Water Elemental Species in The Realm of Beardsgaard | World Anvil

Water Elemental

Water elementals come from Niflheim, and in many forms, actual water elementals, ice elementals, mist spirits and more.   Mortals cannot physically interact with most pure elementals without injury or danger, but immortals like Gods and Vanir can, as well as those of sturdier stuff like elves and giants. Most elementals don't venture outside their own "climate controlled" realm, as it were, but their offspring with other races do.

Basic Information

Anatomy

Water Elemental forms run the gamut, from beings made of ice, water, mist, as well as water-friendly creatures like sea serpents, mermaids, fog monsters and more.

Growth Rate & Stages

Elemental children may not be born full size, but in all the important ways, they are fully formed right away. They grow at different rates, some expanding to their full size when they consume enough of whatever fuels them, some grow larger gradually with a full size at the end, and some will continue to grow all their lives. Of the more humanoid Water Elementals, most reach maturity at around 100 years of age, and become elders of their species at 1000.

Ecology and Habitats

Pure elementals are rather constrained by their environments, which could be said of all species (a Human can't simply walk into Niflheim), but the habitats of elementals need be specific. Most of it is beyond freezing, some of it isn't solid, every state of water winding around and layering over each other.   Many Water Elementals are unconstrained by gravity, living in layers of fog of varying density, or on the floating islands. Solid, fully corporeal Water Elementals live in the stone mountains, amongst the ice spires, or on the mossy, waterfall laced sea cliffs.

Dietary Needs and Habits

Prime Elementals have no need for the nourishment of most mortal and immortal beings.

Biological Cycle

Age can affect elementals very differently, some swelling to their greatest strength in their older years, some ebbing into weaker states.

Additional Information

Social Structure

Water Elementals mix with each other more than one might expect, although they live lives that move paralell to each other more than bounce off each other.

Geographic Origin and Distribution

Prime Water Elementals stick to their own lands, as they would have a hard if not impossible time surviving anywhere else. The highest population is in the eastern cliffs, with a scattered settlements along the rim of the kingdom.

Perception and Sensory Capabilities

The senses of Elementals are as varied as their forms, some not requiring sight, or hearing, at all.

Civilization and Culture

Naming Traditions

Elementals have no strict naming traditions, sometimes going by a single name, either given in childhood or chosen themselves later, sometimes by a first and surname, sometimes a first name with a last name as a title. Their first names are rarely related to their parents, but more often than not, full siblings will share a naming tradition.

Beauty Ideals

With the vast variety of forms elementals take, beauty ideals are very individualized.

Relationship Ideals

Elementals as a whole don't place much value on relationships. Some of water do, but rarely as pairs, many flow together for a time before forking off their own way. Life is too long for extended partnerships.

Average Technological Level

In the elemental lands, there is no technology, only pure elemental forces and magic.

Major Language Groups and Dialects

Water Elementals of the more humanoid variety generally speak Common Gaardic, with Old Gaardic and Promordial the most commonly spoken tongue in the kingdom. In the population more closely tied to the Gods of Asgard, Celestial is often spoken.

Historical Figures

The first of the Water Elementals was Heleg Icespear, who still lives today, watching over the waters of her lands from the Tower of Helegil on the coast. She is not the ruler of the land, but is considered a wise elder to all, if not particularly liked by all.

Interspecies Relations and Assumptions

Pure Water Elementals don't go far outside their own kingdom, if at all, so their only regular relations are with the Gods, Light Elves, and the odd Vanir.     The Gods consider Niflheim a refined getaway, or a source of fire magic, but as long as they are respectful, the Water Elementals tolerate them, even if they consider them silly and flippant and small.    They are aware of and respect Fire Elementals as their equals, but they are nigh mythical to each other, as a pure Water Elemental has never met a pure Fire Elemental.    They are almost completely unaware of Mortals, as well as the Night Elves, but Day Elves being their next door neighbors, and with the Day Elf affinity for water, they get along quite well.

Water Elemental Stats

Character Building: Dungeons & Dragons 5E
Generic article | Nov 15, 2023

How to build your D&D 5E character in the Realm of Beardsgaard

Type: Immortal • Elemental
Ability Score Increase: Plus 2, Plus 1
Size: Medium
Speed: 30 ft
Species Element Affinities: Water & Ice
School of Magic Affinities: Evocation
Prime Traits
Water Form: You can turn into water at will and pass through any space at least 1 square inch, but you will not be able to wear any clothing or armor, equip or carry any weapons or inventory, as it will fall to the ground.
  Shape Water: You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage. You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour. You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour. You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour. If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Legacy Trait
Waterborn: You are of water and ice, and neither can harm you. You are immune to Cold (or Water) damage, but vulnerable to Fire damage. You can breathe air as well as water.

Origin/Ancestry
Elemental
Lifespan
Immortal
Average Height
There is no average elemental size
Geographic Distribution

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