Tangearin Geographic Location in Orlos | World Anvil
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Tangearin (Tan - gear - rin)

Through storms and gales they did sail,
braving wind, and rain, and heavy hail,
not questioning once their previous choice,
proclaiming their freedom with raised voice,
for they had escaped the giant's jail.

Part of the Storm-sea Crossing Saga
Anonymous
 

Tangearin is the second largest continent on Orlos. It is composed of a variety of climates and regions, from mountains reaching high into the clouds to the deserts that drape its northwestern extent. This has influenced the development of many different species, some native to the continent and many colonists escaping from The Alliges Dominion and travelling from other continents on Orlos.

Tangearin
A map of the continent of Tangearin.


Major geographic locations


Storm Dam Mountains: These mountains cut through the center of Tangearin, creating a nearly impassible barrier between the eastern and western halves of the continent. There are only a handful of manageable passes through the center of the mountains, with all of them crawling with orcs, dwarves, and other folk. The center of the mountain chain rises drastically in altitude and is nearly continual draped in clouds and there is a continual blanket of snow covering the central peaks.

The mountains get the name due to their appearance on their western side where the mountains can be seen to almost hold back the clouds, preventing them from crossing. It has been said that there is more than just the mountain presence that prevents the clouds from travelling the continent.
by Simon Fitall


Sandbacked Mountains: These mountains are situated to the north of Tangearin, bordering the Northern Sandswept Wastes and the Storm Sea. This position has created unique conditions where the mountains are frequently subjected to torrential storms in the rainy season that can cause massive floods while, in the dry season, the mountains receive little, if any, water. This has resulted in the foliage and wildlife of the region adapting to both climates with trees that grow to immense proportions that flower during the rainy season but are capable of storing water for the dry period.

The Sandbacked Mountains are home to many goblinoid tribes and gnolls make their homes in the lower foothills. Several of the forests are connected to beings of immense age dating back even to the chaos itself.
by Andrew Gloor


 
Roc Mountains: The Roc mountains, as their name suggests, are the home of the legendary rocs. The upper cliffs provide roosts safe from most predators. The presence of these giant hunters scares off most larger game from these mountains, with smaller or more agile creatures multiplying. The mountains are also known as the Troll-home as the many caves provide residence for large population of trolls.

The mountains are mostly forested, covered in dense jungles and thickets that provide shelter for its residents from the airborne hunters. However, many of the higher peaks are ice capped.
by Pourya Sharifi


The Sandswept Wastes: The Sandswept wastes, giant sand deserts, represent a large part of western Tangearin. They are composed of the Northern Sandswept Wastes covering the northwestern continent and the Southern Sandswept Wastes which extend south of the Storm Dam Mountains. The extreme conditions restricts most habitation to the few rivers that cross the expanse (such as the Darnal River).

The primary races residing in the deserts are the Sandpack and the Teronians. They have adapted to the harsh conditions and even have developed means to evade the Chaos Storms that rip most other beings to shreds.
by Wolfgang Hasselmann


 
The Amiro Sea: This sea forms the center of the Amiro Empire, connecting many of its central provinces. As such, the surface of this sea is well controlled by the empire and many fleets traverse its waters.

The sea itself is rather shallow and is host to numerous coral reefs and sea species. Only towards its southern mouth does the water deepen into murky depths which have been said to be the home of the great kraken. Few from the sunlit lands venture into such depths to confirm the tale and none have returned.
by Antigoni Karakoulli


The Mire-Wood This forest, situated south of the Roc Mountains, is a labyrinth of thickets and swamp mires. The rivers of this region all lead down to The Mire, a giant swampy pool. The environment can be hostile to those unfamiliar with the quicksand and insectoid threats.

