Legacy of the realms Legacy of the Realms Timeline

Legacy of the Realms

  • 1295


    Birth of Midgard Ironcore of Eartheart
    Life, Birth
  • 1307


    Forging of the greatsword, Redemption
    Artistic creation

    More reading
    Redemption
  • 1334


    Birth of Garrick Seaworthy of Saltmarsh
    Life, Birth
  • 1357


    The Forgotten Realms Published for 1st Edition D&D

    Written for 1st Edition D&D, the Forgotten Realms Campaign Set was released in 1987 and affectionately known to this day as the "Grey Box".   Characters like Iaru Theoff, Aaron McClure, and Winslow Crestkeeper were among some of the first characters that would develop the future of the Legacy of the Realms campaign.

  • 1358

    20 Kythorn
    1358

    15 Marpenoth

    Time of Troubles

    The Time of Troubles, also known as the Arrival, the Godswar, and the Avatar Crisis, was a cataclysmic time period in the chronology of Faerûn. Taking place during 1358 DR, the Year of Shadows, the Time of Troubles was a period during which the deities of Faerûn were forced to walk the earth in their mortal avatar forms. Several major deities died during the Time of Troubles (see Deaths, Ascensions, and Resurrections) and a handful of mortals rose to divinity.

  • 1360

    4 Eleasis

    birth of Vesszdrin Hune
    Life, Birth
  • 1367


    The Forgotten Realms Campaign (2nd Edition D&D)

    The campaign setting was rewritten for 2nd edition D&D and released in 1993 as the Forgotten Realms Campaign Setting, but later revised in 1996. 2nd edition advanced the Realms timeline by a decade, and the campaign setting puts the timeline near to the end of 1367 DR. It is set after the cataclysmic events of the Time of Troubles in 1358 DR in which deities were killed, new deities were created and many places in the Realms were altered.   Note: Our campaign sessions weren't logged during this edition despite the many sessions we played.

  • 1372


    Birth of Atwix the Dark
    Life, Birth
    More reading
    Port Nyanzaru
  • 1372


    The Forgotten Realms Campaign (3rd Edition D&D)

    The third edition of Dungeons & Dragons was launched in 2000. The Forgotten Realms Campaign Setting for 3rd edition D&D was a book rather than a boxed set like the two previous editions. It advanced the timeline to 1372 DR and progressed at a steady rate of approximately one month for every two real-world months that passed, up until early 1376 DR.   Note: The drow, Zaachaeus De’barronn (played by Zack Lorenz), is the first character made for this 3rd Edition campaign.

  • 1372

    7 Marpenoth
    1375

    12 Marpenoth

    What Transpired Before The Spellplague (3e and 3.5e D&D)
  • 1385

    29 Tarsakh
    1480


    Spellplague

    The Spellplague, called the Blue Breath of Change by the inhabitants of Abeir, was a disaster that struck Realmspace and even the planes themselves on Tarsakh 29 of the Year of Blue Fire, 1385 DR, and was caused by Mystra's assassination at the hands of Cyric and Shar. It continued for a decade, leading to the Wailing Years, during which arcane magic ceased to function and the planet of Toril was transformed.   By 1480 DR, the Spellplague had ended with the event known as Mystra's Return. The Weave was resurrected with the goddess and magic became what it was before the Spellplague, though some areas with lingering effects from it remained.

  • 1427

    27 Eleint

    birth of Zantix Runga
    Life, Birth
  • 1429

    6 Kythorn

    birth of Sirrius Faust
    Life, Birth
  • 1442


    Birth of Nip'hto Mapleheart of Shilmista Forest
    Life, Birth
    More reading
    The Baron's Plea
  • 1450

    4 Eleint

    birth of Theckers Silverfeet
    Life, Birth
  • 1450

    15 Nightal

    Birth of Peridot Humgrin
    Life, Birth
  • 1460

    16 Uktar

    birth of Cash "i dilthen" Astrid
    Life, Birth
  • 1466


    Birth of Bolte Bastardo of Tanistan
    Life, Birth
    More reading
    Moldavia Manor
  • 1471


