Archfey
An Archfey is a powerful Fey creature with the influence, understanding, and power to bend the surrounding Feywild Realm to their will.
Archfey are Fey beings who gained nearly god-like powers and established a position of preeminence (having paramount rank, dignity, or importance) among fey-kind. The archfey are the equivalent of Demon lords, Archdevils and Archdevils from The Hells - while its possible to have the occasional a demon, devil or Fey be a God or Goddess, the majority are not.
Some Archfey belong to the Court of One Million Stars, the Court of Shadow, or the Court of the Dawn, while many others remain unaffiliated.
Becoming An Archfey
Some ways it could happen:1. Inherit a title and mantle of power from a Fey noble, maybe through marriage, maybe through knighthood.
2. Attune to a Ley-line in The Feywild Realm and defend it from any who would contest your claim to it.
3. Reclaim and homestead a piece of the Shadowfell and forcibly transfer it to The Feywild Realm.
~ An Archfey may make a pact with a Warlock on Esau - in order for them to gain influence and the Warlock to gain certain magic ~
Basic Information
Biological Traits
Behaviour
The Feywild Realm can be a place of courtly things and absurdity, the ruling powers are inscrutable and claim that they have "always been" when their tenure as an Archfey is brought up. This is not always the case. Some have been in positions of pride and power for years beyond counting but others have simply survived their claims and ascended.
Anyone in The Feywild Realm can proclaim themselves king or queen of something; An object, an abstract or phenomena, anything goes. If a Fey claim it often enough, get one other to believe that as the truth, and true enough they set themselves on the path to become the face of rule of a domain.
But this claim is not without risk:
* Should someone claim rule over something that is already under someone's dominion then it is seen as a challenge to be snuffed out by the current ruler.
* Should someone make these claims, other pretenders may seek to prove their worth against them.
* Their title will be known to established Archfey, and failure to conduct themselves in accordance with satisfactory etiquette in their presence will set them back and perhaps cost them their life in the wrong company. The minutiae of these customs are often convoluted and designed to trip up pretenders. The most refined and subtle customs can be as fiercely guarded as a true name, place of moral birth, or the most valuable pieces of arcane lore.
* Lastly, they must outlive everyone who knows anything of their past. An Archfey has no humble beginnings, and to be remembered as such is anathema to your powers. As long as anyone who knows their former life is alive, their are weakened.
Civilization and Culture
Historical Figures
Archfey of The Feywild Realm
There are a variety of Archfey of The Feywild Realm and Feywild Expanse of Kutloc, on Esau.Each Archfey, as a Patron, provides the certain Types of Magic known as Archfey magic features to their followers - especially to Warlocks whom they make a Pact.
They gain this feature and can use it as described as long as that particular Fey remains their patron.
Aurusel, the Great Gardener
Lawful NeutralDOMAINS: Nature; Growth; Re-growth; Dying; Returning To The Land;
COURT: unaffiliated
A Fey with a love of gardening seeing it as a balance between civilization and wilds. He is responsible in a major part for the beauty of Taesiara, the magical vale with then Feywild Realm. However, in his quest to build the greatest garden, he would cause his downfall.
Procuring plants and animals from across the planes, he accidentally had brought Lycans to Taesiara, and therefore the whole of the The Feywild Realm.
The Human, Elves and Fey living in Taesiara fought in a terrible war which eventually led back to Aurusel's garden. He offered a lone Eladrin woman protection his garden one day - she revealed herself to be the Queen of Air and Darkness, as she destroyed much of his garden.
Now his garden lays in the Shadowfell, Aurusel killing any who enter it.
Archfey Magic = can cast the Mold Earth cantrip. Additionally, can cast the Find Familiar spell once per long rest. Wisdom is their spellcasting ability for these spells.
Baba Yaga, the Witch Mother
Neutral EvilDOMAINS: Arcana; Knowledge;
COURT: unaffiliated
Titles = Mother of All Witches; The Hag of Hags; Lord of All Hags; Bone Mother; Guardian of the Gates;
Baba Yaga is seen as the Grand Lord of all Hags and the most powerful Archfey sorceress in all the realms and planes - the only one who could ever successfully challenge The Enchantress Ezmia.
