Erenel Languages

Erenel languages are comprised of a root language and multiple dialects. If you understand a dialect under a root language, you can speak, read, and write all dialects under that root language to a degree, with a successful language barrier check. When learning languages, players learn the dialect, not the root language.   Some languages with a divine or alien origin may not include multiple dialects, thus preventing a language barrier check. When learning languages without dialects, the player learns the root language.   When attempting to communicate with a dialect you are not fluent in, which falls under the same root language, you make a language barrier check. If trying to shroud your voice to sound like a local of the region, a deception check is made after a successful language barrier check.
 

Language Barrier Check

When perfroming a Language Barrier Check, roll an Intelligence check.
  • 5 or lower: Unable to communicate effectively with words.
  • 6-10: Limited ability. Can share simple ideas. “Danger,” “Hungry,” “Safe”
  • 11-15: Able to communicate well with the speaker but don’t understand slang or peculiarities.
  • Exotic Language Barrier Check

    When performing an Exotic Language Barrier Check, roll an Intelligence check
  • 10 or lower: Unable to communicate effectively with words.
  • 11-15: Limited ability. Can share simple ideas. “Danger,” “Hungry,” “Safe”
  • 16-20: Able to communicate well with the speaker but don’t understand slang or peculiarities.
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    Variant Languages

    Some Erenel languages have parallels to 5E languages from the PHB. If playing in Erenel and your subclass provides a language, use the chart below to match Erenel’s language to the PHB. For many common languages, such as Dwarven or Orc, there is no parallel.   Most Erenel languages are based on region and not race. An Orc born in the Northlands wouldn't speak the same language as an Orc born thousands of miles away in Ulkadia.   Abyssal/Infernal -> Forsworn
    Celestial -> Eternal
    Primordial -> Chaos
    Deep Speech -> Umbra
    Draconic -> Dragoncoil
    Sylvan -> Druidic Dialects
    Undercommon -> Broken

    Languages

    All player characters speak The Word, Erenel's version of Common. Other inhabitants may not speak The Word, but it is the most universally spoken language in Erenel.  

    The Word (Common)

    The popularity of the Lantern Priests religion, Light and Law, and Human ambition following the Great Sacrifice have caused “The Word” to spread far across Erenel. This root language is the most spoken in the known world. While there are many different idioms and accents, all Erenel civilizations have learned to speak the language to a passable degree.

    Simple Languages

    Heartlands: Root

    Awean

    Known for its subtle nuances and double meanings, Awean has evolved from the Ancient Elvish dialect, Xil'vi. Spoken by a minority of the population surrounding Rift Reach and the Southern Wildwood, Awean is a perfect tool for innuendos.

    Gurn

    A language caught between two cultures. Gurn has evolved from a mix of Igrati and Narn and is commonly spoke in the War Fields. Here, the Rashemi and Caelian dialects collide uniquely. Aspects of the romance language mixed with the harsh and sonorous complexity of Narn make Gurn a popular choice for Bards interested in performing chants.

    Igrati

    The language of the Krovian Empire, Igrati, is often referred to as the romance language. Rich with poetry, scholarly writing, and history, having a conversation in Igrati is similar to a dance, thanks to the dialect's enormous vocabulary.

    Northern Tonarian: Root

    Iswan

    Remarkably unchanged since first spoke, Iswan is a complex language that sounds poetic in tone and cadence. Spoken throughout the Elumian Forest and Sundermist Tips, it is the preferred trade language between Cendelius and the Five Dwarf Cantons.

    Mal'hul

    Widely spoken in the Nevermore Expanse, Mal’hul is a muttering language that focuses on concepts and terms. Skilled orators will detect nuances of both The Word and Forsworn. Scholars believe the language has evolved from The Below for more humanoid tongues.

    Narn

    Sounding both harsh and sonorous, Narn is most popular throughout the Northlands. A language with a mixture of long and complex words thanks to a large alphabet, Narn conversation can also be reduced to quick grunt-like ideas.

    Southern Tonarian: Root

    Arkine

    Commonly spoke in the Ulkadian Empire, Arkine is an evolution of the Ancient Minotaur dialect Kenorian. A vocabulary filled with long and short vowels lets the language flow effortlessly in poetry and song. Arkine has a deep lexicon of arcane terminology thanks to its ancient backing, with many words borrowed by scholars of differing dialects.

    Trulsung

    Trulsung is a common language west of the Crestfallen Mountains, spoken by those who travel between the isolated communities. With hard consonants and rarely any soft sound, Trulsung has come to represent the harsh living required away from prominent kingdoms.

    Vharoti

    Believed to have been born when the Scabbard Wastes were more than harsh sands, Vharoti is heavily influenced by the Pharaoh Mar-Re lineage. Powerful Pharaohs in their time, the Re language is throaty and phlegmatic with strident vowels.

