This one-shot adventure and open module in
Nimenra have 2-5 characters of level 1-3 roam the rolling hills of
Marlun searching of the supposed treasure that may or may not exist while at the great threat of a "dragon" and also help a village with their troubles. Players take the role of treasure hunters/seekers just arriving and hear that most treasure hunters, if not all, have decided to not try finding the treasure when a dragon is out there hunting and killing them. Those hunters who have been brave enough have left and never returned. To find the treasure it will be up to the players to find and locate the dragon, kill it and hopefully locate the treasure at the same time. This is the first part of two and will mainly surround the Stonerisers and their involvement in the larger quest.
Treasure has been found in a small village in Marlun! Many seekers go for the chance to find its riches and more. Amongst them are you, togeter or not you are travelling to Cleaveriver in hope of finding the treasure.
By the time you arrive, however, rumours of a "dragon" have scared most from leaving the safety of the camp and village for weeks. Only the village game hunters like Greymane Scarbrand venture outwards into the forest and hills and those who do not believe in the rumours. Tensions are rising, and people on both sides want the dragon gone and treasure found. The mayor Lucan Mane is at a standstill with his own village wanting to force the remaining treasure hunters away. What will the newcomers do to help the situation?
PC:s are arriving in the village of Cleaveriver that has been the centre of rumours that have dragged people to it: A great treasure is somewhere in the hills.
PC:s are not alone to go after it, however, there is already a large camp of treasure hunters here and when they arrive they meet one of its "leaders", Jorum. He tells the PC:s about the "rules" which consist of that the only fighting that is allowed is in his fighting pit, the treasure is out there and the one who finds it tells everyone about it and the village is angered with them and that the PC:s should annoy them as much as they can (Which they probably should not). He also tells the PC:s that no one is going out at the moment due to the dragon... which is probably guarding the treasure.
After this, Petren, a travelling cartographer, arrives from the village to tell of a treasure hunter that is back, covered in blood and missing an arm. The man has been carried to the doctor Neiren. While others are not to keen on it, the PC:s would probably want to go and hear from the man can say.
In town, you are met with suspicious looks from a majority but a few give the impression of friendliness. It seems the village attitude is definitively mixed towards you, once you cross the bridge, you see the brown-red home of the doctor with a sign dangling in the light breeze.
PC:s arrive at the doctor who opens his door while drying his hands from blood and tells the PC:s that the man is dead. The PC:s have an opportunity to look at the corpse or ask
Neiren about the man.
Neiren is neutral to the PC:s unlike other villagers and will answer to the best of his ability. The dead man has a large gash but the missing arm is the most obvious damage the man has received. With a
DC 12 Nature they will know that the creature is large due to the size of the gash and definitely tore the arm. Neiren will tell the PC:s about
Lucan Mane, the mayor of Cleaveriver, who want to deal with the dragon and the treasure hunters. He also talks about
Greymane Scarbrand, a local hunter, who does not believe the dragon rumours. He can be found out hunting during the day.
Moving onwards - dragon or village
Lucan Mane is at the assembly hall where he works as the mayor with his assistant and treasurer Liam. When Lucan is approached about this problem he will talk at great lengths about the trouble the village has with the treasure hunters (they have caused great roubles with brawls, damage to property and similar things) and the dragon, which he fears will drag the attention from the current war's participants since a dragon would turn the tide of said war. The PC:s are tasked, if they want some more gold, to deal with these situations.
During this conversation, the PC:s can make a DC 10 Insight on Liam, who is revealed to be nervous. When asked about it, he is denying it until talked to privately. He asks the PC:s if they can help him with missing gold from the treasury. If the PC:s want to know more, they have to do a DC 15 Persuasion for him to reveal that it started about a week after the treasure hunters came but it can only be someone from the village since the key is only in the treasurer, mayor and the five old families hands. He does have his wonder if it is the Stonerisers.
With this all set. The PC:s can start exploring the village and try to find clues, starting with the village vs camp problem (for the dragon, check part two!).
The village is quiet most of the day. The farmers work their fields, the hunters are not out in the woods or hills and help the farmers instead. Locals are split on meeting foreigners at the moment (see sidebar) and will be neutral at the best.
Greymane is located outside and is the most friendly to the PC:s (beyond Lucan). Meeting him demands PC:s to track him down outside which can be done with some directions from villagers and a
DC 15 Survival. During this the PC:s can meet 2-3
Wolf or accidentally go into Greymane's traps (
both DC 10 Perception to spot) He will be surprised to be found but help them. He believes that the Stonerisers are the source of the rumours and the PC:s should direct their attention to them.
The PC:s are welcomed with sucpition and small interest from the camp's inhabitants. From ruffians to plain hopefull treasure hunters, they are a cultural mix of
Humans and
Demons that all try to find the so called treasure. Few dare to venture outside when the dragon is about however...
In camp is the veteran mercenary Anthest, who is a friend of Petren the cartographer. He is a Lawful Neutral level 2 Fighter NPC that can be added to the party if needed (stat block in the sidebar). He will want a share of the treasure, however, when it is found preferring a 50/50 split amongst the party. If the party is already 3 or more, he might not be needed and can be skipped.
Jorum has a small fight pit set up at the southwestern end of camp. He offers the PC:s to fight in it if they want (winnings range from 1-10 silver). He (and other "leaders" of the camp) provide little help and reveals the fact that he and his gang has caused the most trouble in the village, openly boasting about wreaking the local tavern as an example. Jormu is considered in game terms a
Assassin with 40 HP, a shortsword, light armour and no Assassinate feature. He will be of no help to the PC:s, only if they were to tell him the location of the treasure would he be interested (and no dragon). There are other people in camp that will lead the PC:s onwards.
A good story
PANGORIO
andHYPNOSIUM
Thank you!
You are welcome to explore Nimenra, a world in conflict between Humans and Demons.
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