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Danatelian Lands

The Seven Great Cities

From the towering peaks of the Thunder Chains, east towards the rolling waves of the Azure Sea, and to the vast fields of the Lands of the Wind: that is the land we were promised by our gods.
— Priest of Argus the Protector

The Danatelian Lands are the main ruling power in the Arda Almyed. The nation was first established by the arrival of the Danatelians around the 7th century before I.A, and has since grown to occupy most of the Wadi Alshabab. The country currently functions as a large federacy, with seven distinct regions each led by one of the most powerful cities of the land.

The inhabitants of the Danatelian Lands are diverse, both in ancestry and culture, and these differences have led to both eras of great understanding and deep divide.

Seven Cities, One Land

While the Danatelian Lands consider themselves to be a unified country, most who live there identify themselves as a citizen of their city first, and their nation second. This divide between the city dates back to the initial creation of the country, when the First Danatelians fled their homeland in search of the Arda Almyed.

Political Organisation

Regions of the Danatelian Lands by TC
Each of the seven cities has control over a region of the country. They are responsible for all of the affairs of the region, from taxing the population to protecting and supporting the various towns and villages under their protection. Before the unification of the lands, these cities would often fight over resources, and some old rivalries are still well alive to this day.

"So it's true what they say about Fleurians heh! Your legs are just as slow as ya brains!"
Nissoi mocking a Fleurian who just lost a race.

The Seven Cities each have elected officials who represent them at the Council of Sebe. Together they discuss xwhat decisions the Cities will take together as a nation, and what can be done to help the growth of the country. The Danatelian Lands have little power as a whole, with cities still functioning as almost independent entities.

In some rare and unfortunate cases, some villages and towns fall outside of any city's jurisdiction. This usually happens when the settlement isn't considered "profitable" enough to waste resources on, or simply that they are too far out of reach. These places are called Fawats, and usually attract outcasts and criminals of all kinds.

United by Faith

Most Danatelians share a common faith in the Saohri Gods. During the Danatelian Conquest, those conquered would see their faith and gods assimilated into the Saohri Pantheon. Most of the population is thus united in their faith of the Gods, making the Saohri Temple an incredibly powerful organisation.

But what unites the Danatelians today was once at the source of many conflicts. Each region had its patron god, and many wars were waged in the Age of Princes in hopes of establishing the dominion of one cult over the other.

Today most people worship both the patron god of their profession or region, as well as whatever local god might watch over their village. It is common for faithful to leave on pilgrims, though people rarely make a trip more than once in their life-time.
by Albert Joseph Franke
danatelian crest.png

Danatelian Crest

Alternative Names: Danatelian Kingdom, Danatelia, Realm of the Seven
Demonym: Danatelians
Main Religion: Saohri Temple
National Motto: United we Stand, Divided we Fall.

The 7 Cities


At the southern tip of the country, Aurobealis is the town of Kirïal the Silent. It is one of the cultural centers of the country, counting many famous artists and poets amongst its population.


Home of Samara the Enchantress, Claireveille lies on the eastern coast of the Lands. It is the academic capital of the city, boasting the largest library of the country.


The town of Fleury is dedicated to Deïmon the Bright, and is the only town among the seven to rely on internal trade. It is one of the main producers of agricultural goods, selling the finest wines and spices across the land.


The largest and wealthiest city among the seven, Ignares is the political capital of the country. The town is also dedicated to Argus the Protector. This city is the economic center of the country: it is the home of the biggest banks and wealthiest merchants.


Ménès is built on the vestiges of ancient Baseikan ruins. It is the home of Matazel the Lonely. The town's economy relies partly on fishing and sea trading, and partly on the adventurers and treasure hunters interested in the treasures that lie dormant beneath the streets.


The youngest of the seven cities, Nissain is located in the north of the country. The largest temple of Seûln the Mother sits at its heart. It is also the weakest of the seven regions, and has been trying to grow its territory to the north-east in hopes of gaining an edge.


Dedicated to Aher the Throneless King, the town of Roussi is set on the top of high cliffs, hanging above the sea. The region makes a lot of money through trade with the nearby Principality of Bajou.

