Weapon: Flail

Bludgeoning | Ensnaring | Heavy⚙️ | Reach⚙️ | Tripping⚙️

 

Stats

  • Weapon Group(s): Flail, Mace
  • Weapon Type: Melee, Martial
  • -
  • Weapon Damage: 1d8
  • Damage Type(s): Bludgeoning
  • Base Critical Threshold: +9 or nat19-20
  • Base Critical Damage Multi.: x2
  • -
  • Cost: 4 gp
  • Weight: base 0.5) 1 bulk (~5 kg / ~10 lbs)
  • Item Power Level: 1
  • Magic Power Lvl: 0
  • Composition: Metal (Other: Bone, Metal, Wood)
  • Rarity: Basic
  • -
  • Additional Effects:
    • Ensnaring
    • Heavy
    • Reach (5 ft)
    • Tripping

Item Description

The Flail is something of a modified mace or morning star with a chain attached. It looses all of its stabbing power for longer reach and heavier blows when swung. Flails are also the codifier of the Flail Weapon Group, due to their utility and destructive nature.

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