The Realm of Wonder
The area is divided into five different cities owned by the Feydom Confederacy. Each of these regions is representative of the ruler over the area. Of course, many of these cities are detached because of the Arkonian Plague which threatens to infect those who take the roadways.
Glasyira, The Winter City
Ruled by Mistress Cyromiri, the landscape of this area is covered in snow and ice. Despite the unforgiving temperature of the area, there's still beauty in its appearance.
Falderin, The Spring City
Ruled by Mistress Alloria, the landscape is vibrant and full of life. Trees and shrubs are plenty but the wilting of the plague from afar still haunts this scarred land ever since the Necromantic War.
Fahrunthril, The Summer City
This place is ruled by Pyroviir. The sun beats down on this more sparse region. Trees and shrubbery are few and the soil is slightly dry.
Audmun'don, The Autumn City
This scenic land is ruled by Sylvodin. The trees and plants are always red or yellow. The chill in the air is hardly noticeable.
Mondomiri, The Midnight City
Though it’s located in Elvarid, the city is considered part of the Undarid kingdoms. This moonlit land is ruled by Theyra Raithranoth. Forever hung in a state of a full moon at night, the city is dark with stars glistening across the sky. The gothic structures built here seem to contest who's spire can reach the clouds first.
The Feydom owns the main seasonal areas of the region, for that is because they are the most simple and stagnant parts of Elvarid. For deep within this plane lies the land of the Fable, if it can even be called land, that is. It is a region where tales come alive, for better or for worse. The passage of time progresses far slower here especially, as entire yearly adventures occur in only a span of 5 minutes having been lost to the story.
To enter within the Fable is up to the land itself. Sometimes it takes volunteers or it snags the unsuspecting bystander. Those who have specialized with the Fable know that the story to be told here is believed to be the one that the wanderer needs most. Like most tales, it is primarily to teach a moral or the wanderer may very well risk their life in the worst cases.
The shifting of seasons is permanent here. Where there is the cold of winter, it shall never know the heat of summer. The same goes for autumnal areas, for it will always have those beautiful orange and red colors. Things still grow accordingly to its environment, like pine trees in Glasyira and palm trees in Fahrunthril.
Rumors spread far and wide across many cultures about the beauty of Elvarid. Though, because of its native elves founding the Province of Regalia, they become aware that something is wrong. Indeed there is, for the Wilting Disease, known better as the Arkonian Plague, has shriveled much of what is beautiful about it.
The provinces are safe after they’ve been cleansed during the early periods of the Restoration Era. Because the Arkonian Plague is so contagious and potent within this plane, some fallbacks have happened. It’s why traveling between provinces is very dangerous and is forbidden unless you are part of cleansing teams purifying a path.