Sovereign Host Organization in Eberron | World Anvil

Sovereign Host

Structure

The priesthood of the Sovereign Host does not have a single leader or group of leaders. It has no Voice of the Flame or Diet of Cardinals, as does the Silver Flame; it has no individual higher beings at its head, as do the Blood of Vol or the Radiant Cults. Instead, the priesthood is guided by a number of separate liturgical councils.   The precise means by which each council chooses its membership varies from region to region. In some, priests can petition for entry, and if a seat is available and a majority of the standing membership approves, they are accepted. Elsewhere, a member in good standing must nominate an individual for inclusion. In other places, a priest must meet certain requirements—number of years of service, accomplishment of certain tasks, or passing much more stringent tests than those given to graduating seminary students—before being considered.   Whatever the case, each of these councils represents the greatest and most faithful priests in a given area. The regions overseen by the councils vary in size: the Host of Khorvaire oversees Passage and a large portion of Aundair; the Devout of the Celestial Crown manages only a large portion of the city of Sharn.   Councils wield substantial political and social power, which they use to enforce decisions and edicts that might otherwise go unheeded. They can threaten delinquent priests with ostracism, removal of their congregation, loss of status, and the like. On the other hand, they offer mediation of disputes, spiritual and even financial aid, further training and education, hand-picked acolytes, and political connections to secular government. This matters little in border towns, but in the major cities of Khorvaire, a priest of the Sovereign Host benefits greatly from maintaining good standing with the local council.   The kingdoms of Aundair, Breland, Karrnath, and Thrane boast multiple councils dedicated to the Sovereign Host. (Thrane, however, has only a few, since the nation is largely devoted to the Silver Flame.) Vassals dwell in other nations, of course, and some kingdoms worship combined pantheons comprising members of both the Sovereign Host and the Dark Six. These areas are not considered part of the church proper, however, and the liturgical councils have little contact, and no clout, with them. In the wake of the Last War, the surviving priests of the councils of Cyre have largely been assimilated into the hierarchies of neighboring realms, though a few have formed independent sects—often following unorthodox beliefs.   Any priest in good standing with the local council can attend a conclave and be heard; in this sense, a great many priests might be considered “members.” By a more strict interpretation, however, most councils average one sitting member for every twenty or thirty priests in their region. These councilors set policy, determine the content of lessons and tests at seminary, debate theology, and hand down new interpretations of religious text. Additionally, and perhaps most importantly, they meet with their counterparts from other councils in a Grand Conclave once every ten years. These gatherings are often filled with heated liturgical debate as the members set the general course for the priesthood, and overall interpretations of holy texts, for the next decade.   Beyond these general distinctions—councilor, general member, or priest with little involvement in the council—the priesthood of the Sovereign Host acknowledges no innate difference in status. A priest is a priest, and no one holds authority over any other, unless in charge of a specifi c temple, seminary, or other establishment of the church. In this case, the governing individual is granted the honorary title of high priest, to whom the others of that temple must answer. This power is not absolute, however, and high priests who abuse their authority, or give underlings inappropriate orders, might have to answer to the local council.   Otherwise, the priesthood is like any other gathering. Its members establish a pecking order, even if informal. Graduates of seminary generally garner greater respect than those who learned their craft in temples, who in turn have higher status than students of itinerant priests. The word of an elder priest usually carries more weight than that of a younger, and priests from larger cities command more respect than those from smaller towns. None of this is official, and in fact it is discouraged by many councilors; nevertheless, such divisions continue to exist across much of Khorvaire.

Cosmological Views

A question frequently to liturgical scholars is “Where do Vassals believe the gods come from? ”   This is a tricky proposition. This is a faith founded on the belief that the gods are an intrinsic part of the world. Yet the gods did not create the world; that was Eberron’s doing. (Eberron might herself be the world, depending on how literally one interprets the ancient myths.) And nothing in mythology suggests that Eberron had either the desire or the capability to create gods. How, then, did they come about?   The most widely accepted theory among scholarly circles states that the gods were indeed created by Eberron when she formed the world, but as—if you’ ll forgive my referring to the divine in a somewhat unflattering manner—accidental byproducts, not as a deliberate act. The creation of the world wrought numerous changes in the shape of reality itself, gathering and combining inconceivable amounts of mystical energy. This theory holds that the gods emerged from these energies alongside the world—that they are, quite literally, the children of creation.   A version of this theory pairs Eberron with Siberys. Its supporters note that Vassals of many disparate cultures have all depicted the Sovereigns as dragons. They claim that the Sovereigns were the true children of Eberron and Siberys: mighty dragons who ascended to divinity after the defeat of Khyber’s vile fiends. Another belief, widely considered heretical, states that the gods didn’t exist until mortals did, that mortal belief in a higher power actually created the gods. I need not tell you what most Vassals think of people who espouse that concept. Several theories hold that the gods actually predate the creation of the world. One such theory, relatively unpopular and slowly dying, claims that the gods hail from realities outside our own, much as do celestials or the daelkyr. The gods came through some planar rift to Eberron, possibly during the act of creation, and settled here. Few Vassals like this theory, as it implies that their patrons are, in a sense, alien.   A second pre-creation theory states that the gods existed in this reality along with the three Dragons, and that they took the world of Eberron under their care after it came into being. Some even suggest that the gods caused Eberron to create (become?) the world.

