Juniper Trotwell

Biases

Positive Biases

She favors other Awakened. This biases triggers for any character that is an Awakened.

Negative Biases

She has little patience for pretension, especially from those who act superior without putting in honest work. This bias triggers for any character tha tis boasting about themselves.

Personality Traits

Juniper Trotwell is pragmatic, fiercely protective of her kitchen and crew, and has a dry wit sharper than her best cleaver.

Ideals

Juniper believes that food is a form of care and dignity, and no one—traveler or local—should go hungry under her roof.

Bonds

Juniper keeps an old, soot-stained apron once belonging to her late mentor, a gruff badger-chef named Grizzlepan, and talks to it when the kitchen gets too quiet.

Flaws

Juniper is fiercely stubborn in the kitchen and refuses to take advice or change a recipe, even when it’s clearly not working.

Juniper Trotwell is a sturdy, no-nonsense draft mare with a cinnamon coat, soot-dusted apron, and a knack for turning the most questionable scavenged ingredients into something hearty and satisfying. Her kitchen is a kingdom of controlled chaos where the clang of pots and the hiss of steam are a comforting rhythm, and she runs it with the same calm authority she uses to shoo off drunken patrons or negotiate barter deals with spice smugglers. Beneath her gruff exterior is a deep care for the Enclave and its people—she remembers every regular’s favorite meal and makes sure no one leaves hungry if she can help it.

Food’s more than fillin’ your belly—it’s how we say ‘you matter,’ how we hold a tribe together when everything else falls apart.
— Juniper Trotwell

Current Location
Species
Year of Birth
73 SE 40 Years old
Circumstances of Birth
Not born Awakened
Birthplace
Camp Hope area
Children
Pronouns
She/Her/Hers
Sex
Female
Gender
Female
Presentation
Female
Eyes
Brown
Hair
Black
Skin Tone/Pigmentation
Brown
Height
6' 6"
Weight
250#
Aligned Organization

Juniper Trotwell

Medium Animyst: Horse, Cook, Neutral Good

Armor Class 12
Hit Points 10
Speed: 30 Feet

STR

16
( +3 )

DEX

14
( +2 )

CON

16
( +3 )

INT

10
( +0 )

WIS

12
( +1 )

CHA

11
( +0 )

Saving Throws CON +5 and STR +5
Skills

Insight +3, Stealth +4, Survival +3

Senses

Passive Perception 11

Languages English, Spanish
Challenge Rating CR 1 (200xp)
Proficiency Bonus +2

Description

Juniper Trotwell is a sturdy, no-nonsense draft mare with a cinnamon coat, soot-dusted apron, and a knack for turning the most questionable scavenged ingredients into something hearty and satisfying. Her kitchen is a kingdom of controlled chaos where the clang of pots and the hiss of steam are a comforting rhythm, and she runs it with the same calm authority she uses to shoo off drunken patrons or negotiate barter deals with spice smugglers. Beneath her gruff exterior is a deep care for the Enclave and its people—she remembers every regular’s favorite meal and makes sure no one leaves hungry if she can help it.

Ideals

Juniper believes that food is a form of care and dignity, and no one—traveler or local—should go hungry under her roof.

Bonds

Juniper keeps an old, soot-stained apron once belonging to her late mentor, a gruff badger-chef named Grizzlepan, and talks to it when the kitchen gets too quiet.

Flaws

Juniper is fiercely stubborn in the kitchen and refuses to take advice or change a recipe, even when it’s clearly not working.

Suggested Environments

The Enclave


VIG 8 and SAN 15

Whispers of the Drain

You know the hidden paths and signs used by the Enclave. While in or beneath a settlement, you can always find a hidden route to avoid notice, smuggle items or creatures, or deliver messages to other Enclave agents. You also gain advantage on Deception checks when interacting with surface dwellers unfamiliar with the Awakened.

Speed.

When on fours, your speed increases to 40. You can move at a gallop for an hour, covering twice the distance for a fast pace (see Travel Pace).

Balance.

You have advantage with all saving throws to prevent from being knocked prone.

The Finger Bone’s Connected to the Leg Bone.

Your natural melee attack deals bludgeoning rather than slashing damage. You have advantage when trying to maintain a grip on something with your hands, but disadvantage on actions that require fine manual dexterity.

Mount.

You can also act as a mount for any creature up to your Size. If you are Large and your rider is also Large, your speed is reduced to 30 ft.

Actions

Club

Melee, +5 to hit, 1d4+3 bludgeoning damage


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