Orcs have been present in Erenel since the beginning. In that time, they have found few places to truly call their own and thus are typically a nomadic race. A shamanistic people cultivating a mighty tribal society centered around survival, Orcs regulate themselves with ritualized combat and personal honor.
  Throughout the Era of the Bonded One (EoBO), orcs clans have waged war, resulting in "Orc Civil War," a constant threat when traveling across great distances. The sounds of orc war drums will slow trade routes as merchants attempt to avoid the conflict. To orcs, prowess in battle bestows great personal honor on an individual. This notion of honor permeates every echelon of orc culture, and the loss or gain of honor has an equal consequence to an orcs clan.   An orc may appear quick to anger, but this fury is tempered by the clan's mystics and shamans. Learning to speak with one's ancestors and the elemental spirits is pivotal in providing wisdom to Orc chieftains, who will lead the race in a peaceful direction.

Basic Information


Orcs are tall and muscular humanoids who stand well over 6 feet and a broad 200 to 280 pounds. Their skin usually takes on an earthy tone or shades of gray, with broad jaws, and prominent lower canine teeth. These two lower canine teeth are referred to as tusks and can grow quite large. Ironically, female tusks are typically larger than males.   Orc males and females never cut their long dark hair, as it is a desirable trait when finding potential mates. They use string and other simple accessories to keep their hair from their face when in battle.   Most orcs live in cooler regions of the world due to a naturally high body temperature. While this speaks to a legendary endurance, it also contributes to a lower life expectancy for the race. To fight off the heat, many orcs cover themselves in mud and is where the Human insult "pig-men" is derived.

Civilization and Culture

Naming Traditions

Most Orc names derive from some complex spiritual meaning or hidden family significance. Family names don't exist, resulting in orcs choosing names related to a great deed of honor.
Male Names: Brug, Dorn, Feng, Grumbar, Lubash, Rendar, Tarak
Female Names: Augh, Dragga, Ekk, Gynk, Murook, Ubada, Zuri
Honor Names: Broken Tooth, Elf Killer, High Guard, Iron Tusk, Long Runner, Shattered Axe

Culture and Cultural Heritage

Among Orcs, any adult who can’t contribute to the clan is expelled. A lone Orc has little chance of Survival, especially an older or weaker one. Orcs have little pity for adults who can’t take care of themselves, though a sick or injured individual is treated, as a result of the Orc concept of fair play.   A permanently injured Orc is still expected to pull his or her weight in the tribe. Typically, such an Orc dies attempting to keep up, or the Orc slips away in the night to seek the cold will of fate.   An Orc would much rather die in battle, at the peak of Strength and skill, than endure the slow decay of old age. Few have ever met an elderly Orc, and even those Orcs who have left their people, grapple with the urge to give up their lives as their physical skill decays.


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Honor Bound Orc

honorbound orc.jpg
by Wizards of the Coast
Genetic Descendants
Orcs reach adulthood at 10 and usually live around 60 years.
Average Height
6ft - 7ft
Average Weight
200 - 280 pounds

Orc Mystic

Orc Mystic.jpg
by Xiaodi Jin

Orc Traits

Your Orc character has a variety of natural abilities common with your ancestry. You will also pick one of the available sub races below. Orc 5E Racial Traits


Ability Score Increase Strength +2
Size Medium
Speed 30 ft


You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.  


You gain proficiency in the Intimidation skill.  

Relentless Endurance

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Languages. Common, Orc


Sub Races

Orc are divided into four main subraces: Honor Bound, Ogre Blood, Mystic and Runt. Choose one of the subraces presented below.

Honor Bound

To honor bound orcs, prowess in battle bestows great personal worth. This notion of honor pervades every echelon of orcish culture, and the loss or gain of honor has equal consequences to all orcs regardless of their stature in society.

Honor Bound 5E Racial Traits

Honor Bound

Ability Score Increase Constitution +1
Size Medium
Speed 30 ft

Furious Assault

When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.  


You have proficiency in one of the following skills of your choice: Animal Handling, Nature, or Survival.

Ogre Blood

Ogre blood orcs are the much larger kin of orcs. They usually reach well over 7 feet tall but closely resemble orcs in all ways except build: being much stronger and stockier. Ogre blood orcs within an orc tribe quickly rises to leadership positions within their clan.

Ogre Blood 5E Racial Traits

Ogre Blood

Ability Score Increase Constitution +1
Size Medium
Speed 30 ft

Display of Strength

You can use your Strength modifier instead of your Charisma modifier for all Intimidation checks.  

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Languages. Giant


Mystics are mortal mediators between the very elements themselves. Often spiritual guides of their communities, these powerful practitioners commune with the ancestors and seek to balance the raging elemental forces.

Mystic 5E Racial Traits

Mystic Orc

Ability Score Increase Wisdom +1
Size Medium
Speed 30 ft

Ancestral Aid

You can cast the augury spell, requiring no material components, once per long rest. Wisdom is your spell casting ability for this spell.  

Elemental Affinity

You gain proficiency in the Arcana Skill.

Languages. Primordial


Often mistaken for goblins to the untrained eye, Orc Runts appear similar to their orc kin but stand only 3 to 4 feet in height and weigh at the most 80 lbs. Unfortunately for an Orc Runt, their clans often see them as weak and inconsequential. Runts rarely receive recognition for accomplishments, leading to animosity for the clan and their eventual departure.   An Orc Runt’s ingrained tenacity and surprisingly athletic build differentiate them from their Goblin look-alikes. An Orc Runt would rather die than serve another and often push social limits compared to a cowardly goblin. Ironically, many goblin clans without strong leadership welcome Orc Runts to guide them with the promise of becoming more than meek scavengers.

Runt 5E Racial Traits


Ability Score Increase Dexterity +1
Size Small
Speed 25 ft

Impromptu Weaponry

Spend 1-minute creating a makeshift version of any simple weapon. This simple weapon breaks and needs repaired after 24 hours or when you roll a 1 on an attack roll while using it.  

Something to Prove

When you take damage from a creature in range of weapon you are wielding, you can use your reaction to attack that creature. Once you use this racial trait, you can't use it again until you finish a short or long rest.

Cover image: by tomasz-chistowski
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