How Do I Fit In?
As a member of the Town Watch, you are subject to the orders of your superior watchmen. You go where they tell you to go, and you do what they command you to do, to the best of your ability. If you enjoy some measure of independence, it’s either because you have proven yourself capable of working without close supervision or because you’re a rebellious sort who is willing to disobey orders now and face the consequences later.
As a watchman on the street, you are tasked with bringing dangerous threats in line. You might contend with Solstice performances gone horribly out of control, Zombie raids on outlying neighborhoods, investigating acusations and evidence of Others masquerading as Human, and violent uprisings among the Others and Awakened. At the same time, you might have to worry about Others or Awakened inflitrating your leadership, overzealous or corrupt board memebers abusing the law at the expense of justice, and researcher test subjects that break out of laboratories and wreak havoc through the camp.
Rank and Renown
By gaining renown as a member of the Town Watch, you can ascend through an ordered series of ranks within the faction. Promotion always requires the approval of a superior watchman. It is a reward for services rendered to the watch, rather than an automatic consequence of increased renown. In addition, certain positions become available to you when both your renown and your character level reach certain thresholds.
Note: You can only select one role within each rank level.
Rank 1: Recruit
- Prerequisite: Renown 1 or higher in the Town Watch and Level 1
At this rank, you are seen as just entering the faction and are considered to be inexperienced.
- You gain access to the Barracks.
- You are given a watch insignia.
- You are paid 4 credits a month for your service in the watch.
Rank 2: Officer
- Prerequisite: Rank 1, Renown 3 or higher in the Town Watch and Level 2 or higher.
At this rank, you gain some authority over lower-ranking watchmen. When you undertake a mission on the faction’s behalf that requires military strength, a squad of 1d4 watchmen accompanies and assists you for the duration of the mission. Use the following stat block for those watchmen:
- You gain access to private quarters in the lower level of the Barracks.
- Your monthly pay increases to 6 credits a month.
- Gain a contact from the contact table under the background section. You can choose if this contact is an ally or rival.
Special Rank 2: Jail Officer
- Prerequisite: Rank 1, Renown 3 or higher in the Town Watch, Level 2 or higher and must be human or passing as human.
The Jail Officers are officers that aid in the prison. They book prisoners, maintain the prison grounds, ensure the prisoners are not escaping, perform prisoner interogations, and escort prisoners into the court when they are called to appear for trial.
- You gain access to the General Prison beneath the court house.
- Your monthly pay increases by 2 credit in addition to any other pay you are receiving.
Special Rank 2: K9 Officer
- Prerequisite: Rank 1, Renown 3 or higher in the Town Watch, Level 2 or higher, and must be human or passing as human.
K9 Officers are specialized members of the Town Watch assigned to work with the highly trained dogs of the Iron Paws Kennel. These officers are responsible for handling and training their assigned canine partners, assisting in patrols, search-and-rescue missions, and enforcing security within Camp Hope. They also ensure the well-being of their canine companions, learning emergency care techniques and building an unshakable bond of trust.
- You gain access to the Iron Paws Kennel and its training grounds.
- You gain a dog as an animal companion. Use the Mastiff for your dog's stat block. This is a trained dog, see the animal training rules to choose your dog's starting trick.
Rank 3: Detective
- Prerequisite: Rank 2: Officer, Renown 5 or higher in the Town Watch, 5th level or higher.
Dectives are largely responsible for investigating crimes within Camp Hope. They also look into alligations of Others or Awakened inflitrating into areas of the camp that they are prohibited.
- you are given a Watch Cruiser to use when carrying out your faction responsibilities. Using the motorcycle for personal matters is a significant violation of regulations.
- Your monthly pay increases to 8 credits a month.
- Gain a contact from the contact table under the background section. You can choose if this contact is an ally or rival.
Special Rank 3: Court Clerk
- Prerequisite: Rank 2: Jail Officer, Renown 5 or higher in the Town Watch, 5th level or higher and must be human or passing as human.
Court Clerks are detectives that aid the court. They keep the court records, serve on the jury and perform investigations as directed by the court. They are also responsible for ensuring that those who are called to appear in court do so.
- You gain access to the Court Library within the Court House.
- Your monthly pay increases by 4 credits in addition to any other pay you are receiving.
- Gain a contact from the contact table under the background section.
Special Rank 3: K9 Detective
- Prerequisite: Rank 2: Canine Officer, Renown 5 or higher in the Town Watch, 5th level or higher, and must be human or passing as human.
K9 Detectives are elite Canine Officers who have demonstrated exceptional investigative skills and the ability to work seamlessly with their canine partners. They take on specialized roles, focusing on advanced tracking, crime scene investigation, and reconnaissance missions. K9 Detectives are also entrusted with leading investigations that require the unique skills of the kennel’s highly trained dogs, often working on high-profile cases or sensitive operations.
- You gain access to the Advanced Training Wing of the Iron Paws Kennel.
- You become proficient in Animal Handling. You have advantage when rolling to animal handling checks related to your dog.