    Birth of Sethra La'mourne
    Life, Birth
  • 1471


    Birth of Timmorn of Neverwinter Wood
    Life, Birth
  • 1471

    24 Kythorn

    birth of Brick
    Life, Birth
  • 1471

    9 Eleint

    Birth of Darath Tugon
    Life, Birth
  • 1474


    Hatching of Brimsdall of Clan Turnoroth
    Life, Birth
  • 1474


    Birth of Alice, Cleric of Akadi
    Life, Birth
  • 1474

    30 Marpenoth

    birth of Mask
    Life, Birth
  • 1475


    Birth of Jade of Kara-Tur
    Life, Birth
    More reading
    High Hall, Part 1
  • 1475

    21 Mirtul

    Birth of Erun Te'oma
    Life, Birth
  • 1476

    16 Flamerule

    birth of Sajen Underfoot
    Life, Birth
  • 1477

    1 Hammer

    birth of Sein Ravenore (equivalent year on Krynn)
    Life, Birth

    Sein is originally from the world of Krynn. There he was born on Snowfun 1, 333 AC.

  • 1479


    Hatching of Gorn "Huntley" of Clan Yarjerit
    Life, Birth
    More reading
    Hellturel
  • 1479


    The Legacy of the Realms Campaign (4th Edition D&D)

    4th Edition was released in 2008 and launched a new official organized play program, with the Forgotten Realms as the first setting adapted to this edition's rules. Since the campaign timeline was set 100 years from the 3rd Edition campaign, we revised the campaign with new characters we tried to connect to old characters from 1372 DR, unless they can naturally live for more than 100 years. Although the published campaign officially begins in 1486 DR, we chose to start it in 1479 DR.   Note: Legacy of the Realms won Obsidian Portal's 2012 Campaign of the Year while in its 4th Edition setting.

  • 1479

    27 Eleasis
    1479

    12 Eleint

    Scourge of the Sunset Vale
  • 1479

    2 Eleint
    1479

    7 Marpenoth

    Tomb of Horrors

    More reading
    Tomb of Horrors
  • 1479

    3 Eleint
    1479

    12 Eleint

    Assault on Darkhold

    More reading
    Assault on Darkhold
  • 1479

    6 Eleint
    1479

    23 Eleint

    Against the Damagers Guild
  • 1479

    18 Eleint
    1479

    20 Eleint

    The Hunt for U’Cla

    More reading
    The Hunt for U’Cla
  • 1479

    18 Eleint
    1479

    19 Eleint

    Shadow of the Spider Queen (Rise of the Underdark™ Adventures)
  • 1479

    25 Eleint
    1479

    7 Marpenoth

    Against the Giants

    More reading
    Against the Giants
  • 1479

    28 Eleint
    1479

    28 Eleint

    Quest for Fire

    More reading
    Quest for Fire
  • 1479

    28 Eleint
    1479

    30 Eleint

    The Shadowblades

    More reading
    The Shadowblades
  • 1480

    1 Marpenoth
    1481

    Ches

    Bloody Jack

    More reading
    Bloody Jack
  • 1481

    30 Marpenoth

    Creation of Seeker (originally from Eberron)
    Life, Birth
  • 1482

    1487


    Second Sundering

    The Second Sundering, also known as the Sundering of Toril and Abeir, was a great catastrophic event in the history of the worlds of Abeir and Toril, that took place during the decade of the 1480s DR.

  • 1483

    30 Marpenoth

    Creation of Blobby
    Life, Birth
  • 1485


    Birth of Wink the Badger
    Life, Birth
  • 1489


    Legacy of the Realms (5th Edition D&D)

    The 5th edition of Dungeons and Dragons was a landmark one for the Forgotten Realms as it featured as the core setting for the entire adventures line up. We were fortunate enough to have had been invited by Wizards of the Coast to playtest "D&D Next" which would become the iteration for 5th Edition D&D. In August of 2014, we continued the Legacy of the Realms set in 1489 DR by playing through [Lost Mines of Phandelver module.   Note: Ghesh Goldscale (5e Fighter: Soldier), Osric Drakespeare (5e Bard: Entertainer), Randal Sunbringer (5e Paladin of Lathander, Acolyte), Xander Wayfinder (Human Fighter, Sailor) were the first characters made under the new system.