Tenets of Faith

Doctrine

The Doctrine of Universal Sovereignty

The chief dogma espoused by the followers of the Host, or “Vassals” as they call themselves, has been named the Doctrine of Universal Sovereignty.

As in the world, so are the gods. As are the gods, so is the world.

Essentially, this means that nothing exists in this world outside the attention of the gods. While the gods are divine beings unto themselves, they are also a part of a larger reality. They are both independent and part of a greater whole, separate yet joined, in a way few mortal minds can fully comprehend. They do not simply oversee the aspects of reality over which they hold dominion; they are part of them, omnipresent. A blacksmith praying for Onatar’s blessing on an undertaking is not seeking the attention of the god of the forge. The god is already there, present in every act of manual creation, every spark of the flame, every ring of the hammer. Rather, the smith prays to show faith, honoring and acknowledging the god’s presence, hoping that Onatar will bestow his favor upon the smith’s work and aid him in turning out a weapon or tool of exceptional quality.

As with Onatar and the smith, so too with the other deities and their own spheres of influence. Dol Dorn is active in every battle; Arawai’s voice is heard in the rustle of every stalk of wheat. This is what the Vassals mean by the Doctrine of Universal Sovereignty: The gods do not merely watch reality; they are present in every part of it.

The Doctrine of Universal Sovereignty illustrates perfectly the nature of gods in the world of Eberron. They do not walk the world or speak directly with their faithful. Aid or knowledge is given by an angel or some other outsider who represents the power of the divine. (And even these outsiders are themselves guided by nothing more than faith; an angel speaking for Aureon has no more spoken with him than the priest herself has.) The very power of faith causes cleric magic to manifest. Most clerics maintain that if the gods were not real, no amount of faith could change the world, but this is a matter of belief and theology, not verifiable fact. When asked by skeptics why the gods, if they truly exist, do not take a more direct hand in the affairs of Eberron, most Vassals reply that they do indeed. Every plant that grows, every ruler that rises to power, every sword raised in battle, every beast in the herd, every healer’s touch—these are all signs of the gods working their will on the world, through the tools of the world itself.

It is possible to misinterpret the belief that gods and world are one as leaning more toward druidic religion than clerical. Nothing could be farther from the truth. Worship of the Host has grown alongside civilization, and the two are inextricably linked. Even a cursory examination of the gods’ portfolios reveals a marked leaning toward elements of civilized life, rather than more primitive or savage aspects. Law, the hearth, artifice, honor: These are mortal constructs, not intrinsic elements of the natural world. Only Arawai and Balinor claim portfolios of a more natural bent, and even these—agriculture for one, beasts and the hunt for the other—are viewed through the lens of civilization. To Vassals, this indicates no disregard for nature but simply an acknowledgment that civilization is the intended state of the mortal races, and the inescapable way of the future. For most worshipers, civilization represents the extent of their world; it is hardly unreasonable that their gods should follow suit. Indeed, it is a measure of the Host’s civilizing bias that the banished bear a contrary aspect. Most of the Dark Six represent forces of nature or “primitive thought,” rather than concepts intrinsically tied to civilization.

 

The Doctrine of the Divine Host

The bedrock notion of the gods as both separate from the world, and yet a part of it, leads to the second of the Host’s primary doctrines. Called the Doctrine of the Divine Host, it states:

The Sovereign Host is one name, and speaks with one voice. The gods are the letters of that name, and the sounds of that voice.

Only a minority of Vassals focus on a single member of the Sovereign Host. The majority worship the pantheon in its entirety, calling upon whatever deity is most appropriate to their current circumstances. A Vassal might offer up paeans, or even burnt valuables, to Kol Korran when undertaking a mercantile endeavor. That same Vassal might, the very next day, participate in a consecration ceremony to Boldrei, to bless the new home on whose purchase he had asked Kol Korran’s aid. The faithful see no contradiction in this; they revere the Sovereign Host entire, placing none above the others. Ignoring any one of the gods would be foolish, akin to acknowledging the existence of trees and clouds but not mountains. Although primary, the Doctrine of the Divine Host is not absolute. That most Vassals worship the entire pantheon does not mean that they revere all the gods equally. Many of the faithful choose a patron or two to whom they feel a special bond. The aforementioned blacksmith reveres Dol Arrah and Kol Korran, but he likely has a special place in his heart for Onatar. This has little bearing on his everyday religious practices, except that he saves the choicest sacrifices, and utters the longest and most heartfelt prayers, to his patron.