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A Brief History of the Danatelian Lands

Danatelian Conquest (~700 I.A to -632 I.A)

Most historians will place the arrival of the first Danatelians in the Arda Almyed around the 7th century before I.A. Their arrival was immediately followed by the start of the Danatelian Conquest, as they started to fight with the local nations to grab a piece of land. While the Danatelians were few compared to those who lived in Arda Almyed, they were experienced in the ways of war. Thus, what should've been an impossible battle soon led to the rise of the Danatelian Kingdom.
Our ancestors came from the seas. They had a home before this one among the Sea of Dusk, but had to leave as the price for their mistakes. Only in death may we return to the place we once came from.
— History Tutor

Al Maleukar, -635 to -519 I.A

Following the rapid expansion that took place in the last decades, the Danatelians decided to put an end to their era of conquest, else they would be stretched too thin. The army's General, Tibald the Brave, was crowned First King of the Danatelian Kingdom, and his fellow commanders and family were given places of power among the newly created kingdom.

What followed was an era of economic and cultural growth, as the king gathered all the erudites of the nation around him at his court in Ménès. The fall of the king and the end of the unified nation were ushered by a famine, which led to the start of a nation wide revolution.

The Dark Ages, -519 to -342 I.A

The King and his court live wealthy as always while we grovel in their dust. They take our food, our work, and leave us with debts and dirt! Enough I say! The time of the King has come, no more shall we listen to his crown!
— Ayoub Benalil, leader of the Ignari uprising.

Following the War of Princes the country was split into 7 regions, while the Danatelian colony of Bajou claimed its independence. Inter-region relationships were often hostile, and the cities often warred against one another in hopes of conquering their neighbours, with little success. Travelling from one city to another became a dangerous affair as bandits roamed the outdoors, profiting from the chaos and unrest.

Though this period is nowadays thought of as the Dark Ages of Danatelian history, many political and economic ideas were developed in these times of unrest. While each region originally had its own self-proclaimed king, these local monarchs did not last long as one system quickly replaced another.

Era of Peace, -342 I.A to 0 I.A

Following the unification of the Danatelian Lands by Dargan of the Roaring Waves, the country entered a new era of peace and growth. Now united, the Danatelians also finally had the necessary resources to enter the Azure Sea Trading Conglomerate. They were also able to expand their territory to the West, allowing them to trade with Thunder Chain Folk.

On an intellectual front, Dargan's conviction in the ideals of free thought and free faith led the newly formed country to completely abolish any repressive measures of censorship that might've existed in the past. Some cities and regions took well to it, while in others more drastic measures had to be taken to protect this newly found freedom.

Since the new laws passed, bless Dargan, we have made good work to instal a new telescope. I have been able to publish my research and observations of the surface of the moon, and the City's Soldiers have protected me from reprisal from the Temple of Seûln. I feel hopeful for the times to come.
— Journal of Zuleka Tawil, astronomer

Interarcanum, 0 to 298 I.A

The Birth of Magic brought changes like no other. In the year 0 I.A, Danatelians awoke to a changed world. The rare few who had an affinity with magic saw their powers grow tenfold, and it did not take long for people of all sorts to jump at the opportunity. There was as much chaos as there was wonder, and the first decades of this new era were filled with change.

As time passed, laws adapted, and collectively the country learned how to control and adjust to this new reality. Scholars and researchers took to the field like flies to honey, their work funded by cities and private individuals in a race for power. Today, the economy and quality of life continue to grow as every new dawn brings a new innovation.

Arda Almayed

Cover image: by TC


Author's Notes

Wipes forhead and one large article done! Finally finished my first draft of this big chunk of a boy, I would love to get some feedback! What is missing? What isn't clear? Are there some glaring typos I somehow missed? Let me know!

Shoutout to Dhelian, Cato and Darkseid for helping me out with this one <3 love yall cookies! And a huge thanks to Rikia for always providing excellent feedback <3 !

