Welcome to Quentriandal
Masqued workers till the fields as knights emerge from the castle, the way they do every year. Their armors gleam in the sun and banners flutter in the wind as they re-enact legends of old, over and over again. The story is always the same and theirs will be a glorious last stand. But this time, something is.. Different. A figure emerges from the road, a woman who wears no masque, bound by no tale. The knights halt, unsure of their path for the first time in decades- centuries? - before she speaks: this time, the tale will end differently.Quentriandal is a fantasy world that explores themes of narrative, story and archetypes. Set inside of the dream-world conjured by the distant creator-god, Quentriandal is a world were tale and narrative are laws of nature. It is a world of myth and legend, of heroes and villains, of stories formed and told. While the world may be a dream, the stories of those who Awaken inside it are real.
Chandra spoke with the king. Unlike him, with his gilded masque that marked him as still in slumber, she had a choice. Every year, this war saw the land set ablaze and every year, tales of misery and starvation played to their tragic conclusion. Not this year.
The Dreaming-WorldQuentriandal function on assumption and story as much as fact; crops grow when planted and tended, the sun moves across the sky and fires burn because that is what these things are supposed to do. There is consistency to the way the world works: never will fire suddenly give frostbite, for instance. This consensus on the way the things are is enforced by the people who live in the world. At the same time, this is what makes it possible for magic to work and wonder to manifest in the world, while societies remain largely unchanged. Beasts both terrible and wonderful roam the world, hunting each other or mankind. The land tell stories of its own, of hardship and beauty, of pollution and recovery. In a way, the world is a living thing with each breath and heartbeat reverberating through the tales told. Sometimes, the story does change (and often, the Awakened are to blame) and the world changes with it. Nations still war, spouses still argue and plagues still claim the life of young and old.
Awaken and AriseWhile they wear the masque, people in Quentriandal have no way of changing their world or themselves. They are bound by their role and archetype, doomed to play their part until it concludes - or they are forgotten. The Awakened shatter their mask, by design or circumstance, and break these chains.
Are they real people? "Drones" who still wear their masques still feel pain, still bleed when struck and cry when caught in despair. The masques can be damnably expressive and it is only the most heartless of the Awakened that see them as anything but individuals. Most see them as people. Some, as potential; of souls waiting and wanting to be free of their masques, too.While no longer subject to the whim of the dream they live in, no longer at risk of disappearing as an errant thought, they are still bound by the consensus reality. They grow hungry and require food, thirsty and even sick when infected by a story of disease, and gravity still grounds them. The Awakened, however, can stretch these rules with Magic.
Adventure AwaitsIn the end, it is the interaction between the Awakened and the world that causes the most disruption to the way things are. Intent and the will to see things made different are powers more potent than any sword of spell. Battles are fought, wagers won and lost.
The other side lined up as they always had. The outnumbered knights would thunder across the battlefield that separated them and crash into the wall of shields, before being surrounded and cut apart. Its protectors slain, the quaint villages beyond the battle would burn and its citizens slain or chained, like it had always been. But this time proved different. Never before had an arrow ever seen protruding from the eye of the enemy king and the army of masqued soldiers all stared in mute horror as he crumbled from his saddle. Chandra notched another arrow and changed the course of history, one singing shot from her bow at a time.
The masque-wearing inhabitants of Quentriandal, each bound by the dream to their role and task.. Unless they break free.
The Awakened are those who shed their masques and become free. Beyond the power of any coin, blade or magic spell, they possess the power to change the world.
Narratives are metaphysical traits attached to things, people, places or events that define and reinforce their place in the Dreaming-World.