Natare
It is not the centre of the realm, it just is a city that wants to pretend it is. Just look at their maps.Natare, free city, socially and culturally independant and 'superior' to its neighbours. The shining beacon into the new age of the world of Levis with the light on its sceptre being the Academy of Natare . The buildings of Natare are varied and sprawling. Tall skyscrapers in the upper class area, with layers of jungle layer gardens within, and their leaf like solar cells grown into the framework to produce these almost tree looking buildings in deep purples and dark maroons. While in the middle districts there are large apartment buildings, with thick rooftop gardens, and communal green spaces layered between them, like a forest built on rolling hills. And in the lower city, hardy pods are grown on each other where needed, their gardens and balconies like little potato-eyes, the roots of which are woven to provide utility across this metropolitan space.
Defences
The city of Natare is surrounded by a think woody wall, laced with so much magic. Circuit gates trace both sides of the Tongue of Natare, and a dome of pure magic can engulf the island that contains the trading jetty.
Infrastructure
On the east wall of the city is the train port for the train between Saburra and Natare.
Districts
Natare is not just divided into discricts but into an upper and lower city divided by a river and the bridge the tongue of Natare .
In the upper city you have the Academy, situated on the hill and walled off from the rest of the city.
To the southeast of the acedemy, you have the market district, large tiered leaves that allow for stalls to be grown into place to meet the rotating group of sellers in the place.
Southwest of the acedemy is the district of Two Suns. This is the high end district, where most well traded and influential people live. Here you will find Moonlit Melodies and the Sky Terrace .
In the centre of the city is the dual areas of the arboretum with its massive Sakura tree, and the City Council Hall.
4 other lesser districts push around in the dynamics of the upper city, with the main road travelling south and away from the bridge into the lower city.
The jetty and docks on the island collects the resources travelled up the river from the Oceanus region. Other methods are then used to bring the resources to the city proper.
The lower city contains two districts, though has been reorganised in recent years as new demographics have joined Natare. Traditionally, one district was for the workers - those who tended to the Academy grounds, those who worked as the hands of Br1n, and those did many of the tasks that were deemed less socially sexy.
As housing and food are mandatory within Natare, it has always been viewed then that these 'lesser' tasks are a choice and therefore should be out of sight. But has led to people of like disposition finding community far away from the eyes of those that might look down on them.
The second district in the lower city has become groupings of the new and rearranged types of people from across Levis set large. While a reknowned Troll captain might trade up to the Two Suns district, a troll family who has moved from one of the towns down Vertus way, or a Nocturne family from Oceanus , or even one of the lesser demons from Xylos' camp might end up here, brought together through choice.

Natare City Crest by CoolG
Alternative Name(s)
Lux
Type
Metropolis
Included Locations
Ruling/Owning Rank
Related Tradition (Primary)
Related Traditions
Characters in Location
Related Plots
Thank you for reading, feel free to give feedback.
You asked for some feedback, so here we go! Natare is a really inventive city, so solarpunk and verdant! You've got some excellent ideas here, and some very strong visuals! I think with some more work on the flow and formatting of the article, others will really fall in love with Natare too. Some formatting notes I have are to make sure you have an empty line before each of the headers. Do you see how the headers for Infrastructure and Districts brush up against the paragraph above them? That makes the article look a bit off. I also encourage you to try adding subheaders in longer segments like the districts. Something like Upper City and Lower City would be helpful for orienting around the article. Flow is a bit trickier to teach, but it's basically how the article goes from idea to idea. Like how you first describe the upper class areas, then the middle class, then the lower class. That flows, but occassionally the flow is broken, like at the very start of the article your quote opens with "It is...", but we don't really know what *it* is yet, and new readers don't know what Solaris is either. That's an issue of flow, we generally need to have something defined before we can simplify to "it". Flow is also where and how we divide up our paragraphs. Often we don't want more than one big visual or complex idea per paragraph, because people usually read one paragraph at a time. Keeping it to one big idea or visual lets us sit with that and imagine it for a bit before we start on the next. I hope you find this feedback useful, and wish you lots of luck with your worldbuilding!
Thanks Sage, the feedback is fire