 10, 20, 40, 50, 100, & 500. Due to Achronis being fairly centralized, it is minted and created using a chemical compound for stone, and inscribed with several codes to make it hard to counterfeit. It resembled a 0.5 cm thick circle with a 3 cm diameter. The different denominations have their quantities inscribed on one face, with the other being inscribed with the planet at which it is minted. The sides are etched with unique patterns to make it harder to counterfeit.

While not an official mandate, most people will discriminate on the type of coin they accept. As a rule, people will consider a coin form where they currently live to be most valuable, the farther a coin is minted, the less it is valued. In the most extreme cases, a hundred coins from one side of the empire will equal on on the other. The only exception to this are coins minted on the capital planet of Naipenzu, which are valued at about a 2:1 rate to native coins.

Legislative Body
The Civil Council are the ones who write all the laws of Achronis. Their decisions are law, and while it often takes a bit for laws to be implemented, they are enforced throughout the Republic with no discrimination (supposedly).
Judicial Body
Achronis' justice system relies on a "Fair trial by one's peers". A person accused of a crime will be brought to a trial run by a judge, one which has been appointed by the Mowwa. They will run the trial, directing lawyers to make your argument, and making sure things stay orderly. A trial of eleven people of varying backgrounds will be brought to observe and hear all the evidence, then they will make a decision. A 2/3 majority (8 jurors) are required to come to an agreement on a punishment.

A special note is that these courts tend to be biased towards Humans, Dromespo, Corajyo, and the Dawasi , the three founding species plus the founding species of the Nameless.
Subsidiary Organizations
Location
Related Ranks & Titles
Neighboring Nations

Timekeeping

Achronis bases its yearly cycle on that of Faenog', tracking years with both a local timer and with what is referred to as Fae Standard time. This is how most governmental schedules are tracked.

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Akaska Mipiz

1 AKM - 683 AKM

This is an era of extreme colonization and expansion for Achronis. Keeping the Larani, Achronis was able to incorporate a large number of burgeoning interstellar states, raising more species to space travel, and sending out thousands upon thousands of ships to colonize new worlds.

  • 399 AKM


    The First Capital Shift
    Political event

    The capital of Achronis was shifted to provide far easier centralization and unite the base of the Achroni military with the rest of the Civilian and Diplomatic government.

  • 545 AKM

    622 AKM


    Defector Crisis
    Political event

    Over the course of the near-century, roughly 70 worlds defected from one side to another. There were a myriad of reasons, from ideology to who they thought would win, but the main reason was that a world was far too separated from its central government to get any support in case the other attacked, so defected to gain more security. Towards the end of the period, both states had managed to coerce most of the planets on the fence about whether or not to defect to stay, through a series of bribes, assurances, and threats that they would attack first.

    More reading
    Long War
    Additional timelines

Saw Awanshu

1 SAW - 840 SAW

This marks an era of extreme warfare with Laran. Both sides were pressing their offensives and taking heavy losses. It concluded with the Battle of Kaseibeiut and decimation of near the entire Achroni military.

  • 446 SAW

    460 SAW


    Wrath of the First Khan
    Military action

    Often referred to as the Genghis Crusade, the Wrath of the First Khan was a scorched earth campaign into Laran.  intended to strike at the heart of the Larani Armies'  food production, the region of , and bring their army down in one fell swoop. While he failed to completely destroy the region, he managed to crack at least one planet and render three more in the star cluster barely inhabitable. This resulted in a decentralization of food production, and a slow switch to the tribute system used in Laran today.

    More reading
    Long War
    Additional timelines
  • 581 SAW

    596 SAW


    Shimacto Dilemma
    Cultural event

    When the Aelfs returned to Achronis, most Dromespo denounced them and argued for their extermination or exile, because fo their perversion. While the Sunkin were reincorporated into Achornis, much to the chagrin of the Drow, it created an emnity between the two species that lasts to today.

    More reading
    Aelf
  • 840 SAW

    21 Opitmi

    Kaseibeiut Supernova
    Disaster / Destruction

    During the final moments of the Battle of Kaseibeiut, a sun went supernova halfway inside of a wormhole to Stream Space, courtesy of Mul-Zamain, tearing a hole through reality and completely destroying that branch of the streams, along with the three systems nearest, and everyone in the area.

    More reading
    Battle of Kaseibeiut

Ozum Je Con

1 OJC - 263 OJC

This is an era of reconstruction and reassessment within Achronis. They had to rebuild their entire military and much of their civilian infrastructure, which led to a massive revolution in technology and innovation.

Mojn Oqinshus

1 MOS - 1834 MOS

This entire era can be marked as a large intensification of the Long War. Achronis spent most of the latter half dominating, pushing Laran extremely far back into old territory which hadn't been threatened for millenia.

  • 1607 MOS

    69 Omutug
    1833 MOS

    4 Wennusho

    Diogenes Crusade
    Military action

    The Diogenes Crusade, named for , was a Crusade called by an Achroni Drow warlord, to push deep into Larani territory. Despite not having much symbolic connection to Diogenes, the crusade was named so due to the Warlord in question being a descendant of the Warlord of the famous story.

    Additional timelines

Pa Ke Rosus

0 BKS and beyond

This is the current era of Achronis, defined after the consistent losses they are facing in the long war. They still have their fair amount of victories, but with the current Larani Impirator, their lot has gotten much worse.

  • 1 PKR


    Pame'a Crisis
    Military action

    Simultaneously with the crowning of the new Impirator of Laran, a series of betrayals within Achronis' military and government, coinciding with cult uprisings, allowed Laran to retake near all the territory they had lost since the Battle of Kaseibeiut.

    Additional timelines
  • 320 PKR

    72 Winsuw
    438 PKR

    45 Womao

    Sapphic Crusade
    Military action

    The Sapphic Crusade, named for , was a crusade called to stop a major slave operation in Eastern Laran. It involved several Warlords banding together, and punching a hole through the Larani frontline, fighting their way through to the area in question, carving out an exclave from which to raid the slavers. The crusade lasted until the force was nearly completely eradicated, in which time the populations of the controlled planets and constructed bases were evacuated and harried back until they reach the borders of Achronis. It was a major display of Achorni military might, and that the Long War was far from over, especially since they spent the entire time under siege.

    Additional timelines
  • 376 PKR

    3 Omutug 24:00

    The Armageddon Campaign
    Diplomatic action

    The Armageddon Campaign is a near century old offensive against Achronis, fighting up a branch of the Tzaran Streams. The branch was already notorious for the numerous amounts of storms and predators that plague its streamways, and it is these such elements, along with the obstinance of the Achroni defenders, that have hampered Larani advances for this long. Armageddon is synonymous with death sentence for any Lati or Lerin assigned there, as the turnover rate of generals, special forces, and even entire legions, is spectacularly large.

    Additional timelines

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