Centauri
The Centauri are many things. But above all, they're survivors.
The Centauri are the descendants of the first settlers to arrive in the expanse of the Shadow Shard two hundred years before the Final War. Hardy and determined, they established settlements along the island asteroid chain. Those colonies formed crucial port-of-calls for lightning ships travelling between Illuria, Evermist and other locations in the Worldspace.
They are a stern, direct people. This is a result of generations living in the Eternal Twilight and its lethal dangers that surround their island asteroid chain. Some rumors suggest they are a cruel folk, but that is just a myth. The Centauri are simply blunt and direct in their conversations, which can be disconcerting for visitors first meeting them. While they can be stubborn about holding a grudge, the Centauri are just as stubborn when holding onto friendships, family, and alliances.
Natural Navigators
Determination isn't all they have going for them. The Centauri have a little something extra...
Their island asteroid chain comes with many challenges. The magic-irradiated dark matter blast at the end of the Final War battered the region. Dark Horde invaders left a fair share of pollution and the corrupting Blight behind. Then there are the persistent background magics emanating from the surrounding Shadow Shard itself that encompasses the Centauri Belt.
This combination of mystical energies and lethal hazards has contributed to the Centauri developing a 'natural navigation' or a 'sixth sense' to find a successful route through inhospitable or rough areas. But it isn't a mystical sense, a skill the Centauri developed at 'reading' a region. This allows them to get a sense of magnetic north, solar winds, mana flow, and other small natural details that hint at nearby hazards.
hough living in a magic battered wasteland like the Centauri Belt has had other effects. The Centauri have a higher than normal instance of members born with innate magical 'gifts', such as creating orbs of luminous plasma or being able to see through pitch dark as if its daylight.
Society
Centauri society is made up of groups of families called 'Pacts'. Their organization and operation are like a window into the past of how trade guilds or 'houses' functioned centuries ago. But unlike a guild house, it isn't one family in control. Instead, it's a collection of families working together for a common goal for mutual survival.
This could be mining with subsequent crafting, gadgeteering, and smithing work that could be traded to other Pacts. It could also be expertise in underground agriculture. It's common for many Pacts to have more than one 'guild product'. Because of the small number of Pacts, competition can become intense with each Pact jealously guarding ‘family recipies’ used to make their particular trade goods. These trade goods are sold in Centauri Belt markets and to the few merchant ships that have begun to arrive from Illuria, Mandrake and elsewhere.
Most Pact name are derived from locations, often ancient ones that may no longer exist. The prefix of 'Dra' is an ancient term meaning 'for the honor of'.
How was i not following this!? Well done and well written. I got some catching up to do XD
Thanks! :D To be fair, Masters of Illuria has been cruising in stealth mode for a bit. Summer Camp 2021 gives me a chance to hit the afterburners a bit! :D I didn't fill out the meta, but I do have a 'meta sort of' article here that may help as a starting point? > About Masters of Illuria