The region is primarily occupied by reptilian races whose clans long ago adapted to the marshy conditions either by braving the waters or remaining in the tree canopy. Trolls have also ventures south from the mountains and several of their tribes control vast regions of the swamp.
by Håkon Grimstad


The Palm This region is located in the palm of the mountains (thus the name), situated between the Roc Mountains and the Grey Boulder Mountains in central Tangearin. This position isolates this region and has, for the most part, prevented colonization from other regions of Tangearin from reaching here. More importantly though, it keeps the creatures native to this valley from getting out for, if the dinosaurs inhabiting this area reached the flatlands west of the Storm Dam Mountains the entire continent's food chain could change.

The Palm Forest is among the most dangerous regions of this valley. It is primarily inhabited by snakes, mostly poisonous, that can grow to immense lengths. Although other dinosaurs can be found in this forest, they tend to be extremely camouflaged to survive the harsh environment. There are also rumors of sentient snake tribes deep within the forest, some ancient cross between humanoids and reptile, though whether this is ancient myth or reality has not been proven.
by Anahi Martinez


The Grey Boulder Mountains The grey boulder mountains are an ancient mountain range on the eastern side of Tangearin. Their heights almost looked like a vast line of broken rubble rather than mountains with huge globular chunks stacked on top of each other. The source of the destruction through this region is unknown but it leaves plenty of high cliffs, wide overhangs, and protective caves for life to thrive.

The mountains are home to many creatures but, sheltered from the larger reptilians below, they have mostly become inhabited by clans of trolls. These trolls defend the mountain vigorously and are possibly the only reason for why the dinosaurs in the Palm have not encroached eastwards.
by Johannes Andersson


The Solgord Jungles These jungles contain some of the tallest trees in Tangearin, some reaching over 500ft into the air with girths of over 50ft. This results in most of the lifeforms in this region being able to either climb or fly to maintain their dominance in the food chain.

The forest is inhabited by a variety of species but elves, refugees from Alliges, are the largest intelligent species population. They reside more in the trees than on the ground, with only a handful of individuals even seeing the ground in their longer lifespans.


The Frostlands The Frostlands encompass the massive region to the south of the Storm Dam mountains. Covered initially in tiaga forests, then barren tundra, before giving way to the vast ice expanse, only the toughest species can survive here. Winter never fully gives up its grasp on this land.

There are many tribes of races that cling to patches of civilization in this region. Composed of gnomes, trolls, goblinoids, and other sentient beings these tribes are both allied and at war with each other simultaneously, using the spirit totems of their individual tribes to draw power into their conflicts.
by Raimo Lantelankallio


 

Colonization


Tangearin has a host of different sentient races, some of which are native to the continent while others were colonizers from other continents or refugees from the The Alliges Dominion. The Tangearin map has a layer to represent where concentrations of each of the major intelligent races can be found.

Native Races


The native races of Tangearin developed during the reign of chaos and its aftermath. Formed from the chaotic magic itself, the races were twisted and turned in their attempts at survival, hardening and specializing them for the specific region through which they carved out their existence.

The chaotic magic seems to have had differences in the effects it produced across the continent, with different regions gaining different types of mutations.
The northern Storm Dam Mountains: creatures with hard carapaces of chitin. Insectoids of tremendous proportions can be found in this area. The Teronians, an almost ant-like race, form the dominant intelligent life form in this region.
The southern Storm Dam Mountains: creatures were warped into producing thicker skins, more muscle and mass and tougher hides. Dwarves, trolls, ogres, and similar creatures can be found through this region.
The western plains: the creatures in this area seem to have been warped into the very forests and plains they inhabited, blending the two together. Centaurs, satyrs, and other nature spirits inhabit these lands.
The Mire-Wood: the swamp-like conditions here and the tepid waters encouraged the development of lizard-like humanoids, Lizardfolk. Intelligent and able to traverse the land as easily the water, these humanoids prospered in the mires.
The Palm: This area seemed to have the strongest concentration of mutations, with massive lizards, reptiles, and other creatures being produced. These creatures grew to massive proportions and ferocity. In the jungles of The Palm, intelligent reptilians, the Sargoth, were able to carved out tribes.
Other races: The origins of orcs and goblinoids is unknown and, possibly occurred in multiple different regions. They seem to be highly adapted to the environment that they reside in and can be found across the entire continent though they are rarely welcome guests. Draconic races are also present across the continent. During the Eruption of Zargolith the larger of the dragons flew and took refuge on Tangearin, particularly within the Storm Dam Mountains.

