Introduction to Arda Almayed
Its a Meta Article!
The World is Hopeful:
Whilst life may not always be easy and bright in Arda Almayed, its inhabitants never despair. Hope and passion are core characteristics of the world, and well intentioned people can have a lasting positive influence on the life of those around them.The World is Mythical:
The gods exist, and history and myths are one and the same. What is remembered becomes what happened, and different stories of identical events are all equally true- to a certain extent. Nothing is ever certain when talking about the past.The World is Magic:
Magic in Arda Almayed is a powerful storytelling tool, as it allows to bend reality to fit the needs of the author. It explains contradictions, and allows for endless creation- however, it should always act following the themes of the world.The World is Ancient:
Many people have lived before our time, and traces of them are still very present. Landscapes and cities are littered with ruins- sometimes they rise above the ground, sometimes they hide deep under temples, forgotten under layers and layers of dust.The World is Dangerous:
Outside of the well guarded roads of the Danatelian Lands, powerful monsters and creatures roam the wilds. They make exploration difficult, and adventurers better be prepared to encounter them, lest they take the risk of dying.Themes
The world of Arda Almayed distinguishes itself from many other fantasy worlds by drawing most of its inspiration from amazigh, copte, persian and arabic cultures (specifically around the pre-islamic era, medieval era and renaissance era). The climate is generally warm, ranging from desertic to mediterranean.Reader / Player Experience:
The world feels large and mysterious. There are mysteries, intrigues, things to discover and explore, quests to go on, new legends to write. The world is beautiful, wonderful and full of hope. Its Mood Alignement is between Graybright and Grayglow.Recurring Themes:
Technological Level:
The technology in Arda Almayed is more or less similar to Renaissance / late Middle Ages. There are no guns, and the most complex feats of engineering tend to be in the domain of architecture. However, many innovations are made daily using Makwa.Relevant Events
In the recent history of the world, the most notable event has been the arrival of magic, on a very wide scale. Powerful creatures such as Ikemo have started materialising on a regular basis, causing havoc around the lands. Adventuring has become a common profession, as this newfound access to magic has kickstarted a sort of cultural and technological revolution.The mysterious and recent disappearance of Laykan has caused some havoc amongst the Saohri Temple and the Danatelians at large- coupled with a growing number of missing stars, some groups have started to claim the end of the world to be near.
New discoveries in the realm of science and magic have lead to new dangers being uncovered- the rise of powerful and dangerous Mages, and the people of Arda Almyed have learned to distrust those who seek power without understanding it.
Running a TTRPG
Arda Almayed lends itself well to a variety of TTRPGs. Whilst it was originally built for D&D 5th edition, it has since delved into becoming its own setting, which dungeon masters could easily adapt to work with various fantasy oriented TTRPGs. Throughout the wiki (often in authors notes), you will be able to find references concerning equivalences to D&D 5th edition, such as what ethnicity might correspond to what D&D race, and so on.We make the recommendation of completely seperating the technical terms of an RPG (such as classes, spell levels, etc) from the world of Arda Almayed. For instance, not all priests are clerics (they could be warlocks, fighters, druids, so on), and not all clerics are priests. There is no such thing as "an order of paladins", only orders in which someone could play a paladin.
As a mater of fact, I take specific care to avoid using "RPG lingo" in my worldbuilding. Words like "cleric" or "rogue" correspond to the realm of players, not to the world of Arda Almayed. An active effort of interpretation is asked of players to translate D&D mechanics into flavour and lore which fit the world.
Angantyr
The magic of the unknown is amazing... I love how it makes Interarcanum both very similar and distinctly different from ours. Also, neat structure of the article. It will help me make my when time comes. :D
TC
Thank you so much for the kind words!! I'm glad it had the desired effect :'0
TC
Oh and please send me a link to yours as soon as its done!! I have your WE articles opened for me to read too, and they look very promising :D!!!