Most often has the appearance of a old woman with long white hair, warts upon her face, and a frame that changes from thin to plump on her whim, Baba Yaga is as unpredictable as she looks. She will often devour her followers as much as she is willing to share secrets with them. Those that do make bargains with Baba Yaga will find that the promises she asks are much more dangerous than any other Fey, and more powerful than even the other Archfey.
Baba Yaga can be found in any realm and plane - with her house that stands on one chicken leg, travelling through the realms and planes at will.
Archfey Magic: gain proficiency in Alchemist's Tools. Additionally, learn one cantrip from the Wizard spell list. Charisma is their spellcasting ability for it.
Cernunnos, Lord of Wild Hunts
Chaotic GoodDOMAINS: Nature; War;
COURT: Court of the Dawn
Cernunnos is the horned lord of the hunt. Often hunting with the Fey King, Oberon, in Beastlands. Cernunnos is a wild elf with stag horns that shine in the light. He is Oberon’s hunt master, leading the Wild Hunt, a group of hunters made of divine beings and other Archfey, most notably, the Beastlords.
The Beastlords include the Sovereign Elk, the Monkey King, and the Lord of Bats, who aid in the hunt and protect their people in The Feywild Realm.
The Sovereign Elk is a patron of the wood Elves and allows them to use elks as mounts; the Monkey King is a trickster who often pulls pranks on the gods of the Material Plane; while the Lord of Bats is a patron to Dhampir seeking refuge in The Feywild Realm.
Cernunnos counts himself among the Beastlords, the sovereign of satyrs and centaurs and many half-animal folk.
Archfey Magic: can cast the Druidcraft cantrip. Additionally, can cast the Hunter's Mark spell once per long rest. Wisdom is their spellcasting ability for these spells.
Fathaghn, the Dryads Queen
Chaotic NeutralDOMAINS: Dryads; Forests; Woods;
COURT: Court of the Dawn
Within a great forest is the Mother Tree, the sacred oak of the dryads. To protect it, the Archfey and Queen of the Dryads created the Maze of Fathaghn. Full of tricking paths, the Dryad assault intruders and lead adventurers deep into the woods so they may get lost, or worst.
This Archfey is most famous for honeyed words and powers of persuasion. A master of charms, glamours, and illusions, Fathaghn is the embodiment of why mortals must be careful when trusting Fey creatures - tales of their exploits say that they can bend any mortal to their will, and that only Queen Titania herself has ever been able to fully resist those charms.
Fathaghn rarely leaves the maze, tending to the Mother tree. Often, they send delegates out to enact their will on their behalf.
Archfey Magic: You have advantage on Wisdom (Survival) checks to navigate forests and mazes. Additionally, you can cast the Thorn Whip cantrip. Wisdom is your spellscasting ability for it.
Great Gark, the Goblin King
Neutral EvilDOMAINS: Goblinoids;
COURT: unaffiliated
An ugly and terrible Archfey hobgoblin, Great Gark rules over the goblins of Nachtur in The Feywild Realm and influences the Goblinoids of the Underdark - Ru'Mal and Ru'Than.
A powerful sorcerer in his own right, he uses his magic to unite the goblinoids of The Feywild Realm and the Underdark under his reign, while punishing those who refuse his rule. Despite this, Great Gark are a minor threat to the Eladrin, though rumors spread of Great Gark allying with the fomorians and the Queen of Air and Darkness. Those who find themselves in the regions with his goblins are given two choices, either work for Great Gark, or become a slave to the goblins. Many choose the former.
Archfey Magic: You have advantage on Charisma (Persuasion) checks made to interact with goblinoids.
Hysram, the Prince of Fools
Chaotic EvilDOMAINS: Trickery; Nature; Wilds;
COURT: unaffiliated
Hysram is an ancient and powerful satyr Archfey, who revels in trickery and guile. Presenting himself as a fool - this is merely an useful guise Hysram uses to hide his intelligence, so that he can bring anarchy and destroy civilization in the Feywilds realm. He wishes to see fomorians and even the Elves purged from the lands and returned to nature, of which his friend Oberon doesn’t realize.