Colonizing Races


by Arimel

Tangearin had many separate colonizers, some of which have had a larger impact on the landscape than others.
403 - A band of refugees directly from the The Alliges Dominion arrive on Tangearin's northern coast. After repeated settlement tragedies and conflicts they split into two groups. One developed into the Stonebrook Dynasty in the west while the other went east and colonized the Sogord Jungles.
500 - A small expedition of gnomes set out from Novalter across the ice sheets and started the settlement of Crymist. It retains faint contacts to its older continent in years where the ice sheets expand to their greatest lengths.
945 - The Moonwood Elves migrate past Conlisle and come to Tangearin, settling in the forests near the Mire-Wood.
1137 - Human settlers from Conlisle, fleeing the desolation that is affecting their continent, arrive on Tangearin. Over the ensuing centuries they form a number of city states.
1202 - The Amiro Elves are exiled from the Moonwood Kingdom, setting out into the Amiro Sea where they formed the Amiro Empire. This group would grow to be the largest empire on Tangearin by 2300 AC.
1422AC - Gnome settlers from Madaitas arrived and set up the Tvintiir State.

There has since been some contact between the continents of Tangearin, Novalter, and Conlisle but only in the far west has any significant amount of trade or transportation between them been established.    

Tangearin - A Future

Tangearin is a continent quickly approaching a crisis. Numerous groups on the continent are seeking to advance their own missions, whether it be expanding their territory, reviving ancient powers, or the exploration of knowledge. It remains to be seen whether the continent will survive these interests.

Maps


Articles under Tangearin



Cover image: by Juli Kosolapova
  • 403 AC

    Festival of the Gods
    403 AC

    Festival of the Gods

    Second Migration for the Giant Kingdom
    Population Migration / Travel

    This was the second wave of departures, occurring in 403 AC. A civil war between several of the giant nations created enough chaos for a group of humans and half-elves to break free. Together they managed to construct hastily built boats and escape east to Tangearin and Madaitas.

  • 700 AC

    709 AC


    Initial Expansion of the Amiro Empire
    Military action

    The first conquest of the Amiro Empire, invading its neighboring state of ______.

    Additional timelines
  • 731 AC

    1 Festival of the Gods

    Declaration of the Amiro Empire
    Founding

    The Amiro Empire was officially declared on this day, uniting all of the land captured in the surrounding region under the name of the Amiro Empire.

    Additional timelines
  • 848 AC

    853 AC


    Eruption of Zargolith
    Geological / environmental event

    Zargolith as it is known in the Draconic tongue, is and was a super volcano located on the continent of Highdranus. In 848 it erupted, spewing thousands of kilograms of ash into the skies and lava onto the continent. The dragon born that could flee did so, leaving their continent for new lands oversea. Those that could not either had to adapt or die.   The ash spread by the volcano darken the skies in most other continents on Orlos and had drastic effects on many empires.

    More reading
    Eruption of Zargolith
  • 848 AC

    849 AC


    Flight of the Dragons
    Population Migration / Travel

    The draconic population of Highdranus fled the eruption of Zargolith, wreaking destruction on the nations and societies that tried to oppose them.

  • 1433 AC

    Calinamoln
    1439 AC

    Amalramoln

    First Amiro Civil War
    Revolution

    A revolt by the warlords of the Amiro empire brutally put down.

    Additional timelines
  • 1647 AC

    31 Festival of the Gods
    1647 AC

    2 Andormoln

    Battle of Orlo's Hand
    Military action

    The lich Arcalturn of the Cult of the Black Bone, using prisoners taken from the nearby goblin, human, and dwarven civilizations was attempting to create an undead army fueled by Orlo's Hand. The townsfolk rebelled and managed to drive him off and destroy his minions.

    Location
    Orlo's Hand
    More reading
    Darnal Valley Region

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