In the
Helerin Archipelago, disease is an unavoidable part of life, often exacerbated by the challenges of dense settlements, limited hygiene, and the natural environment.
Many communities rely on a combination of traditional remedies, divine intercession, and magic to combat illnesses. The gods
Mavani, goddess of healing, and
Tirax, god of disease, play prominent roles in the cultural understanding of health and sickness, with their blessings or curses shaping the fortunes of individuals and settlements alike.
Known diseases
Bloodrot is a bacterial infection that affects open wounds, leading to fever, delirium, and, in severe cases, necrosis of the tissue.
Lorin are especially susceptible to its effects. Treatment involves antiseptic pastes from
Whitewhisp and poultices made from
Arraxosa petals, with magical intervention sometimes necessary in advanced cases.
A mildly contagious disease spread through skin contact, Crimsonstain causes a blotchy red rash and fatigue.
Shanda and
Dharo are immune to its effects. Cold water immersion and herbal washes infused with
Hagleaf can ease symptoms, which usually subside within weeks.
This mysterious, non-contagious affliction causes catatonia, leaving sufferers unresponsive to their surroundings. Magical intervention by
Enchanters is the only effective treatment. Without help, the condition is invariably fatal due to neglect of basic needs.
Unique to the
Boma, this illness manifests as pale, waxy skin and intense nausea. Although non-fatal, it is culturally viewed as divine punishment for overindulgence. Rest and hydration are the only remedies, with recovery typically occurring within two weeks.
This contagious skin disease results in flaking, itchy patches of skin.
Shanda and
Bulgiss are immune. Relief comes from applying
Larionda seed paste, with full recovery expected in four to six weeks.
Named after the warlord Krozir, this highly contagious disease induces fever, delirium, and coma.
Blackhelm liquor is the most effective remedy, and magical healing can cure it entirely. While most recover within days, untreated cases often lead to death.
A fever afflicting young infants,
Lammarkan is non-contagious but deadly without treatment.
Shanda infants are immune.
Blackhelm liquor helps lower the fever, but lingering weakness often affects survivors.
Linked to excessive
magic use, Mageblight heightens magical powers while causing photosensitivity and difficulty controlling magic. Avoiding magic and resting are crucial for recovery, though the condition may lead to fatal outbursts if unmanaged.
Associated with poor sanitation, Orbont Sickness causes stomach pains and vomiting.
Shanda and
Bulgiss are immune.
Hagleaf infusions provide relief, and most sufferers recover within days.
Caused by a parasitic louse specific to the Kazlaa, this condition results in hair loss and a red rash. Treatment involves
Crommis sap washes, and full recovery occurs once the lice are eliminated.
Triggered by emotional shock, Ridanshama causes uncontrollable fits and spasms. An elixir made from
Beyrian leaves can reduce the frequency of episodes, though the condition often persists for life.
A condition linked to arid environments, Sand Madness causes hallucinations and delusions. An elixir made from
Beyrian flowers provides temporary relief, but recovery is often spontaneous and unpredictable.
This illness causes sudden, violent outbursts of rage. The Bluewort root can calm sufferers, though no cure exists. The condition is chronic, with episodes varying in severity.
An occupational disease affecting miners and stonemasons, Stonesickness causes progressive lung damage from inhaled dust.
Sirathin bark elixirs provide relief, but advanced cases often lead to death within years.
Contracted from fetid water, Swamp Fever induces fever, sweating, and fatigue.
Blackhelm liquor is effective in treatment, with most sufferers recovering fully within days.
This illness affects
Shanda during puberty, causing weakness and temporary blindness. Rest and minimal light exposure aid recovery, with most sufferers regaining full health within 10 to 12 days.
A devastating, highly contagious disease, Tirax’s Kiss causes fever and pus-filled lesions.
Crommis sap and
Sirathin elixirs can reduce scarring, but the illness has a high fatality rate without magical intervention.
Whipburn
This recurring condition causes narrow, red rashes resembling whip marks. It exclusively affects
Humans,
Lorin,
Vistrar, and
Keeva.
Larionda paste soothes the rash, though recurrence is common.
A deadly and contagious illness, Whitefever causes extreme fatigue and pallor, with a high fatality rate in untreated cases.
Blackhelm liquor is the primary treatment, with recovery possible in three to four days.
Treating disease
The people of Helerin have adopted a number of approaches to the treatment of disease, often blending practical medicine, spiritual practices, and the power of magic to preserve life.
Medicinal Remedies
Helerin’s diverse flora provides numerous treatments for illness.
Medicinal plants such as
Blackhelm,
Crommis, and
Whitewhisp, yield poultices, elixirs, and pastes that soothe symptoms, fight infections, and promote healing. These remedies are especially vital in remote areas where magical healers are scarce.
See also:
Medicinal herbs and plants
Magical Healing
The Talent of
Guarding allows skilled practitioners to regenerate tissue, cure disease, and even reverse some conditions entirely. However, Guardians are rare and their services often costly, making magic an inaccessible option for many communities.
Divine Intercession
Mavani, goddess of healing, is central to the spiritual response to disease. Her priests perform purification rites and healing rituals, often combining them with traditional remedies.
Conversely,
Tirax, god of disease, is placated through offerings and rituals aimed at mitigating his influence during outbreaks.
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