Archfey Magic. You gain advantage on saving throws against Charm effects. Additionally, you can cast the Vicious Mockery cantrip. Charisma is your spellcasting ability for it.
Lady of the White Well
Lawful NeutralDOMAINS: Forge;
COURT: unaffiliated
The Lady of the White Well is the daughter of Sehanine, banished by Corellon to be bound to the pool of water she was born in for eternity for Sehanine’s infidelity. Skin and light as silver and hair as white as clouds, the Lady of the White Well is an elf who yearns for love. As such, those who interest her gain boons and those she falls in love with earn her blade so they may become her champion and free her from her banishment by becoming her true love, yet all have died in their attempts and thus she waits.
Archfey Magic: You gain proficiency in all simple and martial weapons. Additionally, once per long rest, as a bonus action, your weapon attacks deal an additional d4 radiant damage for 1 minute.
Lurue, the Unicorn Queen
Chaotic GoodDOMAIN: Peace; Life;
COURT: Court of One Million Stars
Lurue is the lord of talking beasts, mainly unicorns and pegasi, and daughter of the previous unicorn lord, Eachthighern. Skin and hair as light as moonlight, Lurue promotes exploration and adventure, bringing her to the attention of many romantics who seek to exemplify her values in addition to the talking beasts she commands.
The beastlord, Malar, is currently hunting for her and she spends much of her time avoiding him and fighting him off so she may maintain her freedom.
Archfey Magic: You can cast the Spare the Dying cantrip. Additionally, once per long rest you can the cast Cure Wounds spell. Charisma is your spellcasting ability for these spells.
Oberon, the Green Lord
Neutral GoodDOMAIN: Nature
COURT: Court of the Dawn
Oberon is King of the Summer Lands, and Lord of the Green Fey. Earning his title primarily due to his marriage to Titania - aka Tiandra, Oberon is still much beloved by the Seelie Court. Oberon mainly spends his time in the Beastlands hunting its animals with Cernunnos and other archfey and even deities who join him, Hysram, his closest ally, declaring his wises while he’s away.
Archfey Magic: You gain proficiency with all ranged weapons. Additionally, once per long rest, as a bonus action, you gain advantage on a number of weapon attacks you make equal to your proficiency bonus.
The Prince of Frost
Lawful EvilDOMAIN: Tempest
COURT: past Court of the Dawn; present Court of Shadow
The Prince of Frost, the strongest among the winter Fey and son of Tiandra.
With skin as cold as ice and a heart that lacks any warmth. He was not always the Prince of Frost but once the Sun Prince. To be married to one of the Daughters of Delight, Sharaea, she fled to the Prime Material Plane, and married a mortal hero with whom she fought against the forces of darkness.
The Sun Prince grew bitter that she refused to marry him and after Sharaea made a bargain with The Raven Queen to send her and her lover’s souls to the future - the Sun Prince’s realm twisted and he became the Prince of Frost, turning the rest of the Daughters of Delight into the terrible Sisters of Lament.
Archfey Magic: You gain resistance to cold damage.
Psilofyr, the Carrion King
Chaotic GoodDOMAINS: Mind, Peace, Dark Places
COURT: Court of Shadow
Psilofyr rules over all of the Feydark and the Myconids. Not one, but many, Psilofyr could manifest anywhere he pleased as a fungal form. Well known for his philosophy of renewal via decomposition and his hospitality. Though his mind became frayed the more versions of himself he created, they all mostly held the same values of regrowth and helping those with peaceful intentions. However, sometimes versions of him would become corrupted and seek to do the exact opposite of his desires - it is common for him to request to destroy these rogue Psilofyrs.
Archfey Magic: can cast speak with plants spell. Additionally, gain advantage on Charisma (Persuasion) checks to interact with Fungus and myconoids.
Maiden of the Moon, Candra
NeutralDOMAIN: Twilight; Night Hunt
COURT: Court of One Million Stars
The Maiden of the Moon is a mysterious female figure dedicated to hunting down evil lycanthropes. Thought to be the returned companion of “Kontaaiti” (the closer moon) - one of the High Elves from The Feywild Realm. All that is known is that if evil Lyncathropes overstep their bounds, she can be called upon to appear surrounded by a moonlight glow to banish them.
