The Company of The Third Man
Leadership
Composition
Manpower
- Two Formations of Skirmish Infantry with Cacophony(Enemy Formations or Commanders within 30cm suffer -1 to any Orders given or received) - 45 points each, 90 Total.
- Two Formations of Skirmish Archers - 30 points each, 60 Total.
Structure
- Jack of The Trades, a Commander - Leadership ccc - 80 points.
Tactics
For the Company of The Third Man the battle begins the night before, even days before the fighting begins. They will use the independent and manoueverable nature of their units to shadow and harass the enemy, sowing chaos with screams, drums and bagpipes throughout the night, but melting away from any attempts to deal with them, leaving the enemy tired and frustrated before the battle even begins.
In battle they will use many of the same tactics, harassing the enemy with cacophonous sound and bowfire, only to melt away from any attempts to engage them in combat - often leading an unwary enemy into the jaws of an ambush from whatever forces they are supporting.
- Support Value: 0
- Strategy Value: 2 (April 454KS)
- Cavalry: 0 Units.
- Phalanx: 0 Units.
- Siege Engines: 0 Units.
- Ranged: 12 Units.
- Skirmishers: 12 Units.
- Characters: 1.
- All enemy Armies within 6 Hexes suffer -1 Leadership.

Type
Mercenary
Comments