Similarly, while the priests of the Sovereign Host revere all the deities, many devote themselves to a specific deity. Such priests can perform services to any in the pantheon but specialize in the rites and duties of their particular patrons. This is especially common in large communities. A metropolis might have a temple dedicated to Boldrei, serving as a shelter for the homeless or a focal point for community activities, and another devoted to Dol Dorn, where Vassals receive combat training. These differences are reflected in the skills and domains of individual priests. A cleric serving in the former temple would be skilled in healing and knowledgeable about local matters, while one in the latter would be versed in martial skills.

 

The Schism

Everyone familiar with the scriptures of the Sovereign Host knows that they once formed a single pantheon with the Dark Six. The Host eventually banished the Six for their evil ways and constant schemes against the other gods. This sundering of the Host is called the Schism, the Divine Fall, or the Celestial Exile. Some theorists hold that the rape of Arawai by the Devourer triggered the Schism, but other legends suggest that this event took place long after the split. Scholars among Vassals and various religious institutions debate what the Schism actually means. After all, the Dark Six are no less gods now than they were before their banishment. They still hold sway over many aspects of the world, and some Vassals still pray to them under certain circumstances. Clearly, the Sovereign Host lacked the means (or the desire) to strip the Six of their divinity.

The Schism, then, is more along the lines of a familial division, one branch disowning and disavowing the other. It represents the efforts of the Host to distance themselves, and their worshipers, from their darker counterparts. While scripture describes this as punishment, some scholars believe that the Host wished to remove the Dark Six’s access to the population of Vassals, minimizing their ability to do further harm.

Scripture and scholars differ on what caused the conflict between the two factions of the original Host. Even the most ancient texts, whose doctrine reportedly predates the Schism, refer to the pantheon as Nine and Six and One. So even before the official split, the two groups were at least partly independent of each other. For centuries, Vassals assumed that this division was one of good against evil, which supports the currently accepted view.

Recent religious theory, however, suggests an alternative division, as well as another interpretation of the Schism itself. Of all the nine gods of the Sovereign Host, only two—Arawai and Balinor—hold dominion over natural aspects of the world. The others hold sway, partly or in whole, over elements of civilization and culture. Similarly, of the Dark Six, only two hold dominion over concepts native to civilization: The Mockery represents treachery and dishonor, while the Traveler is the lord of deception. The other four oversee aspects of the natural world or magic, completely independent of civilized practice. Some scholars and priests believe that the “Nine and Six” do not refer to the current division of the Host and the Dark Six, but rather nine gods of civilization and six gods of the wild.

Similarly, these theorists maintain, the Schism was not the result of good defeating evil, but rather the struggle between the civilized and the savage for the future of mortals. In this conflict, they maintain, Arawai and Balinor sided with the gods of civilization for the sake of mortals, while the Mockery and the Traveler sided with the gods of the wild due to their enmity with many of the civilized deities. On a symbolic level, then, the Sovereign Host will dominate the world, and hold greater power than do the Dark Six, for so long as civilization thrives. Should the mortal races ever fall back into barbarism, however—as some feared would happen during the Last War—the Dark Six might well rise to ascendancy.

 

Souls and the Afterlife

According to Vassal belief, just as the gods are present in all aspects of the world, they are present in all living things. The soul is a tiny fragment of the divine, the animating spark that allows life to exist. Unfortunately, as the years of mortality pass, the individual spark loses what makes it divine, preventing the soul from returning to the gods, or even remaining on Eberron indefinitely. The afterlife of Dolurrh is not a place of punishment; it is a realm devoid of divinity, the one place where the Sovereign Host holds no sway.

Why worship, then, if it offers no alternative to the gray eternity of Dolurrh? Simply put, Vassals believe in honoring and thanking the gods for the life they have, for an existence on Eberron—however short—that can be made better. By honoring the Host, Vassals hope the gods will in turn grant them happiness in this life, if not the next.

Additionally, though it is rarely spoken of, many Vassals cling to a faint hope inspired by a few ancient myths and scriptures. According to this belief, mortals’ worship enables the gods to spread to other realms, even as missionaries spread their word to other lands. These Vassals believe that in some distant future, the Sovereign Host might finally extend its presence to Dolurrh, and the afterlife will change from a place of dull emptiness to a world of divine light.

Worship

Vassals perform rituals to celebrate almost every aspect of life. From life and community events, such as weddings and coronations, to natural occurrences, such as changing seasons or the harvest, every feature of the world contains an element of the divine and is worthy of reverence.

Obviously, not all these ceremonies are long or complex—nobody would have time for anything else. Furthermore, Vassals do not practice all or even most of these rituals; even the most pious feel no obligation to observe all of them every day. For the most part, Host rituals are options, available for those who wish to give thanks for a particular event. Only the most holy festivals are sacred enough that Vassals frown on those who do not participate, and even then, their disapproval is as much social as it is spiritual.

