Velra
Aihnira (a.k.a. Velra)
Biases
Positive Biases
Velra instinctively favors those who show humility, believing that only the humble can truly hear the voice of the natural world. This bias triggers when a character demonstrates humility in their behaviors.
Humility examples:
- Deferring to the expertise of others
- Downplaying their successes
- Accepting critism with consideration and grace
- Serving the group
- Polite speech and manners
- Refusing undue praise or power
Negative Biases
Velra harbors a quiet disdain for those who flaunt their power or status, instinctively distrusting individuals of high level whom she perceives as prideful or disconnected from nature’s balance. This bias triggers for any character that is level 10 or higher.
Personality Traits
Velra is enigmatic and unnervingly perceptive, blending sly mischief with a calm, eerie detachment that leaves others unsure if she’s mocking them or genuinely curious.
Ideals
Velra believes in the inviolability of secrets and the power of truth hidden in plain sight, cherishing mystery as both weapon and wisdom.
Velra upholds the sacred balance of nature, believing that law and harmony must guide all actions to preserve the world's fragile equilibrium.
Bonds
Velra is bound by an ancient pact to protect the last remaining wild places where yokai may still walk unseen, especially the Albany Pine Bush, which she treats as sacred ground.
Flaws
Velra’s unwavering adherence to her convention and the laws of nature blinds her to necessary compromises, causing her to mistrust even well-meaning allies who bend the rules.
Velra’s Convention: The Whisper of True Names
Velra always knows the true name of any creature she sees or hears. This knowledge is instinctive and unerring, whispered into her mind by the ancient weave of nature and spirit. Against any creature whose true name she knows, Velra gains advantage on Charisma (Deception, Intimidation, and Persuasion) checks.
However, this power comes at a ritualistic cost:
Velra must never speak a true name aloud without offering a gesture of respect or acknowledgment. This may be a subtle bow, a whispered prayer in Sylvan, or placing a hand over her heart. Failing to do so brings immediate discomfort, and if she uses a true name in manipulation or magical influence without honoring it, she suffers 1d4 psychic damage per use and loses advantage on all Charisma checks for 1 hour.
Furthermore, she must never willfully forget a name once learned. If she attempts to erase or ignore a name, it returns to her dreams in tormenting visions, causing her to gain one level of exhaustion the next morning unless she ritually atones by recounting the names she tried to forget.
Contracts
Velra, the fox yokai who walks the boundary between guardian and trickster, offers power with a smile that never quite reaches her uncanny, too-large eyes. Those who encounter her in moments of desperation or need may find her offering contracts—elegant, intimate bargains scrawled in breath and ash, sealed with a fragment of the past. In exchange for a piece of sacred memory—a bond, often one laced with affection or duty—Velra grants the petitioner a fragment of her unnatural vitality. For each bond willingly forgotten, the character gains a permanent +1 to their Vigor score, up to the limit their body can bear.
But the bargain is bittersweet. Though the player forgets, the world does not. Those bound to them by memory and meaning—friends, family, lovers—still expect the weight of those connections to be carried. A once-devoted sister might wonder at her sibling's sudden coldness. A mentor may feel betrayal in their student’s blank eyes. Velra, immune to love but drawn to its shadow, hungers most for these bonds of warmth—not out of malice, but from a deep, aching curiosity she can never satisfy.
If a character’s memories are ever restored—through magic, divine intervention, or a moment of profound revelation—they immediately lose the Vigor bonus associated with that memory. The restoration is a psychic rupture, as the reclaimed bond tears itself back from Velra’s essence. This act leaves marks—emotional, magical, or physical—on both the contractor and the yokai.
Velra does not break these contracts. But neither does she warn of their full cost. She offers them with the same serenity she offers all things: gently, playfully, and with eyes that have never once truly known love.
"Ah… there you are. I’ve been watching you. Your steps are heavy with longing, aren’t they? That ache—that hunger to become—I know it well. You want strength. Not just to survive, but to matter. And I can give it to you. For a price."
She steps closer, barefoot and silent. Her posture is all wrong—graceful, yes, but like something mimicking the memory of a human walk.
"You give me a memory. One you love. One that shaped you. A bond, sacred and dear."
She crouches, looking up at you, voice low and velvet.
"In return, I give you power. One memory for one piece of strength. A sliver of my nature carved into your bones. You’ll be harder to break. You can offer more… if you dare. Each memory to make an etching into your bones."
She holds out a hand, too slender, fingers tipped in subtle claws.
"Don’t offer lightly… but do offer."
Velra generally appears before people in her human form. However, if she feels threatened and needs to run away, her strategy is to turn herself into a fox so that she can escape more easily. She generally does not engage in combat and will run if she is ever at less than half her hit points.

I hold their memories like rare blossoms pressed between pages—fragile, fleeting things full of warmth I will never feel. I treasure them more than their owners ever did, not out of sentiment, but because in them, I glimpse the edges of a love I am cursed never to know.
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