Keveket
The Great Hierarchy of Keveket is dedicated to peace, tranquility, order, and harmony. Dangerous knowledge is kept secret, dangerous weapons are kept for safe keeping, and dangerous people are restrained and kept in check. All power is to be in the hands of the Highest Order, where calm heads and wise thoughts prevail. Kings, merchants, all in power must be watched over and kept in check. All social change must be carefully vetted, all new ideas must be checked by higher powers for potential danger. This is the will of Gods.
There are two main kinds of Keveket: that of the commonfolk, and that of the elites. Elite Keveket has become a coldly mechanical religious philosophy over the years, sometimes even verging on atheistic. The Creator Gods are depersonalized, made into cosmic principles that are more math than person. Worship, ritual, and the like should be pragmatic and coldly emotionless. All that matters is what you can personally experience. Lesser Gods and Immortals are real, of course, but their power and moral standing is exaggerated. One stands above the rest as a prophet-God of true Wisdom and Enlightenment: Agamine the Lost, whose heavenly silence and aloofness is a sign of his ascended purpose. All other Gods and Immortals have their purposes, of course. Everyone and everything has its divine purpose in the great cosmic clockwork. Everything needs only to be understood and used appropriately, and this is where correct philosophy becomes important.
Common Keveket is a lot more personal, spiritual, and superstitious. The Creator Gods may be principles, but they are still people, with personalities and preferences and hungers! The dead are important, can influence the world, and are worthy of reverence. Nature is alive with spirits. Miracles are possible in this world. Agamine is still the prophet-God, but he was fallible and complicated and his silence is a reflection of his personal journey and exile.
Both branches of Keveket share the same stories, ideas, and ethics. But elite Keveket draws a line between the mind and the body, between emotion and logic, between perception and reality. Common Keveket just has a much blurrier line and makes fewer value judgments.
All of Keveket agrees in the same basic message, though: Change is Danger, Peace is Goodness, Tradition is Purpose.
Structure
Elite Keveket rules the roost - common Keveket is disdained as an afterthought by the Hierarchy. The Hierarchy of Keveket prioritizes political power and the production and regulation of the Empty over spiritual guidance. Theology is deemed "complete" and pointless to debate or teach - everyone has already had every necessary thought and there's no point thinking or fighting over it now.
The Hierarchy is led by a Head Office, which sets policy for Branch Offices to follow. Branch Offices act as regional authorities with a great deal of autonomy, as long as they follow orders. The current Head Office is in the Kingdom of Latashu. There are six other branch offices in Kurtarsa, Logota, Mahkem, Dalekir, Novosem, and Esedeta. A new branch office is being constructed underwater in the Maradian bay currently.
While the Keveket Hierarchy only directly administers its own Empty construction, it closely works with the Great Factories of the other faiths to keep the monopoly.
Rank | Role |
---|---|
Heirarch/The Highest Order | Meet in an oligarchy of ten that acts as the supreme authority |
Arbiter of the Head Office | Run the head office |
Arbiter of the Branch Office | Run the Branch office |
Justicar | Act as the Office agents |
Shining Overseer | Manage the spiritual and political needs of a region |
Head Priest | Manage the priests and common-priests of a province |
Priest | Administer moral advice, community outreach in the cities |
Common-priest | Go out into countryside and govern |
Culture
Species Preference: Prisms but mostly class
Meritocracy, Class, and Personhood
Conflict Avoidance
History
Origins
Peacemaker Era (105 to 600 ME)
Sharpened Keveket (600 to 1400)
Keveket On Its Own (1400 to 1800)
The Current Order (1800 to Present)
Mythology & Lore
Creation
The Anthropomorphized Gods
- Halcyon, Goddess of Knowledge, Being, Law, and Goodness. Often a slightly flawed but ultimately goodhearted teacher and sage, perhaps with a sense of humor
- Agamine, the Prophet-God of Building, Artisans, Agriculture, and Writing. A cautious and timid student of Halcyon, desperate to win her approval and always striving to be better
- Emun, the All-Earth, the soul-spring, the Goddess of wealth, minerals, healthy children, and marriages; endlessly generous but sometimes rather mean when offended
- Rekagu, the Turtle that carries the world on its back. Immensely wise but incredibly slow
- Agnielos, God of volcanos, fire, the sun, and metallurgy. Energetic, apathetic, destructive, but creative
- Uvong, the Bird of Storms and Rain. Seeks to calm passions, but can destroy in her own attempts at caution
- Aviwari, the Worm-Mole, Lord of Prophecy and Ghosts, Guide of the Deal
- Rumatar, the all-weaver, guardian of fate. Jealous, strict, but knowledgeable.
- Telesper, the Bat-God of travel, magic, and song
Cosmological Views
The world is math, dependable and clean. Everything makes sense to the Gods - we just don't have the math down yet. Everything also has a purpose to build, to grow, and to multiply. This is righteous and good. More life and more things is the ultimate measure of goodness; less life and less things is the ultimate measure of badness. It really is that simple. Anyone who says otherwise is overcomplicating things to compensate for not being smart.
As for the world beyond ours, it is essentially pointless to get all concerned. Its all predestined anyways, and anything that happens, happens for a reason. The wise and the smart will devise a plan to bring us all to paradise anyways. Only mystics and blasphemers speak at length about death and what comes after.
