Mal Dor-Nae Character in The Dragons of Kementari | World Anvil
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Mal Dor-Nae

Sir Mal Dor-Nae

Mal Dor-Nae is currently studying with Nimé in Pokidum, researching the changes that occured after The Pokidum Incident.

Physical Description

Special abilities

+2 save vs. Poison
+4 AC vs. Giants
+4 AC vs. Overrun
+2 Appraisal Check for Stone
+2 Search Check for stonework
Approximate depth underground.
+2 Craft checks for metal or stonework
Darkvision 60'
Speak with Familiar

Mental characteristics

Personal history

Growing up, Mal’s lullabys were the sound of hammer blows on iron, and his world was lit by the glow of heated metal. He trained as an Blacksmith, like everyone in his family.

However, while the other little Dwarves asked uncle Bor to tell them the tale of Durin Orcsbane or Jak Jotunfeller, Mal begged to hear of High Magister Vul the Avenger, Kem the Earthspeaker, and Tho the Wondersmith. Magic seemed to call to him.

Minor magical talent was said to have run in his family, though none had studied it beyond a few things like the Mending cantrip. A great-great grandfather had copied the Elven wizard Mildthron’s Primer On Magic into Dwarvish, and Mal devoured the book. He was delighted to find he could sense The Weave and had the potential to be a true Wizard. He studied every scrap of magic that he could find. He was disheartened to discover though, that none of it was Dwarven. It was all translated from Human, Elvish, or even Noldoran. Even the Halflings seemed to have a larger magical tradition.

It seemed like the whole of the Dwarven Wizarding community perished with High Magister Vul during his final spell. The masterworks that were being produced seemed to be somehow less than they were, now that Mal understood they were mere imitations of the enchanted wonders produced in the ancient The Hall of Magic.

Clan Ironstone's histories began with the landing at Tolpereth. Mal used his extensive family to look into the histories of some of the other clans and found the same situation In the others, there were stories of the items and spells, and stories of the people who made and cast them, but no actual details of the casting or forging were recorded in any of the great clan records.

Mal resolved to rediscover or even reinvent these techniques, so that his people can once again have their heritage and the pieces produced by his Clan will no longer be the shadows of things of yore.

Realizing he has exhausted all the resources available to him for magic in the Dwarven settlements, Mal has set forth towards human lands to connect with their magical community in search of better spell books and like minded beings with which to better his magic.

He was awarded membership in the Order of the Knight Companions in 1251 for services rendered to the High King of Tolpereth.

Accomplishments & Achievements

Personality Characteristics

Motivation

To discover the ancient secrets of Dwarven Forge Magic

Social

Contacts & Relations

Correspondent with Nimé.
Familiar:Carc

Carc, Mal Dor-Nae's Familar

Raven (AC:19 (+2 Dex, +2 Size, +5 Natural) HP:17 AT:+3 Claws (+2 Dex) d20+5 DMG:d2 d2 Speed:10'(ground), 40'(fly) Save:F+2, R+2, W+5 Init:+2(Dex) Size:T AL:N HD:5d8 CR:1/6)
Abilities: Str:1 Dex:15 Con:10 Int:10 Wis:14 Cha:6
Skills: Listen +6, Spot +6, Concentration +4
Feats: Weapon Finesse (claws)
Special Abilities: Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, Speak with Master
Master gets +3 to Appraise checks.
Master gains Alertness feat.
Speaks Romen
Speak with Birds
 
Carc has a gold leg band with a 50 gp Onyx gem.

Dwarven Riding Goat: Shaggy

Shaggy, Mal Dor-Nae's Riding Goat

Dwarven Riding Goat (AC: 13(+1 Dex, +2 Natural) HP:11 AT: 2 Hooves (+2 Melee) DMG:d3+1 Melee Speed:40' Save:F +4, R +4, W 0 Init:+1(Dex) Size:M AL:N HD:2d8+2 CR:1/4 Str:13 Dex:13 Con:12 Int:2 Wis:11 Cha:4)
Skills: Listen +5, Spot +5
Tricks: come, heel, stay
Cannot fight while carrying a rider.
Light Load: up to 75 lbs., Medium Load: up to 150 lbs., Heavy Load: up to 225 lbs., drag up to 1125 lbs.

Family Ties

Clan Ironstone, Sept Ironstone (usually kept as the Dwarvish Dor-nae as Ironstone of Ironstone sounds redundant in Romen
Father Tyln Dor-Nae
Mother Thymu Dor-Nae, formerly Axshaper
Brothers: Moyld, Yryn, and Myene
Myene the eldest brother is married to Myrn formerly of Clan Cliffcarver. Together they have Mal’s baby nephew Bem and toddler niece Mydra.
Mal’s great uncle Kor Dornae is current Jarl of the Clan.
Being the oldest and wealthiest Sept of one of the oldest and wealthiest Clans in Tolpereth, almost all of Mal’s uncles and great uncles married (unusual for Dwarves). They also all had typically large families. As a result, Mal gave up even trying to remember the names of all his cousins. There are just too many to keep up with. Grog Greathammer of Clan Battlehammer is one of Mal’s many, many cousins- proof that there is one in every family.