 

Prayers

The most minor form of ritual, prayer is a means to show appreciation for something important, wondrous, or beautiful. Specific instances of good fortune, successful endeavors, and similar benefits demand more appropriate acknowledgement, through minor rites. Prayers are offered in gratitude for agreeable weather, a beautiful vista, a pleasant visit with friends, and similar positive but mundane experiences. They also offer reverence and glory to the Host without focusing on any one aspect of the world. Many paeans and hymns fall into this category.

Prayers are purely verbal. Anything that involves gestures, accoutrements, or sacrifices is a minor rite. Host tradition states that prayers should be uttered in a normal tone of voice, or in song; whispering or mumbling is disrespectful. Most prayers, even those intended to thank a specific deity, begin by honoring the pantheon as a whole. Common openings include “Oh, generous Host, we thank you . . .” or “Sovereigns of Eberron, Kings and Queens of life, receive the gratitude of your humblest servants.”

Only after addressing the pantheon as a whole does the Vassal go on to name a specific deity. For instance, a prayer regarding the beauty of the sunset might be addressed to Arawai. As usual, Disciples form an exception to this rule; they address all their worship to a chosen god.

Priests often lead their congregations in prayer, and some Vassals seek them out for aid in offering private prayers, but the participation of a priest is not necessary. According to doctrine, the Host will hear heartfelt prayers uttered by any Vassal, accompanied by a priest or not, inside a temple or out.

Minor Rites

Minor rites are more involved than simple prayers but still not particularly complex. Although many Vassals seek out priests for aid, minor rituals do not require oversight. Rites involve prayer, but they are not limited to speaking or chanting. The most simple include hand gestures, often meant to emulate the Celestial Crown or the holy symbol of a specific deity. More elaborate minor rites use holy symbols, candles on an altar, specific garb or colors (whites, blacks, golds, and blues being the most common), and burnt sacrifices. Sacrifices to the Host almost never require blood, human or animal. Rather, the petitioner offers something of meaning to herself and to the gods she is petitioning. For instance, a Vassal seeking wealth might melt a few coins in honor of Kol Korran, in hope that the gift of valuables will earn her greater rewards in her next endeavor. A hunter might burn a freshly made arrow, offering up something valuable to both himself and Balinor. A warrior petitioning Dol Dorn’s aid in battle might inflict a small wound on himself, shedding a few drops of his own blood, to show that he is unafraid of pain and injury, and that he will honor the war god with his actions.

Minor rites are appropriate when a Vassal seeks the favor of the gods. Before embarking on a journey, setting plow to field, entering battle, or making a wagon, the faithful petition the Host for success. These rites also serve more general requests, such as good fortune or success in finding love, and prayers for aid, such as petitioning for the health of a sick relative.

Minor rites also give thanks for prior luck or success. In this regard they are much like prayers, but rites commemorate specific and personal events, rather than the more general aspects of life to which prayers are devoted. For instance, a Vassal might conduct a minor rite to Kol Korran after a successful day of sales, or to Olladra after surviving an assassination attempt, or to Boldrei when a beloved accepts a proposal of marriage.

Commonly, minor rites show gratitude for specific yet commonplace events such as meals. For instance, a Vassal might pour a libation of wine onto the ground before partaking of food, in thanks to the gods—Arawai and Olladra in particular—for their sustenance.

What is a Vassal to do if he needs help, but is not in a position to offer sacrifice or conduct a ritual? When menaced by thugs, or trapped in the bottom of a well, neither time nor materials for a rite exist, but such situations are when help is most needed. In these instances, it is acceptable to offer a simple prayer, but tradition demands the appropriate ritual at the first available opportunity, both to express gratitude and to make up for failing to properly frame the initial request.

The spells of clerics, adepts, and paladins are considered to be minor rites, albeit rites that only a select few individuals can properly perform. Even spells with nothing more than a verbal component are considered rites, not prayers, because of the advanced theological knowledge required to conduct them.

 

Major Rites

The greatest ceremonies of the Sovereign Host commemorate both holy days and particular events. They involve paeans and prayers, specific designs and gestures, proper garb (or at least colors), candles, and sacrifices of the same style offered in minor rites, but on a larger scale, involving numerous people. Major rites technically require the participation of a recognized priest. Some particularly religious Vassals know enough of the liturgy to conduct the rites on their own—this happens most frequently in small communities that have no priest of their own, or in areas where worship of the Sovereign Host is discouraged or persecuted—but the larger councils often refuses to recognize the validity of such ceremonies.

Festivals are major rites that sanctify occasions and changes in the lives of the Vassals. A very brief description of the traditional ceremonies follows.

