Enclave
Hidden deep beneath the bustling chaos of Camp Hope, the Enclave thrives in the twisting, shadowed arteries of the city's ancient sewer system. Formed by Awakened—beasts blessed (or cursed) with sentience and speech—the Enclave is a sanctuary and resistance network for those who walked on four legs but now think like those on two. Outcasts, escapees of experiments, and survivors, these creatures band together in secret to protect their own, explore the mysteries of their awakening, and influence the world above through espionage, sabotage, and wisdom passed through tooth and claw. To the surface dwellers, they are myths or pestilence. But in the dark, the Enclave watches—and waits.
Diplomacy
Inside the Enclave
The Enclave operates with a loose but deeply communal structure, guided more by instinct and mutual respect than hierarchy. At its heart is the Circle of Tongues, a council of the eldest or most cunning Awakened who speak for the whole. Leadership is not granted by dominance, but by insight, wisdom, and contributions to the survival of the group. Beneath the Circle, members divide into specialized bands: Clawrunners (scouts and spies), Rootspeakers (healers and lorekeepers), Gnawfangs (defenders and warriors), and Whisperslicks (saboteurs and infiltrators).
The Enclave's primary goal is survival—not only of its members, but of the Awakened as a kind. This means protecting those who flee the surface, uncovering the source of their sentience, and resisting any power that would seek to enslave or erase them. Some factions within the Enclave push for more aggressive action against the surface world, while others argue for peace and hidden growth. This internal tension keeps the Enclave dynamic, adaptive, and unpredictable.
Characters
Alignment: Typically Neutral or Chaotic; both Good and Neutral tendencies are common.
Suggested Races: Yokai or Animyst
Suggested Classes: Any
You might enjoy playing a character who belongs to the Enclave for any of the following reasons:
- You want to explore what it means to be more than just an animal.
- You’re drawn to stories of survival, secrecy, and resistance.
- You like sneaking through shadows and undermining powerful enemies.
- You want to be part of an underdog faction that protects its own—no matter the cost.
Background: Sewerborn of the Enclave
Skill Proficiencies: Stealth, Survival
Languages: One of your choice
Equipment: A scavenged trinket from the surface (such as a broken watch, a torn map, or a tech fragment), a small cloak or binding made from scraps, a bone or tooth pendant symbolizing your band, and 10 credits
Feature – Whispers of the Drain
You know the hidden paths and signs used by the Enclave. While in or beneath a settlement, you can always find a hidden route to avoid notice, smuggle items or creatures, or deliver messages to other Enclave agents. You also gain advantage on Deception checks when interacting with surface dwellers unfamiliar with the Awakened.

From Root to Rise.
General Biases
These are the biases commonly held by members of the Enclave.
Positive Bias
Favors the Awakened and those who respect the ways of the earth.
This triggers if a character is an Awakened, has Renown 10 or more with the Enclave, or if their Survival or Stealth skill is +10 or more.
Negative Biases
Distrusts surface-dwellers and outsiders.
This triggers if a character is not an Awakened, has Renown 9 or less with the Enclave, or if they have Survival or Stealth skill of +9 or less.
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