Elf Species in Elmaloris | World Anvil

Elf

Tall, noble, and often haughty, elves are long-lived and subtle masters of the wilderness. Elves excel in the arcane arts. Often they use their intrinsic link to nature to forge new spells and create wondrous items that, like their creators, seem nearly impervious to the ravages of time. A private and often introverted race, elves can give the impression they are indifferent to the plights of others.

Known most prominently for their pointed ears and living in the woods. Many of their number partake in the subjugation of the 'lesser' races (goblinoids, orcs, etc), and observe a tenuous alliance with the dwarves bordering their homelands of Belanore, as the latter prepares and forges the chains and shackles in exchange for the more exotic materials native to the Wever coastline.
  Elf Random Starting Ages
Adulthood Intuitive Self-Taught Trained
110 years +4d6 +6d6 +10d6
Table: Elf Aging Effects
Middle Age Old Venerable Maximum Age
175 years 263 years 350 years +4d100 years
Table: Elf Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5' 4" +2d8 110 lb. +(2d8×3) lb.
Female 5' 4" +2d8 80 lb. +(2d8×3) lb.
 

Subraces

Umber Elf: Spread across western Ukrenil in pockets, copses, and groves between Ferheart and Rimeshriek, these blue-gray elves live in harmony with the wilds, worshipping the moon- whether done so through Ituleos, or some other lunar deity- and the forces of nature in roughly equal measure. Built upon a theocratic matriarchy, their women are powerful, capable warriors, while the males tend to the gardens and bolster the protective forces of their sacred groves through supportive, and sometimes even mystical means.


Arctic Elf: Noted by their short fur- grown on all but their nose, lips, and inner ears- the notch of their ears, and their pale colors, the arctic elves of the Weeping Tundra stand rather stark against their compatriots for their slightly shorter average height, and propensity for thicker outerwear.

Basic Information

Anatomy

Practically identical to humans save for their slow aging and, of course, their longer ears.
Genetic Descendants
Related Ethnicities

Belanori(Common) Elves

+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their forms are frail.
Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items.
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following languages: Celestial, Draconic, Gnoll, Gnomish, Goblin, Orcish, and Sylvan.
     

Iosnori(Arctic) Elves

+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their forms are frail.
Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Elemental Resistance: Arctic elves dwell in arctic wastelands, and have developed a natural resistance to the chilling bite of the north wind. They gain elemental resistance 5 against cold.
Desert Runner: Arctic Elves are capable of roaming forever across the harsh tundras and arctic deserts. Arctic elves receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments.
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following languages: Celestial, Draconic, Gnoll, Gnomish, Goblin, Orcish, and Sylvan.
     

Vaenori(Umber) Elves

+2 Dexterity, +2 Wisdom, -2 Charisma. Umber elves have keen instincts and an innate connection to nature, but tend to be distant and aloof.
Medium: Umber elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Umber elves have a base speed of 30 feet.
Low-Light Vision: Umber elves can see twice as far in dim light(starlight, moonlight, etc). Umber elves retain the ability to distinguish color under these conditions.
Naturally Versed: Umber elves harbor deep connections to nature, and often understand the wilds by instinct. They gain a +2 on Knowledge(Nature) and Survival checks.
Weapon Familiarity: Umber elves are proficient with longbows (including composite longbows), shortbows (including composite shortbows), crescent blades, light war-glaives, and war-glaives.
Languages: Umber elves begin play speaking Vaenori Elvish(known sometimes as simply Umbral) and Hokenian(Common). Umber elves with high Intelligence scores can choose from the following languages: Elven, Celestial, Draconic, Gnoll, Gnomish, Goblin, Orcish, and Sylvan.