Those who follow her are often master lycanthrope hunters and wield silver weapons and other armaments to slay them in the Maiden’s name, Candra.
However, The lycanthropes of the magical vale of Taesiara are suspected to be under her protection. The magic that permeates the vale that allows them to control their transformation, a blessing from her.
Archfey Magic: weapon attacks count as silver for the purposes of vulnerabilities and bypassing resistances. Gains Hexblade.
Nathair Sgiathach, Patron of Faerie Dragon and Pseudodragons
Chaotic GoodDOMAIN: Trickery
COURT: Court of the Dawn
Nathair Sgiathach is the lord of faerie Dragons and pseudodragons - one of the few dragon deities who lives within The Feywild Realm.
A tiny dragon with gossamer butterfly wings, he is always seen with the biggest smile any dragon can muster. Though considered a Lord in the Court of the Dawn, he is so sarcastic and frivolous about all matters that not even the Fey could not tolerate it all of the time. As such, he spends much of his time eating cinnamon apple pie and pulling pranks, his favourite being to make the bottom of humanoids glow red.
Archfey Magic: Once per short or long rest, as a bonus action a creature within 30 feet of them has disadvantage on the next saving throw against an Enchantment or Illusion spell.
Relkath of the Infinite Branches
Neutral EvilDOMAIN: Nature
COURT: Court of Shadow
Once an elven deity, Relkath is an ancient Treant who sprouts forest wherever he treads. When the ancient Elves lived, he was their fickle protector. Drow and trolls continued to attack however, and Human colonization pushed them further out of their territory, with the final blow being a great plague that wiped the Elves out.
After the era of the Spellplague, Relkath became an archfey to the Fey of the Moonshade Isles, continuing to spreads his woods.
The awakened plant is friendly to them. Absent of commands from them, it does nothing, unless attacked.
Archfey Magic: Once per long rest, they may enchant a plant seed and plant it into the ground, letting it grow for 30 days. It magically transforms into an awakened plant with the statistics of an awakened shrub at the end of that time.
Reynard, the Trinket Lord
Chaotic NeutralDOMAINS: Trickery
COURT: unaffiliated
Reynard was once a Gnome on the run from slavers and through fortune became a minor Archfey. While trying to hide from the slavers, he found the Cave of Lost Things - a place where all lost things end up.
The powers there turned him into a fox-like humanoid and he was able to use his magic to lead his trackers to be lost forever. Now he collects all the trinkets mortals and outsiders lose in his Cave of Lost Things and offers them to others via bargains, or to those who are enslaved so they may free themselves like he did.
Archfey Magic: As an action you can transform into an Arctic Fox as per the druid Wild Shape ability, except the duration is infinite. This form can have any fur color you like.
Sarath Thar, the Omenseeker
NeutarDOMAINS: Arcane, Knowledge
COURT: Court of One Million Stars
Sarath Thar, also known as the Witch of Fates and The Omenseeker, is a selkie finder of new horizons who sails the seas on her longboat. Appearing as a Human with long white locks and skins wrinkled with time, Sarath Thar searches for new knowledge and tells heroes of fabled prophecies to encourage others to create new stories for her and fulfill her fabled destinies.
When not traveling, she stays with her husband, Delceth, in his lighthouse or attends events of the three Fey courts to advise them.
Archfey Magic: You can cast the Guidance cantrip. Additionally, once per long rest you can cast the Guiding Bolt spell. Wisdom is your spellcasting ability for these spells.
Selephra, the Bramble Queen
Lawful EvilDOMAIN: Death; Nature;
COURT: unaffiliated
Selephra is a wicked and devious archfey nearly forgotten. Appearing as a magnificent and leaf green skinned elf, Selephra is ancient and is only remembered due to her love to torture and maim mortals. Her will is enforced in the Glade of Sullen Vines by her Brides of the Forest who appear as beautiful huldra, humanoid Fey with cow and fox tails and a back made of bark.
Archfey Magic: Once on each of your turns when you hit a creature with an attack, you can reduce that creature's speed by 5 feet until your next turn.
