Enclave

Hidden deep beneath the bustling chaos of Camp Hope, the Enclave thrives in the twisting, shadowed arteries of the city's ancient sewer system. Formed by Awakened—beasts blessed (or cursed) with sentience and speech—the Enclave is a sanctuary and resistance network for those who walked on four legs but now think like those on two. Outcasts, escapees of experiments, and survivors, these creatures band together in secret to protect their own, explore the mysteries of their awakening, and influence the world above through espionage, sabotage, and wisdom passed through tooth and claw. To the surface dwellers, they are myths or pestilence. But in the dark, the Enclave watches—and waits.

Diplomacy

Inside the Enclave

The Enclave operates with a loose but deeply communal structure, guided more by instinct and mutual respect than hierarchy. At its heart is the Circle of Tongues, a council of the eldest or most cunning Awakened who speak for the whole. Leadership is not granted by dominance, but by insight, wisdom, and contributions to the survival of the group. Beneath the Circle, members divide into specialized bands: Clawrunners (scouts and spies), Rootspeakers (healers and lorekeepers), Gnawfangs (defenders and warriors), and Whisperslicks (saboteurs and infiltrators).

The Enclave's primary goal is survival—not only of its members, but of the Awakened as a kind. This means protecting those who flee the surface, uncovering the source of their sentience, and resisting any power that would seek to enslave or erase them. Some factions within the Enclave push for more aggressive action against the surface world, while others argue for peace and hidden growth. This internal tension keeps the Enclave dynamic, adaptive, and unpredictable.

Characters

Alignment: Typically Neutral or Chaotic; both Good and Neutral tendencies are common.

Suggested Races: Yokai or Animyst

Suggested Classes: Any

You might enjoy playing a character who belongs to the Enclave for any of the following reasons:

  • You want to explore what it means to be more than just an animal.
  • You’re drawn to stories of survival, secrecy, and resistance.
  • You like sneaking through shadows and undermining powerful enemies.
  • You want to be part of an underdog faction that protects its own—no matter the cost.

Background: Sewerborn of the Enclave

Skill Proficiencies: Stealth, Survival
Languages: One of your choice
Equipment: A scavenged trinket from the surface (such as a broken watch, a torn map, or a tech fragment), a small cloak or binding made from scraps, a bone or tooth pendant symbolizing your band, and 10 credits

Feature – Whispers of the Drain

You know the hidden paths and signs used by the Enclave. While in or beneath a settlement, you can always find a hidden route to avoid notice, smuggle items or creatures, or deliver messages to other Enclave agents. You also gain advantage on Deception checks when interacting with surface dwellers unfamiliar with the Awakened.

From Root to Rise.

General Biases

These are the biases commonly held by members of the Enclave.

Positive Bias

Favors the Awakened and those who respect the ways of the earth.
This triggers if a character is an Awakened, has Renown 10 or more with the Enclave, or if their Survival or Stealth skill is +10 or more.

Negative Biases

Distrusts surface-dwellers and outsiders.
This triggers if a character is not an Awakened, has Renown 9 or less with the Enclave, or if they have Survival or Stealth skill of +9 or less.

Founding Date
100
Type
Political, Faction / Party
Alternative Names
Verdant Claw
Demonym
Clawborn
Leader
Ruling Organization
Founders
Subsidiary Organizations
Location
Related Species
Related Plots

Enemies

Enemies

Enclave
-100
Engineers
-100

Enemies

Enclave
-100

Enemies

Enemies

Enclave
-100

Enemies

Enclave
-100
Town Watch
-100
Suggested Characteristics

Rank and Renown: The Enclave

In the Enclave, all begin with the same footing—running messages, clearing debris, and learning the lay of the tunnels. But as members prove themselves, they choose a path within one of the four Cliques, each with its own purpose, traditions, and specialized roles. Rising in rank means greater trust, greater responsibility, and deeper access to the Enclave’s secrets.


Rank 1: Tunnel Runner

Prerequisite: Renown 1
You’re a fresh set of paws in the tunnels—eager, watchful, and under the close eye of elder members. You learn basic navigation, survival, and the values of the Enclave.
Benefits:

  • Access to Enclave safehouses and food caches.
  • You are taught secret paths through the tunnels beneath Camp Hope.
  • Gain proficiency in either Stealth or Survival.

Rank 2: Clique Initiate

Prerequisite: Renown 5
You have chosen your path within the Enclave and joined one of the four Cliques. You are now considered a true contributor, tasked with more important missions.
Choose One Clique Below to Advance With:

Clawrunners (Scouts and Spies)

Benefit: You gain the feat Mobile.

Rootspeakers (Lorekeepers and Healers)

Benefit: You gain the Life Path and learn the Alleviate spell without paying the asset cost.

Gnawfangs (Defenders and Warriors)

Benefit: You gain the feat Extra Life.

Whisperslicks (Saboteurs and Infiltrators)

Benefit: You gain the feat Alert.


Rank 3: Clique Operative

Prerequisite: Renown 10
You are no longer an apprentice. You take on missions without supervision, mentor new recruits, and shape how your clique operates.

Clawrunners

Benefit: You gain the feat Dash.

Rootspeakers

Benefit: You learn the Revivify spell without paying the asset cost.

Gnawfangs

Benefit: You gain the feat Respawn.

Whisperslicks

Benefit: You gain the feat Breach.


Rank 4: Clique Fang

Prerequisite: Renown 15
You are a leader within your clique—respected, obeyed, and often deferred to. You help shape strategy and mentor others.

Clawrunners

Benefit: You gain the feat Super Sprint.

Rootspeakers

Benefit: You learn the Death Ward spell without paying the asset cost.

Gnawfangs

Benefit: You gain the feat Damage Sponge.

Whisperslicks

Benefit: You gain the Skulker feat.


Rank 5: Clique Maw

Renown: 25
You are a mouthpiece and major decision-maker for your clique. You meet with the Circle of Tongues regularly and direct operations across the whole Enclave.

Clawrunners

Benefit: You gain the feat Unreal Speed.

Rootspeakers

Benefit: You learn the cleanse spell without paying the asset cost.

Gnawfangs

Benefit: You gain the feat Final Stand.

Whisperslicks

Benefit: You gain the feat Gamesense.


Rank 6: Circle of Tongues

Renown: 50
You speak for all Awakened. The Circle of Tongues leads the Enclave as a collective, making decisions that affect the whole community. No single voice outweighs the others, and no secret is hidden from you.

Benefits:

  • You gain the feats Inspiring Leader and Observant


Articles under Enclave


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