Rule: All Traits in CHASE SRD | World Anvil

Rule: All Traits

A trait is a keyword that conveys additional information about a rules element, such as a tradition or ability list of magic, or any other aspect a person, place, or thing may have. Often, a trait indicates how other rules interact with an ability, creature, item, or another rules element that has that trait.   Traits that change, alter, or are tied to other mechanics will have a gear (⚙️) next to it.  

General Traits

 

Ability based Traits

 

Maneuver Traits

 
 

Fighting Style Traits

 
Art Traits
 
 
Stance Traits
 
 

Spellcasting Traits

   

Spell Lists Traits

 
Universal Lists
 
Class Lists
 
Specific Lists
 
Other Lists
   

Tradition Traits

Action based Traits

Cooldown and/or Restriction Traits

Ancestry based Traits

 

Specific Ancestry Traits

 

Heritage Traits

 

Class based Traits

 

Class Group Traits

 
 

Pillar Role Traits

 
 

Creature Type Traits

Creature Subtype

Pillar Role Traits

Element based Traits

Energy Traits

Extraordinary Traits

Physical Traits

Environent based Traits

Hazard Traits

Interaction based Traits

Item based Traits

Armor (& Shield) Traits

Weapon Traits

Feat based Traits

Organizational Traits

Guide/Tutorial Traits

 

Rarity Traits

Setting based Traits

 

Adventure Specific

 

Planar based Traits

Traits that have to do with various planes of existence that exist on multiple settings, with similar or singular origins.  

Skill based Traits

Crafting Traits

Lore Subject Traits


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