  • 1489

    1 Flamerule
    1489

    21 Flamerule

    Lost Mines of Phandelver (5e D&D)

      Players: Richard Skallerud, Justin Wells

  • 1489

    7 Eleasis
    1489

    15 Marpenoth

    Hoard of the Dragon Queen
  • 1490

    28 Alturiak
    1490

    15 Tarsakh

    Rise Of Tiamat (D&D 5e)
  • 1491

    Tarsakh

    Princes of the Apocalypse

    Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers to discover where the true power of each prophet lay and dismantle it before it comes boiling up to obliterate the Realms.    

  • 1492

    1 Mirtul
    1492

    27 Kythorn

    That Sinking Feeling (D&D 4e)

    More reading
    That Sinking Feeling
  • 1494

    14 Ches
    1494

    17 Ches

    The Wizard’s Amulet (D&D 5e)

      Players: Richard Skallerud, Justin Wells   Adventurers: Cory the Sorcerer (human sorcerer), Jeldar, Servant of Helm (human cleric), Belton Cutpurse (halfling rogue), Callen Rockhold (half-orc barbarian), Daemarr Sirius (elf ranger)

  • 1494

    26 Ches
    1494

    26 Flamerule

    The Sunless Citadel (D&D 5e)
  • 1494

    15 Tarsakh

    Storm King’s Thunder (D&D 5e)
  • 1494

    15 Mirtul

    Return to Phandalin (D&D 5e)
  • 1494

    9 Flamerule

    Return to Golden Acres

    Golden Acres cover
    by Richard Rouillard (used Inkarnate Pro)
      Players: Jonathan Rouillard, Richard Rouillard

    More reading
    Golden Acres
  • 1494

    24 Flamerule
    1494

    6 Eleasis

    Return of the Giants (Storm King's Thunder Side Arc, 5e D&D)

      Players: Richard Skallerud, Justin Wells

  • 1494

    7 Eleasis
    1494

    2 Marpenoth

    Curse of Strahd (Ravenloft, 5e D&D)

      Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia.   Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came -- all according to his plan.   Lightning rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner.   And the adventurers are invited.   PCs: Ahroheim (Male High Elf Sorcerer), Dundolyn (Male Halfling Rogue), Edmont Patch (Male Human Rogue), Luca Featherbone (Male Tabaxi Wizard), Skyler Kiltrin (Male Dragonborn Cleric of Bahamut), Ziri Basha (Female Half-elf Druid)

  • 1494

    22 Eleint
    1495

    15 Hammer

    Descent into Avernus
    Expedition

    Welcome to Baldur’s Gate, a city of ambition and corruption situated at the crossroads of the Sword Coast. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur’s Gate to the front lines of the planes-spanning Blood War!   Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?

  • 1494

    23 Eleint

    The Soulmonger is activated which starts the Death Curse.
    Plague / Epidemic

        The Soulmonger is activated on this day which begins Acererak's death curse upon Toril. The Soulmonger is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide “death curse” not only prevents the raising of the dead but also causes creatures that were previously raised from the dead to wither and die.

  • 1494

    2 Marpenoth

    Ghosts of Saltmarsh
    Miscellaneous

      Nestled on the coast of the Sea of Swords is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits.   While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe!

  • 1494

    11 Marpenoth
    1494

    12 Marpenoth

    Terror in Tanistan
  • 1494

    12 Marpenoth
    1494

    13 Nightal

    Tomb of Annihilation
    Expedition

      Something evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide “death curse” not only prevents the raising of the dead but also causes creatures that were previously raised from the dead to wither and die.   Brave adventurers must travel to the humid peninsula of Chult and journey into the depths of its vast jungle to discover the source of the death curse. Chult is a tropical wilderness composed mostly of jungles, plateaus, impassable mountains, belching volcanoes...and dinosaurs.

