Action: Shove Action | ◈
Using a Shove Action, you attempt to knock a creature away, either sending them Prone or sending them away by 5 ft + an extra 5 ft for every 3 points of STR / Strength you have (10 ft at 3 STR, 15 ft at 6 STR, etc).
You must be within 5 ft of the creature to shove them, making an Athletics check vs an opposing Athletics or Acrobatics check.
Creatures that are pushed against something take Fall Damage equal to the amount they could not physically travel (e.g. a creature takes 2d6 Force Damage if they're shoved against a wall point blank, and they were to be moved 20 ft).