Birth

: When celebrating a birth, the priest and the child’s parents ceremonially march to the nearest altar (usually within a shrine or temple, but a personal altar will do). They travel through a crowd made up of friends, relatives, and other well-wishers, all of whom offer prayers and small items for sacrifi ce. At the altar, the priest beseeches the gods, individually and as a pantheon, to allow the child to grow up happy and healthy, and to pave for the child a path that will bring blessings on the community. The parents burn offerings as the priest prays. The ceremony as a whole, from the beginning of the march to the end of the prayers, lasts roughly an hour. Finally, the priest mixes the ashes of the burnt offerings with wine or holy water, and uses the mixture to draw the Octogram on the child’s forehead or stomach.  

Marriage

: Marriage is one of the holiest sacraments of the Sovereign Host, though Vassals place no stigma on romantic relationships outside of marriage. Once two people are wed, however, they have committed to each other in the eyes of the world and the gods; as the Host are both nine and one, so have the couple become both two and one. Physical relations before marriage are no big deal, but adultery is an offense against the gods themselves, worthy of both scorn and ostracism from the community.   The wedding ceremony incorporates local traditions as well as religious mandates and thus varies widely from community to community. Some are somber affairs with much chanting; others are joyous, accompanied by dance and song. All Vassal weddings, however, contain certain activities. They require a priest to pray and conduct offerings for the couple’s future happiness, for their health and the health of their children to come, and for the gods to make their family a beacon among Vassals. The couple must exchange tokens during these blessings. Rings are traditional, but some couples prefer bracelets, necklaces, or other items. The only requirement is that the tokens be worn or carried at all times. During the ceremony, the guests burn offerings in small ceramic vessels etched with the Celestial Crown or the symbol of a specific god on the bottom.  

Death

: Because Vassals do not believe in any afterlife other than eternity in Dolurrh, Sovereign Host funerals are truly somber. A funeral involves a procession, similar to that of the birth ritual. In this instance, however, the priest walks in the fore, followed by bearers carrying the deceased on a plank or in a coffin, depending on local custom. Prayers and rites offer thanks for the life of the deceased, the lives he touched, and the good he did. They only request that the survivors’ suffering be eased swiftly and that the deceased escape the clutches of the Keeper. It is traditional to bury a sacrifice with the deceased, in hope that the item will distract the greedy Keeper and allow the soul to slip past to Dolurrh. For a peasant this might be a single copper coin, but the wealthy are buried with fine jewels or other treasures—a possible lure for grave robbers or even adventurers, seeking the treasures of an ancient king.  

Coronations

: Although the practice is not as common as it once was, some rulers seek the blessings of the Sovereign Host when ascending the throne. Traditionally, a high priest or other luminary of the church conducts such rites as a matter of respect, but any recognized priest can officiate.   As with weddings, the details of a coronation ceremony vary from culture to culture. However, all such rites have two features in common. First, they require sacrifices by both nobles and commoners; only the combined goodwill of the rulers and the ruled inspires the gods to look favorably upon a new liege. Second, the priest places the crown (or other symbol of office) upon the new titleholder and then briefly holds the Octogram above the crown. This indicates that while the new ruler stands above mortals, the gods stand yet higher. Custom demands that the Celestial Crown used in this ceremony be an actual icon, but a few priests have used drawings of the holy symbol when no other course was open to them.

Priesthood

SERVANTS OF THE SOVEREIGN HOST

  Vassals are the most numerous worshipers in Khorvaire, and since they believe the gods are intrinsic to everyday life, a slightly larger proportion become priests than do members of other faiths. Only a very small percentage of those Vassals who call themselves priests are actually clerics, however. The majority of priests are simple men and women—possibly experts or nobles by class—who have devoted their lives to serving their religion and aiding others in leading a life of piety and reverence. Only the most devout of the devout have faith enough to work magic, and most of them do so only weakly. These are represented through the adept class. True clerics (or other divine casters, such as paladins or favored souls) embody the pinnacle of devotion, and are rare indeed. The term priest conjures up images of a devout Vassal leading a congregation in prayer, or advising members of a community how best to deal with a crisis, or performing similar duties. This concept does not, however, reflect a universal truth. In fact, while the majority of priests of the Sovereign Host are leaders of the community or at least of the church, a substantial minority accept no such duties. These unusual priests are often itinerant, refusing to stay long in any one place. Some seek to do their gods’ bidding by spreading their worship, healing and tending to the flock, or—in the case of more adventuresome priests—hunting down and destroying enemies of the Sovereign Host and the natural world. Others seek only to be left alone to contemplate their faith, holy scripture, or the mysteries of the gods’ interaction with nature. These wanderers have come to be known as evangelists, friars, and priests errant, the latter two terms borrowed from the Church of the Silver Flame. Vassal reaction to these itinerant priests depends on circumstances and the proclivities of the evangelist in question. Towns that lack much religious guidance of their own, or that are besieged by criminals, monsters, or misfortune, welcome a priest errant with joy and thanksgiving. On the other hand, those wanderers who seek to escape the duties of their station, who care little for helping others but only for meditating on their own beliefs, are viewed with scorn. A few Vassals respect their deeply held faith, but most see itinerant priests as having turned their backs on the people they are intended to guide. An unusually high percentage (though still a minority) of wandering priests are true clerics. Whether this is a sign of divine favor, or simply a matter of survival—only clerics are capable of bringing miracles to those who need them or of battling any great evils they might come across—is unclear. In any event, this has led some Vassals in distant communities to believe that only wandering priests have such powers, and thus they turn away from their local clergy.  

