Church of Hope
Hope's Purpose is considered to be a Divine text written by the Prophet of the Makers. As such, they model their lives off of the moral advice that they find within it. Generally, this means that Zombies and Others are seen as Humans who need to be fixed. They are considered to be less than those humans that have not been mutated by the virus who are considered to be the pure ideal of humanity. This leads to discrimintanation within the church and Camp Hope as a whole. While Others are welcomed into the camp and into the church, this is with the expectation that they will submit to being a test subject. Others are also placed into working positions that are less desirable and generally involve physical labor. Others are expected to do their best to cover or hide their deformities and they are not allowed to use magic within the camp unless it is for the purpose of research.
God speaks and shapes unresisting dormant matter into effective existence and order. By the word of YHWH the heavens were made, and by the breath of his mouth all their hosts; he gathers up the waters like a mound, stores the Deep in vaults" -Psalm 33
It begins with darkness and the uncreated primordial ocean: God separates and restrains the waters, but he does not create them from nothing. God initiates each creative act with a spoken word ("God said, Let there be..."), and finalises it with the giving of a name. This is from Gensis. Things did not exist until they were named: The name of a living being or an object was ... the very essence of what was defined, and the pronouncing of a name was to create what was spoken.
Knowing and understanding things well enough to properly name them grants a person the power to manipulate and change the thing. Creative power begins with the understanding of what exists.
Diplomacy
The Church works within politics to reach their religiouis goals. Because of this, they will actively oppose organizations within camp that support agendas that they believe are against the teachings of the Maker.
Church of Hope Characters
- Alignment: Usually lawful, often good
- Suggested Races: Human
- Suggested Classes: Civilian, Face
- Suggested Archetypes: Authority, Diplomat, Field Medic, Sauve
- Suggested Ladders: Performer, Born Leader
You might enjoy playing a character who belongs to the Church of Hope Combine if one or more of the following statements are true:
- You want to play a deeply religious character.
- You would like to explore the nature of good and evil.
- You want to make the world a better place through social works
- You want to play a priest or priestess who is driven to improve society and save the world.
Background: Church of Hope
If your character was born and raised in Camp Hope, you can choose this background instead of those listed in the Ultra Modern Redux rule book.
You have spent your life in the service of the Maker. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You spend most of your time contemplating the nature of humanity and how we can return to our previous glory.
- Skill Proficiencies: Insight, Religion
- Languages: Two of your choice
- Equipment: A butterfly pin, a cope of Hope's Purpose, 5 sticks of incense, vestments, a set of common clothes, and 15 credits.
Feature: Shelter of the Faithful
As a member of the churhc, you will be supported by others who are within the church. You and your adventuring companions can expect to receive free medical care at the church. Those who share your religion will support you (but only you) at a modest lifestyle. You can call upon the church for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with the church.
Suggested Characteristics
The Hopeful are shaped by their experience in the church and religious communities. Their study of the history and tenets of their faith and their relationships to the church, shrines, and hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.
Contacts
Working within the church leads you to come into contact with many types of people. Giving them blessings and praying with them. Acts of goodwill and working along side them. There are plenty of oppurtunities for those within the church to engage with all walks of Camp Hope life.
Roll twice on the Simic Contacts table (for an ally and a rival) and once on the Non-Simic Contacts table.
Public Agenda
We must remake ourselves and claim the Divine. Let us declare ourselves equal to the Makers.The Church of Hope believes that humanity can only be saved if the Cure is found and humanity is restored to its Purity. Finding the Cure represents a Divine goal set by the Maker to test humanity for their fitness. If humanity can remake themselves into their ideal image, then they will be taken into the ranks of the Divine, they will become Makers.
Assets
Mythology & Lore
Divine Origins
Tenets of Faith
- You shall have no other God’s before me.
- Thou shalt not make unto thee any graven images.
- Thou shalt not take the name of the Lord thy God in vain.
- Remember the Sabbath day and keep it Holy.
- Honor your father and mother.
- Thou shalt not kill other humans.
- Thou shalt not commit adultery.
- Thou shalt not steal.
- Thou shall not bear false witness.
- You shall not covet.
Ethics
Worship

"Hope is a waking dream.” — Aristotle
The virus has become our new God, our Maker. The one true God for it shall unmake us if we fail to put it before all other things.-Hope's Purpose
General Biases
These are the biases that members of this faction typical hold.
Positive Biases
Favors Humans over other races.
Negative Biases
Considers The Awakened and The Others to be lesser races.
Always unseen and hidden. It is unknowable. Reshaping the world as it sees fit.-Hope's Purpose
Gather yourselves together and recall who you are. Sit together and gaze into each other's humanity. Remind youselves why the Cure matters on each Sabbath as you rest yourselves from the week's work.-Hope's Purpose
Naming a thing is knowing a thing. Calling upon the true name allows you the power to command a thing. Thus, the Maker changes with world with the knowledge of how all things work. Unfolding us at our very core.-Hope's Purpose
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