Relationships

Grog Greathammer

Cousin (Important)

Towards Mal Dor-Nae

0
0

Honest


Mal Dor-Nae

Cousin (Important)

Towards Grog Greathammer

0
0

Honest


History

Grog's mother Drusilla is a Dor-Nae and Mal Dor-Nae's aunt.

Kor Dornae

Jarl (Trivial)

Towards Mal Dor-Nae

0
4

Honest


Mal Dor-Nae

subject (Important)

Towards Kor Dornae

2
2

Honest


Alignment
Lawful Good
Species
Ethnicity
Honorary & Occupational Titles
Knight Bachelor of the Order of the Knight Companions. Considered to be a "Vulmer" (Friend of Vul) by Dwarven clerics of St. Kemen, The Earth Mother.
Year of Birth
1182 70 Years old
Birthplace
Spouses
Siblings
Children
Gender
Male
Eyes
Brown
Hair
Black
Skin Tone/Pigmentation
Brown
Height
4' 4"
Weight
179 lbs.
Aligned Organization
Known Languages
Dwarvish
Romen
Fordanish Dunedoran
Draconic
Kalish
Elvish
Terran
Ignan
Auran

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Articles under Mal Dor-Nae


Character Portrait image: Gundrok Firescale, Dwarf Dragon Disciple by

Mal Dor-Nae

Basic Info

Character Name
Mal Dor-Nae
Race
Class
Wizard
Level
9
Experience
38446
Malus Exp
Gender
Male
Age
68
Height
4' 4
Weight
179 lbs.
Skin
Brown
Eyes
Brown
Hair
Black
Hand
Right
Alignment
Lawful Good
Fav. Class
Background

Attributes

Strength
11 +0
Dexterity
17 +3
Constitution
16 +3
Intelligence
19 +4
Wisdom
13 +1
Charisma
10 +0
Movement Speed
Walking
20
Loaded
20
Running
60
Travel
16 miles
Forced March
4 miles

Armor Class
Total
14
Flat-footed
11
Contact
14
Arcane spell fail
0

Attack Bonus
Base
4
CC
Ranged
3

Saving Throws
Fortitude
6
Reflex
6
Willpower
7

Skills

Skill
Rank
Total

Appraise
3
+7
Balance
+3
Bluff
+0
Climb
+0
Concentration
12
+15
Decipher Script
3
+7
Diplomacy
+0
Disable Device
+4
Disguise
+0
Escape Artiste
+3
Forgery
2
+6
Skill
Rank
Total

Gather Info
+0
Handle Animal
+0
Heal
+1
Hide
+3
Intimidate
+4
Jump
+0
Listen
+1
Move Silently
+3
Open Lock
+3
Profession
7
+8
Ride
+3
Skill
Rank
Total

Search
+4
Sens Motive
+1
Sleight of Hand
+3
Spellcraft
12
+16
Spot
1
+2
Survival
+1
Swim
+0
Tumble
+3
Use Magic Device
+0
Use Rope
+3
Craft
Blacksmithing14
Knowledge
Arcana12
History7
Dungeoneering4
Perform

Personal Info

Equipment

Quarterstaff +1, Dagger +1, Masterwork Light Crossbow, 20 Quarrels, Spell Component Pouch, Belt Pouch, Ink Vial, Flint and Steel, Small Steel Mirror, Pen, Whetstone, Sewing Needle, Thread, Scrollcase, 5 sheets parchment, Mal's Crafting Hammer, Potion of Eagle's Splendor, Greater Luckstone, Ring of Protection +1


Backpack, Masterwork, Artisan Tools, Spellbook, Waterskin, Bedroll, Winter Blanket, 2 changes of clothes, 7 days rations, Tent


Riding Goat, Riding saddle, Bit and Bridle, Saddlebags


Arcane Spell Scroll:  Magic Missile (Caster 1), Read Magic (Caster 1)
Copper
Silver
Gold
Platinium

Proficiencies and Languages

Scribe Scroll, Craft Wondrous Item, Craft Magic Arms and Armor, Craft Rod, Two Weapon Fighting, Craft Construct
Dwarvish

Romen

Fordanish Dunedoran

Draconic

Kalish

Elvish

Terran

Ignan

Auran

Features & Traits

+2 save vs. Poison
+4 AC vs. Giants
+4 AC vs. Overrun
+2 Appraisal Check for Stone
+2 Search Check for stonework
Approximate depth underground.
+2 Craft checks for metal or stonework
Darkvision 60'
Speak with Familiar

Combat

Attacks

NameAttackDamageCriticalRangeTypeNotes
Quarterstaff +1(+1 Magic)d6+1/d6+1x2-BludgeoningDouble Weapon (-2 AT for both attacks)
Dagger +1Melee: +1 (Magic), Ranged: +4 (+1 Magic), +3 Dex)d4+1(Magic)19-20/x210'Piercing/Slashing
Masterwork Light Crossbow+4 (+1 Mstrwrk, +3 Dex)d819-20/x280'Piercing1 round to switch to Staff

Quarterstaff +1: 1d20+1 Damage: 1d6+1 Double Weapon (-2 AT for both attacks)
Dagger +1 Attack: Melee 1d20+1 , Ranged 1d20+4 Damage: 1d4+1
Masterwork Light Crossbow: Attack: 1d20+4 Damage: 1d8

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