Realms of Alézun'Teran do not possess a celestial sphere in the same vein as planetary objects within Nanmir'Ath do.
Instead, they — preferably — have what is known as a Himlavalv; artifacts of power in a class all of their own, known as geographical artifacts. In colloquial terms, they are known as skies, and not all know of their true nature. Only the poorest of craftsmanships are notable to the naked human eye, as are some that are more artistical in their appearance. An ideal Himlavalv crafted by someone experienced will not look — nor feel — any different from the sky in Mésvéstell.  

Nature of Himlavalvs

The nature of Himlavalvs is a debated topic among scholars. In essence, however, they are comparable to celestial spheres; also known as atmospheres. They are what exist between a realm and the vastness of the voids, provided that they are crafted well and fused with the former. Not all too different from how their contemporaries exist between planetary objects and the vastness of space, provided that the right conditions exist for their creation and continued existence.  

Functions of Himlavalv

Additionally, Himlavalvs serve similar functions as atmospheres. In fact, they are justifiably considerd to be an absolute necessity if one wishes to make a realm habitable for Melathi and Nelathi species and entities.
They stave off a considerable amount of void radiation, whose reality-distorting side-effects can cause significant harm to the integrity of a realm's fabric of reality. Subsequently, they improve their integrity, allowing realms to withstand a substantial amount of strain on a metaphysical level.

Furthermore, flora has an easier time growing and producing oxygen, provided that the fabric of reality allows the process. Said oxygen is also less likely to vanish into the vastness of the voids and is instead contained within the boundaries of the realm. The same goes for the likes of other gases, such as water vapor and carbon dioxide, the latter of which allows for a greenhouse effect to commence.  


Himlavalv are intangible on a physical level. Grasping at empty air is the closest Melathi may come. It is a different tale when it concerns their metaphysical structure, which can be interacted with thanks to the assistence of various artifacts of power. Certain Nelathi are also capable of this feat, as are all Selathi. Concerning the latter, Dhavians are those who are most frequently interacting with Himlavalv, either in the process of creation, to apply altercations post-creation or to repair any damage it may have recived.  

Metaphysical semblance

A Himlavalv has one of two metaphysical semblances; as a silky fabric that is either stretched taut or is hanging loose, or as a crystalline sheet that is as rough as a cave ceiling, or as smooth as a glass dome. This is dependable on whoever crafted it and the amount of time and effort spent on its creation.
One cannot determine the state of the Himlavalv on its semblance alone; the fabric may be durable and elastic enough to withstand a substantial amount of strain, while a crystalline sheet may be as brittle as a ceramic cup.
While all Selathi are capable of perciving the metaphysical semblance of a Himlavalv, only a select few Nelathi are capable of it. And Melathi may as well be blind, unless one has access to artifacts of power that allow for it.  

Width and height

The width of a Himlavalv is entirely dependable on the size of the realm it is fused to. The height of a Himlavalv is more interchangeable, although the baseline is approximately a hundred kilometers. Dependable on the preferences and skills of the creator, the height may range from large, immense, or nigh-infinite. There has been some debate on whether or not to designate the latter their own realms, though it has gained little traction.  

Reaching the end

As per their nature, Himlavalvs have an definitive end. But what exist at that end varies between instances, and what one experience — and sees — is dependable on wheter one is a Melathi or Selathi. Nelathi may experience either, depending on their metaphysical makeup.  

If one is a Melathi

Melathi are most likely to never truly come into contact with the end of the Himlavalv. Instead, they are seamlessly pulled backward indefinitely, no matter how fast they fly, provided that the Himlavalv was made properly.
This effect can be overcome with the correct artifact of power, although should they reach the true end without proper protection, they will nigh-instantly vaporize due to the high concentration of energy the Himlavalv consists out of. Similar to how one would fare if one came into contact with an immensely high voltage fence without isolation.  

If one is a Selathi

Selathi — or those with the proper artifacts of power — are able to touch and see the end of the Himlavalv. The most common descriptor is that of a wet or damp reflective surface that irregularly showcases illusionary capillary waves.
If the surface is distrubed, no capillary waves will manifest, and what one will find on the other side is either cold crystal or a silky smooth fabric that has a faint electrical charge to it.  

Artistic creation

Himlavals are essentially vast artworks and particularly the Dhavians have a tendency to take great pride in their crafts. Each Himlavalv is thus unique in its appearance, even if there might be difficult to discern any initial differences. The best kind of artwork is argued to be those that are ever-changing, similar to a natural sky. Although there does exist some beautiful static Himlavalvs as well, most of which depict starry skies or dusks.
What may enhance an Himlavalv further is the application of Solis Rings and Lunais Crescents, as they divide it in a day and night cycle if properly crafted and configured.  

Alternative emptiness

What does it look like if there exists no Himlavalv and the realm is open to the vastness of the voids? A faint approximation of an atmosphere will manifest. This is an automatic reaction by a properly made fabric of reality that Dhavians have no control over.
A standard atmosphere has a faint luminescent bluish-white shade to it and a height of roughly seventy kilometers. The air of the realm is thin if it exists at all and sprinkled with tiny grains of suspended ice. Beyond that, a cold, pitch-black space opens up and spews out reality-distorting radiation. An intermitted unknown sound resonate from this opening, which they describe as shrieking, and it can be heard whether one is deaf or not.  
Alternative names
Sky Dome.
Heaven Vault.
Artifact, Type
Geographical artifacts.
Connected artifacts
Solis Rings.
Lunais Crescents.


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24 Jun, 2022 13:56

Still amazing to read your articles since they have a "soothing read" to them. They are calming in some way. And I like the use of Swedish in English articles :)   In any case, this article is good! I like how you explain it overall and how it is different between "race-kinds(?)" in how it is observed.   From my understanding, it is an artificial sky in other "locations" beyond the main world, correct? Are there others who have created these beyond the Architect himself?

Worldkeymaster, also known as A of Worldkeymaster.
You are welcome to explore Nimenra, a world in conflict between Humans and Demons.
My entry to the Rivers/Waterways Challenge: Vieavon
24 Jun, 2022 15:16

Thank you Worldkeymaster! Your comments always makes me happy! Yeah, I could not find a good name for it, so I just took the Swedish word for what I imagined. It fit well ^-^ And I think this is one of the articles that, to me, had one of the most calm air about them.   Each Realm in Alézun'Teran have one of these. At least if one want them to be habitable. And some are not created by Archtect. Some are either self-grown (rare), or has come into being by either a Servita (Servitor of Architect) or a Dhavian. However, planets in Miand and Mésvéstell have natural skies, like our Earth.   PS: Glad Midsommar!

Please visit Miand'Mésvéstell.
"If you look upon the stars, know that you look upon a light of the past."
24 Jun, 2022 19:39

Ah, I see. The self-grown sounds interesting since it then sounds like the world build itself to some degree!   Och: Glad Midsommar till dig med!

Worldkeymaster, also known as A of Worldkeymaster.
You are welcome to explore Nimenra, a world in conflict between Humans and Demons.
My entry to the Rivers/Waterways Challenge: Vieavon