COMING TO THE FAITH

  In a religion that sees the gods’ presence everywhere, is there any need to be a priest? Simply living is service to the gods, is it not? So what sort of person chooses to become a priest? The answers to that question are as varied as the priests themselves, but Vassals generally become priests of the Sovereign Host for one (or more) of five reasons.
  • Faith: It is self-evident, but worth mentioning nonetheless. Some Vassals feel so strongly about their religion that living an ordinary life is not sufficient. They must serve the gods as directly as possible, and they must share their faith with others. This is the most common motivation for becoming a priest of the Sovereign Host among citizens of large communities, such as cities and big villages.
  • Duty: Others step into the role of priest because someone has to do it. Perhaps they feel that people in their community are spiritually adrift or need someone to speak for them to the local government. These priests are often community leaders as much as religious ones.
  • Security: Although it is less common now than it once was, a number of people still join the priesthood for financial security. Younger children, who stand to inherit little or nothing from their families, and people who seem unable to make a living at other pursuits, sometimes attempt to join the priesthood purely as a vocation.
  • Power: The priesthood of the Sovereign Host does not have as rigid a hierarchy as, say, the Church of the Silver Flame, but an internal power structure does exist. As the most widespread of the major religions, the Vassals have significant influence over a great many of Khorvaire’s nations, and even more over individual communities. It’s an unfortunate truth that certain priests of the Sovereign Host—just as with other religions—see not the gods’ glory burning like a beacon before them, but their own. Some honestly believe they can do more good in a position of power; others are interested only in their own advancement.
  • Accident: It seems odd, but many priests of the Sovereign Host obtain their position entirely by accident. The Host’s priesthood does not use intense training and ritual to identify the truly faithful as some faiths do. Becoming a priest requires little in the way of knowledge unavailable to the average layperson. Particularly in small communities, but occasionally in larger ones, certain individuals slowly gain a reputation for wisdom, or even holiness. Perhaps a person is a well-loved and devout community leader, or particularly faithful, or abnormally good at something, such as crafting or performing, so that it seems a blessing from the gods themselves. Vassals might decide that an abnormally skilled farmer has formed a bond with Arawai through his labors; a skilled blacksmith has bonded with Onatar through her craft; or a potent warrior has somehow joined his strikes and steps with Dol Dorn. People come to such individuals for advice, or ask them to lead a prayer, and before they know it, they have stepped (or been pushed) into the role of priest. The formal priesthood of the Host doesn’t automatically recognize such “accidental” priests, but will do so after a bit of examination. Even without such official recognition, communities in which this occurs are generally distant from the larger cities and centers of political and religious power. Why should they care whether their priest is recognized by some distant bureaucrat who knows nothing about the person or the community?
  • Chosen of the Gods: A small movement is spreading through the priesthood, one that many experts either don’t know about or dismiss. These people believe that priests who stumble into their role should not only be automatically recognized, but that they are actually superior to other priests. If someone fits the role so perfectly as to be pushed into it by the community, isn’t that the best way to cement the people’s faith in their priests? Isn’t that a sign that the gods want that individual to speak for them? This isn’t the most popular idea among the more orthodox priesthood. Even priests who aren’t power-hungry don’t necessarily like sharing what they have with people who haven’ t “earned ” their positions. Others are hesitant simply because the process has no safeguards to keep an evil but deceptive or charming individual from rising to an influential post. So far, the movement hasn’t gotten very far, but it’s only a matter of time before the higher-ups of the faith have to deal with it.
 

