Sleepers are the inhabitants of the Dreaming-World who are still bound by the dream. They wear elaborate Masques, fully formed from birth, that tell of their tale and role. From simple to complex, the personalities of a Sleeper can be have all the depth of an Awakened, ranging from fully formed to archetypical. But the blade wielded by a Sleeper can still cut deep and deadly.
What Are They?Sleepers are people and creatures who are still in thrall of the dream. They are figments of imagination conjured by the Dreamer and subject to all the whims of the Dreaming-World. But sleepers are still people in all the ways that matter to all but the most cold-hearted Awakened. Sleepers bleed when cut, cry when tragedy strikes and age as the years wear on - though some of these factors are subject to the narratives they possess and embody. What Sleepers never have is true independence. They cannot change themselves or their world. They play their part in their stories and tales, with no chance to seek anything different.
A Change Of Heart On occasion, the whim of the Dreamer will change the story of a Sleeper. Other times, as the Sleeper grows old their role might change from better match their age. Whether slow or sudden, the Sleepers are bound to oblige.Animals are also sleepers. Most have very archetypal behaviors and masques, while more fantastical and notable monsters are afforded the luxury of depth and detail by the Dreamer.
Path of the SleeperSleepers tend to begin as archetypes: the burly blacksmith, the impetus young knight, the mad king and so on. As they age and as their stories interact with others, their personalities develop and broaden even if they can sometimes remain fairly shallow. Most sleepers do not learn new skills or improve the ones they have, at least not out of their own accord or ambition. But being a Sleeper does not mean that they are meek or helpless. The master swordsman or vicious thug are just as likely archetypes for an Awakened to cross as it is the farmer or the friendly drunk. While Sleepers are incapable of True Magic, they are sometimes capable of abilities that express facets of it, depending on their story.
A Sleepers WorldA majority of Quentriandal's inhabitants are Sleepers. They go through their lives, transitioning from one story into the next or repeating the ones they have on an endless loop. They are everyone and everywhere, from peasant tilling the field to kings from their thrones. Rank, wealth and privilege do not matter when it comes to being a Sleeper or not. The most common source of disruption for a Sleeper are the Awakened. Simply by being, the Awakened have the power to warp and end stories, beginning entirely new tales from nothing. This can make things both better or worse for the Sleeper. An Awakened is the only one who can change a story of drought and starvation, but they're also the only one who's carelessness might lead a rampaging beast into the village.
For the most part, Sleepers make no distinction between Awakened and other Sleepers. To them, there is no difference and no masques. The Awakened are treated according to their story and actions.