- Weapon Group(s): Flail | Stabbing, Thrown⚙️
- Weapon Type: Thrown, Martial
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- Weapon Damage: 1d6
- Damage Type(s): Slashing or Piercing
- Base Critical Threshold: +10 or nat20
- Base Critical Damage Multi.: x4
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- Cost: 20 gp
- Weight: (1 base) 2 Bulk (~10 kg / ~20 lbs)
- Item Power Level: 2
- Magic Power Lvl: 0
- Composition: Metal (Other: Bone, Metal)
- Rarity: Basic
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- Additional Effects:
- Dispatching
- Reach (10 ft)
- Rending
- Returning
- Thrown (20/40)
- Tripping
The Chained Sickle combines the lethality of the Sickle and the reach of the Chained Ball to create soemthing entirely new. It's a favorite for creatures that like to trip or punish overly aggresive foes, while increasing the user's offensive capabilities.
Chain-Attached Boomerang, Chained Blade, Kunai with Chain