    Untamed: Root

    Broken

    Broken is a derivative of Ancient Elven, yet so far removed, only bits and pieces of the language remain. Unintelligible to most, Broken mainly expresses quick thoughts and is popular far below Erenel’s surface. In fact, the language is so simplistic, communication can be achieved by hitting cavern walls in different successions to cause an echo.

    Dragoncoil

    Spoken by Dragonkind since the dawn of their creation, Dragoncoil has an imperative tone thanks to harsh throaty consonants. Unlike many languages, Dragoncoil easily survived the great sacrifice carried by the mighty dragons who speak it. Wise communities close to a dragon’s lair master Dragoncoil and await their inevitable encounter.

    Winds

    An archaic language, rarely used outside of navigating the open seas, Winds is spoken with a series of whistles and limb movements. Without magic, look out’s sailing the Azure Bay and beyond could easily communicate threats and directions. Winds is also popular with thieves to communicate quickly and often in secret.

    Glitch

    Glitch is a language commonly spoken by Exile which consists of a set of beeps, buzzes, whines, and whistles strung together into what resembles sentences. Those not affluent in Glitch have come to understand that a whistle ascending in pitch means yes or positive while one descending in pitch was no or negative.

    Klik-Chak

    Golganthi speak their own language, which is a combination of snaps and clicks made by their mandibles. Speaking Klik-Chak is much easier for Golganthi with their insectoid mouth structure.

    Exotic Languages

    Ancient Elven: Root

    Endri'mi

    An Elven language spoken before the Great Sacrifice by the Endremin Kingdom. The Endremin were prosperous in the Q’Barran Jungles before the fall.

    Ino'li

    An Elven language spoken before the Great Sacrifice by the Shuryon Kingdom. The Shuryon were prosperous in the Shimmerwood Forest before the fall.

    Olo'thi

    An Elven language spoken before the Great Sacrifice by the Olothine Kingdom. The Olothine were prosperous in the Nevermore Expanse before the fall.

    Xil'vi

    An Elven language spoken before the Great Sacrifice by the Xil’vari Kingdom. The Xil’vari were prosperous in the Wildwoods before the fall.

    Ancient Minotaur: Root

    Kenorian

    A Minotaur language spoken before the Great Sacrifice by the Kiaris Kingdom. The Kiaris were prosperous in Ulkadia before the fall.

    Tuigan

    A Minotaur language spoken before the Great Sacrifice by the Tohka Kingdom. The Tohka were prosperous in the Northlands before the fall.

    Rinaan

    A Minotaur language spoken before the Great Sacrifice by the Rinarian Kingdom. The Rinarian were prosperous in the Everlasting Slopes before the fall.

    Varlian

    A Minotaur language spoken before the Great Sacrifice by the Varhul Empire, The Varhul were prosperous in the Haunted Lands before the fall.

    Chaos

    Arguably the oldest language in Erenel, Chaos predates civilization and is primarily spoken by inhabitants of the four elemental planes and elemental lords. While the language shares brief similarities to Dragoncoil, Chaos is more primitive and consists of gurgling and grunting.

    Druidic: Root

    Frozen Court

    Commonly spoken in the Winter’s Dream, this harsher take on Fey Speak represents the struggle of surviving in the Winter’s Dream. Guttural with long syllables made up of dense sounds, Frozen Court includes many inflections to showcase subtle meanings. Because of this, Hags often gravitate to the dialect.

    River Court

    Commonly spoken in the Summer’s Dream, to speak River Court is to embellish conversation. Much of the vocabulary comprises multiple words with the same meaning and are often strung together to emphasize importance. Because of the number of words used per sentence, River Court is a quick, percussive dialect.

    Wyld

    Also known as Common Fey, Wyld has a smaller vocabulary than Frozen Court or River Court but retains its whimsical bravado. Creatures of the Trance, including the many woodland tricksters and treants, speak Wyld.

    Eidolon

    A whispered language described as soft-spoken and breathy, Eidolon is spoken by all souls who await Bedoma’s judgment in the Ethereal Plane. Regardless of knowing the language in life, Bedoma, the Deliverer provides a universal language to aid in acting as the last guide.

    Eternal

    The language of The Above is spoken by all angelic races. Sharing slight similarities to Druidic, Eternal is supported with minimal voiced consonants and flowing vowels. When Eternal is sung by the many Angelic Choirs, the majesty of the language can transcend the Bond.

    Forsworn

    The language of The Below is the twisted remnants of all four Ancient Elven languages. To speak Forsworn fluently, one must use concise speech due to the many similar-sounding words that vary wildly in meaning. This caveat aids devils in manipulating the unaware and foolish.   Following a similar fate to the origin of their language, Elves who fell with Elturel, the Fallen Elf were manipulated and transformed for their loyalty, becoming the devils and demons known today.

    Umbra

    The language of outer darkness is not meant for humanoid tongues. This Void language has otherworldly origins and gives disquiet to those who hear it. Humanoids who hear properly enunciated Umbra lend their essence for degrading the reality formed by the Architect, and the inevitable Vacuous Ones threat.


    Cover image: by Bryan Sola

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