Trait: Tripping⚙️
Tripping is a weapon keyword that helps a creature use the Shove Action | ◈ to knock another creature prone, using the weapon rather than one's own natural ability.
Mechanic⚙️:
As an example, instead of rolling an Athletics check, you may roll your Dexterity + your proficiency bonus with a Finesse weapon to Shove someone to the ground. This occurs with similar effects and keywords (Such as Keen⚙️ and Zen⚙️)
Mechanic⚙️:
You must be proficient in the weapon to use this keyword.
When using the Shove Action to knock an enemy prone, you may use your Proficiency Bonus + your attack attribute modifier. Additionally, you can use the weapon's range, if it has Reach⚙️, or the weapon's first range increment, if it is a Thrown⚙️ weapon.
As an example, instead of rolling an Athletics check, you may roll your Dexterity + your proficiency bonus with a Finesse weapon to Shove someone to the ground. This occurs with similar effects and keywords (Such as Keen⚙️ and Zen⚙️)