Tangearin (Tan - gear - rin)
Through storms and gales they did sail,braving wind, and rain, and heavy hail,not questioning once their previous choice,proclaiming their freedom with raised voice,for they had escaped the giant's jail.
Part of the Storm-sea Crossing Saga
Major geographic locations
The mountains get the name due to their appearance on their western side where the mountains can be seen to almost hold back the clouds, preventing them from crossing. It has been said that there is more than just the mountain presence that prevents the clouds from travelling the continent.
The Sandbacked Mountains are home to many goblinoid tribes and gnolls make their homes in the lower foothills. Several of the forests are connected to beings of immense age dating back even to the chaos itself.
The mountains are mostly forested, covered in dense jungles and thickets that provide shelter for its residents from the airborne hunters. However, many of the higher peaks are ice capped.
The primary races residing in the deserts are the Sandpack and the Teronians. They have adapted to the harsh conditions and even have developed means to evade the Chaos Storms that rip most other beings to shreds.
The sea itself is rather shallow and is host to numerous coral reefs and sea species. Only towards its southern mouth does the water deepen into murky depths which have been said to be the home of the great kraken. Few from the sunlit lands venture into such depths to confirm the tale and none have returned.
The region is primarily occupied by reptilian races whose clans long ago adapted to the marshy conditions either by braving the waters or remaining in the tree canopy. Trolls have also ventures south from the mountains and several of their tribes control vast regions of the swamp.
The Palm Forest is among the most dangerous regions of this valley. It is primarily inhabited by snakes, mostly poisonous, that can grow to immense lengths. Although other dinosaurs can be found in this forest, they tend to be extremely camouflaged to survive the harsh environment. There are also rumors of sentient snake tribes deep within the forest, some ancient cross between humanoids and reptile, though whether this is ancient myth or reality has not been proven.
The mountains are home to many creatures but, sheltered from the larger reptilians below, they have mostly become inhabited by clans of trolls. These trolls defend the mountain vigorously and are possibly the only reason for why the dinosaurs in the Palm have not encroached eastwards.
The forest is inhabited by a variety of species but elves, refugees from Alliges, are the largest intelligent species population. They reside more in the trees than on the ground, with only a handful of individuals even seeing the ground in their longer lifespans.
There are many tribes of races that cling to patches of civilization in this region. Composed of gnomes, trolls, goblinoids, and other sentient beings these tribes are both allied and at war with each other simultaneously, using the spirit totems of their individual tribes to draw power into their conflicts.
Tangearin has a host of different sentient races, some of which are native to the continent while others were colonizers from other continents or refugees from the The Alliges Dominion. The Tangearin map has a layer to represent where concentrations of each of the major intelligent races can be found.
The native races of Tangearin developed during the reign of chaos and its aftermath. Formed from the chaotic magic itself, the races were twisted and turned in their attempts at survival, hardening and specializing them for the specific region through which they carved out their existence.
The chaotic magic seems to have had differences in the effects it produced across the continent, with different regions gaining different types of mutations.
The northern Storm Dam Mountains: creatures with hard carapaces of chitin. Insectoids of tremendous proportions can be found in this area. The Teronians, an almost ant-like race, form the dominant intelligent life form in this region.
The southern Storm Dam Mountains: creatures were warped into producing thicker skins, more muscle and mass and tougher hides. Dwarves, trolls, ogres, and similar creatures can be found through this region.
The western plains: the creatures in this area seem to have been warped into the very forests and plains they inhabited, blending the two together. Centaurs, satyrs, and other nature spirits inhabit these lands.
The Mire-Wood: the swamp-like conditions here and the tepid waters encouraged the development of lizard-like humanoids, Lizardfolk. Intelligent and able to traverse the land as easily the water, these humanoids prospered in the mires.
The Palm: This area seemed to have the strongest concentration of mutations, with massive lizards, reptiles, and other creatures being produced. These creatures grew to massive proportions and ferocity. In the jungles of The Palm, intelligent reptilians, the Sargoth, were able to carved out tribes.
Other races: The origins of orcs and goblinoids is unknown and, possibly occurred in multiple different regions. They seem to be highly adapted to the environment that they reside in and can be found across the entire continent though they are rarely welcome guests. Draconic races are also present across the continent. During the Eruption of Zargolith the larger of the dragons flew and took refuge on Tangearin, particularly within the Storm Dam Mountains.
Tangearin had many separate colonizers, some of which have had a larger impact on the landscape than others.
403 - A band of refugees directly from the The Alliges Dominion arrive on Tangearin's northern coast. After repeated settlement tragedies and conflicts they split into two groups. One developed into the Stonebrook Dynasty in the west while the other went east and colonized the Sogord Jungles.
500 - A small expedition of gnomes set out from Novalter across the ice sheets and started the settlement of Crymist. It retains faint contacts to its older continent in years where the ice sheets expand to their greatest lengths.
945 - The Moonwood Elves migrate past Conlisle and come to Tangearin, settling in the forests near the Mire-Wood.
1137 - Human settlers from Conlisle, fleeing the desolation that is affecting their continent, arrive on Tangearin. Over the ensuing centuries they form a number of city states.
1202 - The Amiro Elves are exiled from the Moonwood Kingdom, setting out into the Amiro Sea where they formed the Amiro Empire. This group would grow to be the largest empire on Tangearin by 2300 AC.
1422AC - Gnome settlers from Madaitas arrived and set up the Tvintiir State.
There has since been some contact between the continents of Tangearin, Novalter, and Conlisle but only in the far west has any significant amount of trade or transportation between them been established.
Tangearin - A FutureTangearin is a continent quickly approaching a crisis. Numerous groups on the continent are seeking to advance their own missions, whether it be expanding their territory, reviving ancient powers, or the exploration of knowledge. It remains to be seen whether the continent will survive these interests.
TangearinA map of the continent of Tangearin.