As for the Lunar Pantheon, most of the Lunar Gods are seen as 'useful' rather than right. The Lunar Gods can be destructive and wrong because they aren't meant to be asked questions outside their specialty! Forming a deal with a Lunar God that isn't Agamine is a recipe for disaster unless you are contained to a specific specialty.
- Agamine the Lost is the exception. He is correct in all things, but refuses to say much because goodness is self-explanatory
- Hiku is a muse, to be asked about art, bardism, and experimentation.
- Jade is a legalist, to be asked for aid in writing law
- Orchid of Blue is a healer and bureaucrat, ask her for efficient government systems
- Lily of Red is for druidism and ecosystems
- Ishkibal is for military strategy
- Emesh is for trade and understanding foreign cultures
- Haru is for solars
- Wimbo Aizitu is for crime fighting
- Theia the Liberator is for slaver-hunting
Tenets of Faith
- Seek Peace Always: All violence is unholy, all conflict is a path to hate. All violence must be carefully controlled and regulated by those wise enough to know that it is evil
- Tradition is Purpose: You are a cog in a divine machine. Play your part. Follow tradition.
- Listen to those who know better: You are weak, limited, blind to the consequences of your action. Obey your betters
- Build, Beautify: The world seeks order. Bring it the order it craves. Build cities, make art, carve the world into shape
- Evil is Ignorance: People are not evil; people are just stupid. Actions are evil. Forgive and forget past evils, lest you be tempted to do evil as well.
- Control Yourself: Impulses and temptation take us to dark places. Be calm, be peaceful, be in control.
- The Smartest Shall Rule: Those who are the best educated and the most analytically (or mathematically) smart have a divine mandate to lead. They may not want to, but it is their duty.
- Safeguard Power: Secrets or arts of great power, such as magical arts or how to make the Empty, belong out of the hands of self-destructive commoners or foreigners. It is the sacred duty of all Keveket to defend the sacred arts and secrets.
Ethics
Keveket is strictly consequentialist in its morality: an action can be judged by its consequences, not its intent. Intent is unknowable and pointless. People are machines, they are prone to act repetitively and without logic. We react to stimuli according to trained and observable ways. We have impulses that simply exist as organisms. Thoughts and "reasons" are just excuses we make to cover up our impulses and trained behaviors.
Justice is less important for punishing reasons and more important to train the population against a specific action. People must also be harshly trained through either "conditioning" (often via forced labor and mantras) or preventing them from ever committing that crime again (via mutilation or death). So thieves lose hands, blasphemers lose tongues, etc, unless they choose conditioning instead.
Preventative justice is also a big thing here. If you are likely to commit a crime, it is moral to forcibly prevent you from doing it. There is no divine principle of punishment to require the sin to be done first - you wouldn't have really meant it if you'd done it anyways. There are limits to this, of course, but certain crimes (such as stealing secrets of the Empty) have basically no limits to preventative justice.
Worship
In the cities, Elite Keveket temples host a number of meetings and rituals to reaffirm community order and bonds: once a week for neighborhoods, once a week for guilds or professional groups, once a week for families. When not within the community, followers of elite Keveket are to review temple-provided guidelines for moral behavior every week and chant mantras every night on moral behaviors before bed.
Repetitious mantras are a big thing in Keveket generally. They are seen as a way to condition oneself into orderly and virtuous behavior.
The countryside has much more organic worship. Halcyon is in the trees, in the sky, in the sea; the holy principles resonate like sound through every natural thing and living thing. Worship is communal and repetitious but has an almost 'druidic' naturalistic element to it.
Priesthood
Entry into the hierarchy is decided via standardized tests relating to math, theology, conflict mediation theory, and social structure. They then enter large religious academies for further training and testing to decide their ultimate place within the Hierarchy. Advancement is possible, but it is rare for someone starting at the lower echelons to rise to the Highest Order.
Community priests wear white and grey robes with orange-trimmed hats. Upper administration typically wears orange-and-purple dyed silk robes. All certified priests are to have their names and an identification number stitched into their robes.
Political Influence & Intrigue
Keveket rules over a cluster of countries in Maradia, Ekraht, and Ukaram. This is not official rule, but it means a lot of interference and regulation in practice. All use, trade, construction, and repair of Empty constructs in Keveket families is regulated by the Hierarchy. Trade policy is set by the Hierarchy; military leadership needs Keveket oversight.
The Hierarchy splits matters of education with local states.
Sects
The Enforcers of Agamine are the greatest holy order within Keveket. This group strictly controls information regarding the creation of the Empty and hunts down those who would steal or misuse it.
In terms of divergent sects, the only significant one is the Branch Office of Esedeta - a distant and isolated kingdom in Ekraht. Esedeta's version of Keveket is less conflict-averse, more militaristic, and slightly less classist.
Peace At Any Cost
Founding Date
105 ME
Type
Religious, Organised Religion
Predecessor Organization
Demonym
Keveket
Subsidiary Organizations
Permeated Organizations
Deities
Divines
Location
Official Languages
Remove these ads. Join the Worldbuilders Guild
Comments