Rank 4: Sergeant
- Prerequisite: Rank 3: Detective, Rank 3 and renown 10 or higher in the Town Watch, Level 5
As a Sergeant, you are responsible for missions and strategies that you can’t execute entirely on your own or with the aid of a handful of watchmen. After receiving goals handed down from the captain above you, it’s your job to figure out the tactics needed to accomplish those goals.
You lead a Company that consists of four squads, each made up of four watchmen commanded by an officer. You can assign these squads to tasks of your choosing within the area of the city where you have authority. You can also lead these watchmen into battle yourself, or bring one squad and its sergeant with you on a faction mission. Use this stat block for the squad members: and this stat block for the Officer leading the squad: .
- At this rank, you gain a Watch Charm.
- Your quarters in the Barracks are more spacious.
- Your monthly pay increases to 10 credits.
- Gain a contact from the contact table under the background section. You can choose if this contact is an ally or rival.
Special Rank 4: High Guard
- Prerequisite: Rank 3: Court Clerk, Renown 10 or higher in the Town Watch, 7th level or higher, and must be human or passing as human.
Members of the High Guard are responsible for the defense of the Board of Hope members and the Town Hall. Only those who have proven themselves in combat are selected to join this force. If you are accepted into the High Guard, your missions will be primarily defensive in nature. You might receive orders to find new ways to fortify the Town Hall or to detect Others or Awakened who try to gain access. You could also receive orders to accompany a member of the board while they are on a journey.
- You gain access to the Town Hall.
- Your monthly pay increases by 6 credits in addition to any other pay you are receiving.
- Gain a contact from the contact table under the background section.
Special Rank 4: K9 Sergeant
- Prerequisite: Rank 3: K9 Detective, Renown 10 or higher in the Town Watch, 7th level or higher, and must be human or passing as human.
K9 Sergeants are highly esteemed officers within the K9 Unit, responsible for overseeing advanced operations and managing the kennel's elite teams. They coordinate high-stakes missions, lead specialized training programs, and act as mentors for lower-ranking K9 officers. Their strategic expertise and deep bond with their canine partners make them invaluable assets to the Town Watch.
- Your dog becomes a side kick.
- You can still train the dog to learn new tricks in addition to the side kick abilities.
- You no longer need to roll an animal handling check to see if the dog will comply with your requests.
- You have advantage with all Animal Handling checks for dogs of any variety. This includes wild animals.
Rank 5: Lieutenant
- Prerequisite: Rank 4, renown 25 or higher in the Town Watch, Level 7 or higher, and must be human or passing as human.
As a Lieutenant in the Town Watch, you gain command of a Battalion along with the responsibility for maintaining order and protecting the people within a camp district. You have four Companies under your command. As described for rank 4, each company has four squads of five soldiers (including a sergeant) reporting to them. One additional squad of 1d4 watchmen is your personal retinue. Use this stat block for the squad members: , this stat block for the Officer leading the squad: , this stat block for the Sergeant leading the Company: and this stat block for those within your personal retinue:
You regularly receive communications from the captain who coordinates the efforts of the battalions. They keep you informed of the goals and concerns of the Town Watch and can help you address them. You are then responsible for giving orders to your battalion, and you must answer to your capatin for the battalion's success or failure in achieving the factions strategic goals.
- Your quarters in the Barracks are a small apartment including a living room, kitchen, bedroom and bathroom.
- Your monthly pay increases to 12 credits.
- Gain a contact from the contact table under the background section. You can choose if this contact is an ally or rival.
Rank 6: Captain
- Prerequisite: Rank 5, renown 50 or higher in the Town Watch, Level 10 or higher, and must be human or passing as human. Additionally, you must be at least 40 and have served in the Town Watch for a minimum of 5 years. The appointment criteria must also be met, see the Captain rank article.
As the Captain you assume the leadership of the brigade of the Town Watch which consists of four Battalions.
In this role, you are advised — and ordered around — by the Board of Hope. You are in regular communication with the board members, who places you in charge of all major faction initiatives. You might be tasked with improving recruitment, developing a plan for dealing with Other or Awakened infiltration, or collaborating with the Engineers to develop new weaponry for the watchmen.
- Your quarters in the Barracks are an apartment including a living room, kitchen, 2 bedrooms, an office and bathroom.
- Your monthly pay increases to 20 credits.
- Gain a contact from the contact table under the background section. You can choose if this contact is an ally or rival.
Special Rank: Judge
- Prerequisite: Rank 5, renown 75 or higher in the Town Watch, Level 10 or higher, and must be human or passing as human. Additionally, you must be at least 40 and have served in the Town Watch for a minimum of 10 years. The appointment criteria must also be met, see the Judge rank article.
As the Judge, you assume the leadership of the Court House and all legal matters handled within it. In this role, you are advised — and ordered around — by the Board of Hope. You are in regular communication with the board members, who places you in charge of all major faction legal cases. You might be tasked with improving recruitment, developing a plan for dealing with prisoners and executions, or collaborating with the Scribes to develop new efficient ways to maintain the legal records.
- Your quarters in the Barracks are an apartment including a living room, kitchen, 3 bedrooms, an office, bathroom and half bathroom.
- Your monthly pay increases to 30 credits.
- Gain a contact from the contact table under the background section. You can choose if this contact is an ally or rival.
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