BECOMING A PRIEST

  It is possible to become a priest of the Sovereign Host with only a modicum of religious knowledge, and sometimes without even trying to do so. That said, anyone who seeks to rise within the priesthood, to gain the respect of his peers, or to truly able to guide and protect his congregation, requires formal training and education in ecclesiastical—and possibly mystical—matters. A would-be priest in the earliest stages of training is called an acolyte, and she must place herself completely under the tutelage and care of a more experienced priest.   This is done in one of three ways. The preferred method is to attend a Sovereign Host seminary. Such seminaries can be found in almost every major city across Khorvaire (excluding such obvious exceptions as Flamekeep—the heart of the Silver Flame—and cities in nations that frown on the Host, such as Droaam). The Heirs of the Host Seminary in Wroat, Breland, and the Gods’ Grace Academy in Tanar Rath, Karrnath, are the most prestigious. Competition to enroll in these schools is fierce, despite the steep tuition and difficult courses. Priests who emerge from these seminaries are widely respected by most Vassals, although some faithful consider them aloof and superior. Priests who take the cloth through a seminary are far more likely to be granted their own congregation in a major city than others, and few of them spend much time traveling among border communities and small towns.   For those who cannot reach (or afford) a seminary, apprenticeship in an active temple is the next best thing. Although the Sovereign Host does not boast grand cathedrals on the scale of those built by the Silver Flame, or winding catacombs such as those in Aerenal, many of its temples and shrines are large and elaborate. Priests appoint acolytes to perform duties such as maintaining the altars, arranging appointments, and doing research. The best ensure that their acolytes gain substantial liturgical knowledge, as well as experience in conducting ceremonies; the worst treat their acolytes as bonded servants. An acolyte who has served in such a capacity for several years, who can prove knowledge of the liturgy, and who obtains a positive recommendation is ready to lead a congregation.   The final option, and the one given least credence by the more tradition-bound members of the priesthood, is to become an apprentice to a priest outside of a temple environment. The mentor might be a village preacher, a wandering evangelist, or some other priest who does not have a congregation of his own. Such priests are fully capable of teaching the basics of faith and scripture, but the acolyte does not gain experience in managing a temple or a regular congregation. Furthermore, itinerant priests are held in suspicion by certain other members of the clergy, who assume—accurately or not—that they must be deficient in some way not to merit their own temples. Thus, acolytes who receive such outside training warrant close scrutiny if they ever attempt to settle in a Host-dominated area, and are often heavily tested, or even required to undergo additional training, before they are permitted to lead their own congregations.   The more organized among the priesthood subject candidates to various tests to determine their capabilities. These are tests in the truest sense of the word: written and oral questions that determine the individual’s knowledge and ability. The trials includes intense questioning on religious doctrine and history, as well as dealing with social and moral crises. The testing can take weeks, with many days devoted to hypothetical scenarios that adjudge reaction to a given danger or disaster. This constitutes the final period of seminary training, so all priests trained in those establishments must pass these tests. Individually trained priests, however, might take office without ever being exposed to them.

Political Influence & Intrigue

The Sovereign Host and Government

  The priesthood of the Sovereign Host makes no overt attempts to control governments, but they are not without influence. At least three of the Five Nations are Host-dominant, leaving little doubt that their leaders too worship the Sovereign Host. Thus, even if the priesthood does not try to sway a ruler’s decisions, her actions are unlikely to threaten the dominance of the faith and its priests.   On a local level, influence is far more overt. Mayors, town councils, governors, barons, even dukes might well belong to a congregation of Vassals and see the high priest as an authority figure. Most nobles have a religious advisor on staff to aid them in matters of faith and history. Influential religious officials can easily manipulate their advice and information for the benefit of the priesthood—or themselves. In many small communities, religious leaders are community leaders as well. The best do not take advantage of one to advance their position in the other, but more than a few ambitious priests see the title of reeve or mayor as just another stepping stone to power.   It is rare, but in some communities the priesthood of the Sovereign Host works in opposition to the secular government. This situation occurs most often in Thrane, where a minority beholden to the Host dwell in the midst of a theocracy of the Silver Flame. Vassals are sometimes persecuted in these areas, not necessarily by violent or overt means but through more subtle techniques such as price-gouging, shoddy goods, and poor service. Here as elsewhere, the Host’s priesthood does not oppose local governments directly. Instead priests encourage Vassals to support one another, to convert others, to attain positions of authority so they can improve their companions’ lives, and to protest mistreatment so that the government acts to quell it (if only to save face).   In some nations, worship of the Host—or certain members of the pantheon—is actively restricted. The monsters of Droaam do not hate the Host with the same passion they reserve for the Silver Flame, but they do react with hostility to overt displays of the faith within the small human and skinwalker populations. Although the goblinoids of Darguun have recently been introduced to the Host, the faith is taking hold very slowly. Some communities revere Balinor, Dol Arrah, and Dol Dorn but are still suspicious of the rest; others still worship the Shadow or the Mockery exclusively. In such areas, overt worship of the Sovereign Host, or “inappropriate” members of it, might result in persecution, imprisonment, conversion by the sword, or even execution.   In areas of oppression, the priesthood conducts Host ceremonies in secret, their shrines hidden in the wild or inside unassuming structures. They preach active resistance against the government, but through subtle techniques rather than visible uprisings that would surely be crushed. Leaders and officers who persecute Vassals might wind up short on supplies, for instance, or the victims of “accidents” such as unexplained fires. Meanwhile, the Vassals carefully feel out those in power for any sympathetic to their cause, or possible candidates for conversion.

