Nachtur

One of the largest and most powerful of the Feywild’s goblin kingdoms is Nachtur. A hobgoblin wizard who calls himself the Great Gark, the Goblin King, rules over a crowded city-warren in the caves and tunnels beneath the rugged hills in the heart of a thickly wooded forest. Goblin archers and wolf-riders patrol the surrounding region vigorously, harassing travelers and pillaging anything of value they stumble across. The Great Gark intends to unite all the goblin-kind of the Feywild under his banner, and so far he has succeeded in subjugating several smaller tribes.   Under Gark’s rule, Nachtur plays at acting like a civilized kingdom. Gark often dispatches ambassadors to nearby eladrin cities and fomorian kingdoms, and trades with several of the nearby fomorian realms. Nachtur’s resilient mercenary companies serve many fomorian lords, hags, and occasionally Winter Fey lords. Nachtur’s warmages and battle priests may lack the skill of eladrin spellcasters, but they have numbers and determination on their side, and some are strong in the magical arts of war. Gark himself recently survived an attack by quickling assassins. He single-handedly reduced them to ash.   Although Nachtur is not yet a real threat to the eladrin realms that make up the Court of Stars, goblin marauders often waylay eladrin travelers or seek to capture nobles for ransom. The Great Gark has some strategic sense as well as great tactical cunning. Efforts by the eladrin, centaurs, gnomes, and other fey of good heart to check the expansion of Nachtur’s powers have proven largely unsuccessful so far. If anything, these attempts have armed the goblins with captured weapons and magic items they never could have forged themselves.
Type
Geopolitical, Kingdom
Notable Members