Brambletusk Ironweld
Large Animyst: Elephant, Engineer, Neutral Good
Armor Class 16
Hit Points 52
Speed:
20 Feet
Saving Throws STR +6 and INT +4
Senses Passive Perception 11
Languages English, Spanish
Challenge Rating CR 2 (450xp)
Proficiency Bonus +2
Description
Brambletusk Ironweld is a broad-shouldered, oil-streaked elephant with small goggles perched atop his wide brow and an assortment of ticking gadgets strapped across his tool-laden harness. His trunk is often used like a third hand, assisting with delicate work on power conduits or weapon repairs. He is quiet but deliberate, with a deep voice that rumbles like distant thunder.
Ideals
Brambletusk believes that every problem has a solution through careful design and discipline, holding innovation as a sacred duty to future generations.
Bonds
Brambletusk treasures the blueprint journal passed down from his mother, a renowned engineer, and consults it before every major project.
Flaws
Brambletusk struggles with crippling self-doubt, often over-engineering simple tasks out of fear that he'll never live up to his mother's legacy.
Suggested Environments
Brambletusk Ironweld is a broad-shouldered, oil-streaked elephant with small goggles perched atop his wide brow and an assortment of ticking gadgets strapped across his tool-laden harness. His trunk is often used like a third hand, assisting with delicate work on power conduits or weapon repairs. He is quiet but deliberate, with a deep voice that rumbles like distant thunder.
Charge.
If you move at least 20 feet straight toward a target and then hit with your natural melee attack on the same turn, the target takes an extra 1d6 slashing damage. If a creature, the target must succeed on a Strength saving throw or be knocked prone (DC = 8 + Strength modifier + Proficiency bonus).
Electromagnetic Pulse
(1/Day): All non-magical electronics or mechanical constructs in a 15-foot radius must succeed on a DC 13 Constitution save or be stunned for 1 round.
Actions
Shock Gauntlets
melee, +6 to hit, 2d6+4 lightening damage
Deploy Drones
Recharge 5–6, Range 60 feet, +6 to hit, 1d8+4 force damage
Bite
Range 10 feet, +6 to hit, 1d6+44 piecing damage
Claw
Melee, +6 to hit, 2d4+5 slashing damage
Comments