Weapon: Chained Sickle

Dispatching⚙️ | Reach⚙️ | Rending⚙️ | Returning⚙️ | Thrown⚙️ | Tripping⚙️

 

Stats

  • Weapon Group(s): Flail | Stabbing, Thrown⚙️
  • Weapon Type: Thrown, Martial
  • -
  • Weapon Damage: 1d6
  • Damage Type(s): Slashing or Piercing
  • Base Critical Threshold: +10 or nat20
  • Base Critical Damage Multi.: x4
  • -
  • Cost: 20 gp
  • Weight: (1 base) 2 Bulk (~10 kg / ~20 lbs)
  • Item Power Level: 2
  • Magic Power Lvl: 0
  • Composition: Metal (Other: Bone, Metal)
  • Rarity: Basic
  • -
  • Additional Effects:
    • Dispatching
    • Reach (10 ft)
    • Rending
    • Returning
    • Thrown (20/40)
    • Tripping

Item Description

The Chained Sickle combines the lethality of the Sickle and the reach of the Chained Ball to create soemthing entirely new. It's a favorite for creatures that like to trip or punish overly aggresive foes, while increasing the user's offensive capabilities.

Other Names

Chain-Attached Boomerang, Chained Blade, Kunai with Chain

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