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While the Bond currently intertwines all that is Erenel, three forms of magical power existed before the Great Sacrifice and continue to do so free of the Bond’s influence. Each source of influence below exists outside the Eight Schools of Magic and is thus free from Tetherbane.
Seen by many as Divinity before the light of the Above, Cosmic magic harnesses the unrelenting might of the stars. Created by Al’Madoon to push back the Null’s onslaught against Erenel, each star constellation has a purpose and is a beacon of energy for anyone who can harmonize with its light. When a star flares and fades, remnants of its might falls back to Erenel. As these expired star-comets plunge, they leave a blue, purple, and white dust trail in their wake. After crashing and cooling, the shattered pieces of the star-comet harden, eventually forming into Ashard crystals, a fading power source created by Al’Madoon to shield Erenel from the unending void.
Considered one of the most nefarious magics known to Erenel, Hematurgy draws power from life essence found in the blood of living creatures. Some scholars would argue blood comes from the Architect's creations, and to defile it is blasphemous, while others believe Hematurgy magic is the only magic that is truly free, as it is tied to mortal life essence. Macabre in nature, Hematurgy blood magic was first discovered by Evenneth the Scarlet Walker and seen as a means for Vyse Tyranal the Fallen Elf to defeat Al'Madoon. Following the Great Sacrifice, Hematurgy magic is often associated with the Fallen Elf and thus derogatory in nature.
Ancient languages which predate the Great Sacrifice exist amongst the hidden ruins of Erenel. None is more Ancient than Utterance, the spoken language of the Architects. Speaking in poetic fragments, an Architect can forge a vision into reality. Axioms from the Utterance are carved into legendary weapons, armor, and implements of war, lending the written language’s might to the forged objects. These wondrous creations imbued with the Utterance now reside in the strongholds of two fabled races with tremendous skill in forging metals; the Dwarves and Minotaur.
Material components are not needed when Tethering into the Bond except for in extreme circumstances such as attempting to restore a soul into someones body after death. This is typically done by the spellcaster grounding his or herself with a gem pulled from the earth. The gem acts as a filter, otherwise tethering with such power may overwhelm the spell caster causing death.