Jacqui Jerilyn Newport Character in Dawn of Others | World Anvil

Jacqui Jerilyn Newport

Captain Jacqui Jerilyn Newport

Medium, Humanoid
  • Armor Class 18
  • Hit Points 120 16d8+48
  • Speed 30 ft.
  • Initiative +4 1d20+4

STR 20 (+5) DEX 18 (+4) CON 16 (+3) INT 15 (+2) WIS 14 (+2) CHA 14 (+2)

  • Skills Acrobatics +8, Athletics +9, Insight +6 1d20+6
  • Saving Throws Str +9, Dex +8
  • Senses Passive Perception 12
  • Languages English
  • Challenge 10 (5,900 XP)

Actions

Multiattack

Jacqui makes three iron fist attacks.

Iron Fists

Melee Weapon Attack: +9 to hit 1d20+9 , reach 5 ft., one target. Hit: 10 1d10+5 bludgeoning damage.

Headstrong

  • Recharge 5, 6 1d6
Jacqui makes five iron fist attacks.

ULTRAMAX MODIFICATIONS

  • Armor Class 18
  • Hit Points 6/5/5/5

Actions

Iron Fists

Melee Weapon Attack: +9 to hit 1d20+9 , reach 5 ft., one target. Hit: 2d6+5 bludgeoning damage.

Abilities

High

Strength — powerful, brawny, strong as an ox

Low

Charisma — dull, boring

Talent

Sings beautifully but rarely does this as she finds the attention it brings uncomfortable.

Mannerisms

Paces. Has a real difficult time standing still and will often start moving even while talking with others.

Useful Knowledge

  • Knows the law really well.
  • Is familar with all areas of the camp and can find almost anything.
  • Mental characteristics

    Employment

    She has worked for the Town Watch her entire adult life. She could not imagine doing anything else.

    Intellectual Characteristics

    • She is always polite and respectful.
    • She faces problems head-on. A simple, direct solution is the best path to success.
    • Greater Good. Our lot is to lay down our lives in defense of others. (Good)
    • Responsibility. She does what she must and obeys just authority. (Lawful)
    • She fights for those who cannot fight for themselves.
    • Her hatred of her enemies (Zombies) is blind and unreasoning.

    Biases

    Positive Biases

    Favors Humans over other races.

    Negative Biases

    Considers The Awakened and The Others to be lesser races.

    Personality Characteristics

    Motivation

    Protecting Camp Hope  is everything to her. She believes that this is the camp that will one day restore Humanity to its previous greatness. It is her job to make sure that the minds that are doing that stay alive.

    Reign

    She has always been perceived well by the Officers. They believe her to be fair and know that she has the camp's best interests at her heart.
    Current Location
    Species
    Year of Birth
    66 SE 47 Years old
    Birthplace
    @camp
    Children
    Current Residence
    Housing District
    Pronouns
    She/Her/Hers
    Sex
    Female
    Gender
    Female
    Presentation
    Female
    Eyes
    Brown.
    Hair
    Black
    Skin Tone/Pigmentation
    Fair
    Height
    5' 5"
    Weight
    142
    Belief/Deity
    Aligned Organization
    Other Affiliations
    Related Plots
    Ruled Locations

    Personality Traits

    • Nothing is more important than life, and I never leave anyone in danger.
    • It doesn’t matter if the whole world’s against me. I’ll always do what I think is right.

    Ideal

    Truth. I care about the truth above all else, even if it doesn’t benefit anyone.

    Bond

    I’ve seen great darkness, and I’m committed to being a light against it—the light of all lights.

    Flaw

    I’m a skeptic and don’t believe in the power of rituals, religion, superstition, or spirits.