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27 Apr, 2021 19:49

This is such a good article. I love all the different cities and the really detailed and clear history. Also, your layout is beautiful! <3

Emy x   Etrea | Vazdimet
27 Apr, 2021 21:49

Thank you for the kind words! Im glad to hear the article was good, long stuff is always so much harder that short work :')

Author of Arda Almayed - check out my SummerCamp articles here!
30 Apr, 2021 06:28

Before I start, I just wanted to say I ended up playing all of The Dancing Oud playlist while reading the article. It adds so much to the experience and puts your world through special lens. Great job on that!  

Structure & Design
As usual, your article looks sleek and the flow between each section is incredibly smooth. The banners' design is super nice. I'm guessing each of the outer circles is one of the 7 cities and they're pointing to the center as a symbol of their unification. Am I on the mark? It does agree with the motto. If so I wonder what the different colors mean.
Opening Quote: "Thunder Chains" should be in bold as well, right? Nice quote to start the article. It brings vivid images to mind with only a few words. Also, I'm a sucker for epic phrasings like "we were promised by our gods". Summary: A very clear and clean overall explanation. It conveys the basic information to put everything in context going forward. Seven Cities, One Land (Political Organisation): Oooh, I like when it gets political. Taxation is my jam when it comes to worldbuilding. It's an excellent starting point to establish political structures and mechanisms. They are the cogs the will spin future story wheels. The quote is easy to relate to and brings your descriptions to life. The Fawat is an interesting idea with loads of storytelling potential. The border map helps to orient the different regions. One thing I did not understand is whether each region has its own name or not. United by Faith: Sort of reminds me of early Christianity adopting pagan traditions to bring in converts. Is this along the same lines? I haven't gotten into your world's pantheon yet, so I can't help but wonder how the dynamics between each of the god's worshipers were. A Brief History of the Danatelian Lands: Well, I do love me some history! The eras provide a wonderfully simplistic overview of the timeline which begs for more details (or maybe it's just me being curious). The conquest era is the most mysterious part for sure. I mean, 'they came, they saw, they conquered', right? It's an interesting choice to avoid a straight-up monarchy for your world and quickly get it over in a 100 years. The end of the era sounds very French-revolutiony. Dark Ages are always an intriguing concept. I mean, why dark? Were they devoid of progress? I guess when you have many kings fighting for supremacy, it gets dark. The era of peace is pretty long compared to the others. It seems like this would have been the last era if it wasn't for magic changing the game. You talk about 'repressive measures of censorship', but I haven't read of any example of said censorships in the era prior. How was life more restrictive back in the old days? Also, making connections with the outside world is a big step for a young nation. I do want to know more about the Thunder Chain Folk/Conglomerate to understand more the importance of it. The era of magic sounds exciting, but again it's only a tease! I want like 3 more paragraphs of what it all means for the kingdom and its inhabitants (I guess that's for another article). By the way, I would expect the changes to go on for far longer than 10 years, but maybe Danatelains are highly adaptable people. Sidebar: Super short descriptions of the cities that somehow manage to capture the essence of each one. It makes sense how together they make a strong nation.  
Overall Opinion
  I immensely enjoyed going through this article and it gave me the overview I need to understand your world better. Once again, my biggest issue is not a bad one, but just the fact that I finish reading your articles and I have a taste for more. You like to tease with intriguing and cool ideas and it makes me want to read more articles to see if the rest is elsewhere. There might be another section you could add here, but I'll leave that to you to decide if and what. So basically, awesome article!!

Let us unite against the enemies of Album!
30 Apr, 2021 10:03

Thank you so so much for the extensive feedback, I really do appreciate it!! I figured I'd touch on a few of my reasons for some of the things you mentioned here :)   So first of all, I'm sorry for teasing so much ;-; if it makes you feel better I created A Lot of stubs working on this article, which means I'll likely expand on many things in the (hopefully) near future.   For the United by Faith I was actually thinking more of the Roman Empire, who had the habit of basically fusing whatever the locals were up to with their own thing (hence why they were pretty big on Isis), though I guess the christians got that habit from them ^^   Because this is a general article on a nation, I decided I wanted to avoid going too in-depth in the history section (I'm waiting on Chronos to come out to get working on a timeline). The Era of Peace is actually made up of more era's, I was just running out of inspiration so I decided to combine them for the time being until future me came up with something cool (hence why its so long).

Author of Arda Almayed - check out my SummerCamp articles here!