  • 1494

    23 Marpenoth

    Wink's Warriors is founded
    Founding
  • 1494

    13 Nightal

    Death of Atwix the Dark
    Life, Death
    Session Report
    Read Session Report
  • 1494

    13 Nightal

    Death of Bolte Bastardo of Tanistan
    Life, Death
    Session Report
    Read Session Report
  • 1494

    13 Nightal

    Death of Nip'hto Mapleheart of Shilmista Forest
    Life, Death
    Session Report
    Read Session Report
  • 1494

    13 Nightal

    Death of Alice, Cleric of Akadi
    Life, Death
    Session Report
    Read Session Report
  • 1495

    1 Mirtul

    Inconceivable Missions Guild - IMG is formed
    Founding
    Session Report
    Read Session Report
  • 1495

    1 Mirtul

    Mission: Inconceivable - The Golden Vault
    Miscellaneous

      Some jobs require more than simply wielding a sword or slinging a spell. Whether it’s procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution.   A ragtag crew of skilled individuals, collectively known as the Inconceivable Missions Guild (IMG), will take on the most daunting assignments—pursuing fabulous treasures and stopping dire threats from destroying the multiverse.

    Session Report
    Read Session Report
  • 1496

    16 Mirtul
    14

    Kythorn

    Dragons of Stormwreck Isle

        This adventure takes place on Stormwreck Isle, a small island in a region called the Sword Coast. This region is a place of adventure, where daring souls delve into ancient strongholds and explore the ruins of long-lost kingdoms. Amid a lawless wilderness of jagged, snow-capped peaks, alpine forests, bitter winds, and roaming monsters, the coast holds renowned bastions of civilization such as the city of Neverwinter, in the shadow of the fuming volcano known as Mount Hotenow.

  • 1496

    14 Kythorn

    Seekers of Mystical Artifacts and Legendary Lore - S.M.A.L.L. is founded
    Founding
    Session Report
    Read Session Report
  • 1496

    3 Flamerule

    The Oathbreaker's Tower

    A fallen paladin betrayed her oaths to gain immortality and led an army of fiends against Elturgard. The Oathbreaker was eventually defeated and imprisoned under a cursed tower. Centuries have passed and while the memory of the Oathbreaker was forgotten, the tower’s corruption is beginning to spread and threatens Elturgard once more.

  • 1496

    28 Flamerule

    Death Curse: Return to the Tomb of Annihilation
    Expedition

        For the past two years something evil has been trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide “death curse” not only prevented the raising of the dead but also caused anyone that were previously raised from the dead to wither and die.   An expedition by the adventuring company known as The Amazing Bastardos was sent to Chult in 1494 to put an end to the death curse, but it was believed the group had all perished.   And so the death curse continued to plague the Forgotten Realms.   Two years later, a new group of brave adventurers has been tasked by the Harpers and the Lords' Alliance with traveling to the humid peninsula of Chult and journey into the depths of its vast jungle to discover the source of the death curse and put an end to it. However, Chult is a dangerous tropical wilderness composed mostly of jungles, plateaus, impassable mountains, belching volcanoes...and dinosaurs.   Will this new group of adventurers, who have proven their mettle in the Dragons of Stormwreck Isle, prove successful and finally put an end to the death curse?   Or will they fall prey to the hidden dangers awaiting them in the Tomb of Annihilation?

  • 1888


    Æther Age of Faerûn

    The year is 1888 by Dale Reckoning, still the most common calendar in the West. The lands of Faerûn are in the throes of a techno-magical revolution. Ancient arcane lore mixes with cutting edge science, propelling the Realms into a new age: the Age of Æther. Magical factories churn out marvelous wonders and modern conveniences. Mighty locomotives and elegant airships cross nations in hours or days instead of weeks or months. Messages whispered across the æther bind distant lands together. With the spread of technology and education, populist movements topple aristocracies, autocracies, monarchies, and theocracies, even as new moneyed classes – bankers, industrialists, railroad barons, etc. – arise to replace them in positions of power.