Sects

The priesthood rarely concerns itself about variant sects within the ranks of the Vassals. Given the widespread nature of the faith, and the many cultural and national differences in practice, one could say that the entire religion is little more than variant sects.   Several movements to qualify as “variants,” espousing far more than interpretive differences.  

Disciples

  A minority of Vassals select a single deity as the focus of their faith, devoting little if any worship to the rest of the pantheon. Such people often refer to themselves as Disciples, though other Vassals use less complementary labels. They do not disdain the other gods; they just feel their own lives and activities fall within the purview of one deity. Other Vassals consider them misguided, but the Disciples see themselves as the most devout of all. they direct all their prayers to their patron, assuming that even if they must ask for something normally outside of that god’s area of influence, their faith and fealty will earn them divine favor.   Most Disciples pursue careers that focus heavily on one aspect of life, to the exclusion of almost all else. A career soldier might take Dol Dorn as her sole patron if she truly believes life is nothing but brutal combat. A young farmer who has never once left the family homestead might see no reason to revere any god but Arawai.   Disciples rarely feel comfortable worshiping at a temple devoted to the Sovereign Host in its entirety, but they might do so on holy days if no other option presents itself. They feel as though they must choose between remaining silent during much of the ceremony, and possibly offending one of the gods (or, more likely, their servants), or participating even in those portions devoted to other gods, and thus possibly offending their patron. Thus, where possible, Disciples prefer to pray and celebrate in shrines specially consecrated to individual deities. Such shrines exist across most of the nations of Khorvaire, although they are less common than more general temples. Many of these were not originally built by Disciples, but by other Vassals who wished to honor a lone god under specific circumstances. For instance, if famine suddenly ended, local farmers might build a shrine to Arawai out of gratitude. Still such shrines suffice for the needs of Disciples.   Most Vassals believe it foolish to worship a single member of the pantheon to the exclusion of all others. By living in the world, one must acknowledge the various aspects of the world. Vassals look with either pity or derision on Disciples, even while secretly admiring their dedication. Some subtly persecute Disciples as corrupters of the faith, but most simply try to open their eyes to the larger truth.  

Hierocrats

  Some subsects believe that one deity of the Host is predominant over the others. Unlike Vassals who worship all the gods, or Disciples who select individual patrons of greater personal importance, these “hierocrats” believe that not all gods of the Sovereign Host are equal. For example, the Blades of Dol Dorn is a warrior cult that maintains that civilization only grows through conquest and battle. The group known as the Scions of the Forge consists entirely of warforged who believe in Onatar as their creator, with the other gods as his servants: He created them to create the mortal races who, with Onatar’s inspiration, eventually created the warforged.   The orthodox priesthood considers the hierocrat sects more dangerous than the Disciples. The latter simply ignore some of the pantheon-insulting, perhaps, but not dangerous. Hierocrats, however, have a blatantly different view and wish to spread it to others. Through dedication, personal sacrifice, and focused action, their heresy continues to grow.  

Proxy Cults

  As previously discussed, Vassals believe that many people who follow nondivine beings, such as members of Radiant Cults, are worshiping proxies of the Sovereign Host. Oddly enough, a very small number of those cultists believe the same thing. Some individuals who worship fallen angels, or the great Dragons, believe that they are venerating emissaries of the Sovereign Host. They maintain that mortal minds can never comprehend , or rightfully honor, true divinity, so instead they worship lesser beings who speak for the gods. Most Vassals try to convince these proxy cultists of the error of their ways, but they do not view them as dangerous or heretical- simply misguided.  

Lesser Pantheons

  The combined gods of the Sovereign Host and the Dark Six represent nearly all facets of life and the world, civilized and wild. Certain cultures that revere different aspects of the world form “lesser pantheons” of gods chosen from both the Dark Six and the Sovereign Host. The Three is a secret societ in the Rekkenmark Academy, whose members swear allegiance to Dol Arrah, Dol Dorn, and the Mockery- a difficult concept for most, but one its followers reconcile as part of the changing face of war. A sect known as the Restful Watch ties the worship of Aureon to the Keeper. claiming that the Keeper seeks only to preserve great souls for the future. One of the largest examples of these cults is located in the city of Rhukaan Draal in Darguun, where many of the goblinoids worship Balinor, Dol Arrah, Dol Dorn, the Mockery, and the Shadow, all in equal measure. Although the councils of the Five Nations are willing to overlook sects that focus purely on a combination of Sovereigns (such as the Mror predilection for Onatar, Dol Dorn, and Kol Korran above all others), to associate members of the Host with the Dark Six suggests that the two pantheons are equal and that divisions between them are purely of mortal creation. This strikes at the heart of Vassal’s belief. Even those willing to offer the occasional supplication to one of the Six consider thos gods to be evil and separate from the Host, and to believe otherwise is to make an enemy of the liturgical councils of the Five Nations.

As is the world, so are the gods. As are the gods, so is the world.


Articles under Sovereign Host


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