Tiandra, the Summer Queen
DOMAIN:
COURT:
Tiandra, also known as Titania, is the queen of the Seelie Court and summer Fey, as well as being wife of Oberon. With hair of gold and skin the colour of honey, her smile can ripen fruit and her fury can cause wildfires, however she is often much more benevolent and the heart of the Seelie Court. If there is a meeting among the courts, she’ll be there as one of the Feywilds greatest strategists and rulers.
Archfey Magic: You gain resistance to fire damage.
Queen of Air and Darkness
Chaotic EvilDOMAIN: Tempest
COURT: Court of Shadow
The Queen of Air and Darkness is the ruler of the Court of Shadow and winter Fey. Having no visible form except via powerful magic, the Queen was once Tiandra’s sister. Long ago, a group of Dwarves mined a beautiful black diamond in the Feywilds Realm, and went to the Summer Court to present it to Tiandra, off swimming that day, the Queen accepted it instead. The black diamond twisted and corrupted her and she soon fled in a chariot of smoke and fire and became the ruler of all evil Fey known as the Court of Shadow.
Archfey Magic: You can cast the Ray of Frost cantrip. Additionally, once per long rest you can cast the Frost Fingers spell. Charisma is your spellcasting ability for these spells.
Voya, Duchess of Seasons
Neutral GoodDOMAIN: Life; Nature;
COURT: Court of the Dawn
Lady Voya is a famed Eladrin strategist and the current ruler of the Eladrin since the Rose King’s death. Her skin shifts to between different seasons over the day, making her appearance and personality varied depending on when you happen to meet her. She however often is welcoming to strangers and provides them safe haven in the eladrin settlement of Mithrendain, helping keep watch with the aid of the secret task force that is the Watcher of the Night and Jalfarian Khaldros, The Sovereign Elk.
Those who prove their worth to her are often allowed to join the Watchers of the Night to help deal with threats from the Feydark.
Archfey Magic: When you deal damage, you may choose, cold, fire, lightning, or necrotic. The damage type changes to the type chosen. You can use this feature a number of times equal to your proficiency bonus and regain all uses after a long rest.
Viktor Mazan, the Lycan Lord
Neutral GoodDOMAIN: Peace; Nature;
COURT: Court of One Million Stars
A werewolf lord who rules over Shatterstone in Brokenstone Vale, Viktor Mazan aids his Fellow werewolves and other lycans in the Feywilds eke out a peaceful existence after they were cursed by Aurusel's menagerie. The Fey however were not fond of Viktor and his people when they arrived via a Fey crossing to escape their home, igniting a years long war between the two until they came to a peaceful resolution to allow them to live in Brokenstone Vale.
Viktor now uses the Fey crossing near Shatterstone to facilitate trade between the material plane and the Feywilds Realm, allowing for access to the material plane's resources. Additionally, Brokenstone Vale's magic gives them greater self-control of their curse, allowing them to live relatively normal lives.
Archfey Magic: Once per long rest, you can assume a bestial appearance for 10 minutes. While in this form, you gain advantage on Wisdom (Survival) checks to track creatures and can speak with beasts as if under the effects of the Speak With Animals spell.
Zybilna, the Lady of the Carnival
Lawful EvilDOMAIN: Order, Trickery
COURT: Court of Shadow
A secretive and manipulative archfey, Zybilna is the benefactor of a traveling carnival that roves the Feywilds owned by a pair of shadar-kai. The Carnival acts as a portal to her domain, where she consorts and makes dark secretive pacts with dangerous fiends to unknown ends.
The most powerful of these consorts is the incubus simply known as "the Caller", who was enlisted to manipulate the eladrin, Isolde, and slay her companions for their unknowing meddling with her pacts. Isolde is now the ruler of a carnival received from the shadar-kai who now own Zybilna's carnival, having forgotten the archfey entirely and pursues the Caller in the mists of Ravenloft with blind vengeance. Zybilna continues to hound Isolde's carnival with malevolent archfey however, growing in power if they stay somewhere too long.
Archfey Magic: You can cast the Friends cantrip. Additionally, once per long rest you can cast the Charm Person spell. Charisma is your spellcasting ability for these spells.
* Archfey of the Feywilds
* Fey, Archfey and Feywilds Myths
* Important Figures of the Feywild
Genetic Ancestor(s)
Geographic Distribution
Related Organizations
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