Spirits are minions of the Nine
created from their own essence to be eyes, mouths, hands and sometimes fists in the mortal plane.
All the Nine
use spirits but they don't all use spirits the same way. It is widely believed by theologians that while the Nine
are truly mighty, their power is not infinite. It presumably takes a tiny portion of a deity's power to empower mortal spell casters or create spirit minions. It is noted that deities that have relatively large number of mortal spell casters usually have relatively few active spirits and deities that have relatively few mortal spell casters tend to have many of active spirits.
, and Mera
all have comparatively large priesthoods and comparatively few active spirit minions. Of these four, Mera
has the most but she seems to have sacrificed quality to gain quantity commanding very few spirits of great power.
have relatively small priesthoods and relatively numerous active spirit minions.
Like with many things, Korus
lies between the extremes of his siblings with a modest number of spellcasters and a modest number of spirits.
Nearly all spirits are repelled by a line or a circle of salt
. Weaker spirits cannot cross a line of salt
at all. Stronger spirits can do so but it causes great pain and weakens them. This is because salt
is the essence of Turoch's
blood made and Turoch
hates the Nine
, so it makes sense that his blood would harm the Nine's
Nearly all spirits are vulnerable to cold iron, otherwise known as wrought iron. Now technically the vast majority of the iron in the medieval world is/was wrought iron. For the purpose of Scarterran metaphysics, cast iron and hardened iron (proto-steel) is not considered cold iron. A spirit’s weakness to cold iron is not extreme. Cold iron weapons do bonus damage but it is far from a guarantee of instant victory.
Spirits are not permanently harmed by simply touching cold iron, but they find the process painful.
It is unknown why spirits are vulnerable to cold iron exactly. The most popular story is that the iron ore found in the ground throughout Scarterra
is actually Turoch's
Some spirits have unique weaknesses not common to spirits in general. Generally speaking more powerful spirits are more likely to have such weaknesses than weaker spirits. These weaknesses tend to be highly unusual.
A spirit might be unable to harm a mortal wearing his clothes inside out, a spirit may be harmed by the crowing of a rooster, a spirit might be harmed by hearing its name backwards. The sky is the limit.