Rule: All Traits
A trait is a keyword that conveys additional information about a rules element, such as a tradition or ability list of magic, or any other aspect a person, place, or thing may have. Often, a trait indicates how other rules interact with an ability, creature, item, or another rules element that has that trait.
Traits that change, alter, or are tied to other mechanics will have a gear (⚙️) next to it.
Traits that have to do with various planes of existence that exist on multiple settings, with similar or singular origins.
General Traits |
Ability based Traits |
Maneuver Traits
Fighting Style Traits
Art Traits
Stance Traits
Spellcasting Traits
Spell Lists Traits
Universal Lists
Class Lists
Specific Lists
Other Lists
Tradition Traits
Action based Traits |
Cooldown and/or Restriction Traits
Ancestry based Traits |
Specific Ancestry Traits
Heritage Traits
Class based Traits |
Class Group Traits
Pillar Role Traits
Creature Type Traits |
Creature Subtype
Pillar Role Traits
Element based Traits |
Energy Traits
Extraordinary Traits
Physical Traits
Environent based Traits |
Hazard Traits
Interaction based Traits
Item based Traits |
Armor (& Shield) Traits
Weapon Traits
Feat based Traits |
Organizational Traits |
Guide/Tutorial Traits
Rarity Traits |
Setting based Traits |
Adventure Specific |
Planar based Traits |