Rather than act like the criminal gangs that plague every city, Aym's gang mostly acted to keep its members alive. While they had the occasional confrontation with others, Aym was able to protect every single member of her gang from harm. Over time, she slowly adopted a motherly role within the group, and the younger children began referring to her as "Mom". At one point, Aym found an old lute and taught herself to play music. She also discovered her ability to cast magic, but wasn't very good at it and mostly stuck to cantrips.
In late 1491 DR, a drunk Aym decided to steal a valuable gem from a travelling merchant, like she had many times before. This time, however, she was nearly caught. Her discovery was only prevented by Mord, who surrendered himself to the guards and pled guilty to the charges of theft - which carried a 100 gp fine or jailtime. Unable to pay the fine, Mord was imprisoned. Aym was devastated, but resolved to fine a way to free her boyfriend. She travelled south to the city of Waterdeep, where she honed her bardic skills and joined up with a group of adventurers - a fighter, a rogue a cleric of Loviatar, and a mask-wearing doctor.
Together, this band helped defend the North from giants, being rewarded handsomely in the process. Aym managed to pay Mord's fine with her rewards, but decided to continue adventuring anyway. Her plan was to buy or build an orphanage to prevent anyone from having to grow up on the streets. By late 1493, she finally accured enough money and was able to buy a modest two-storey house in Waterdeep where she and Mord (newly married) moved into and aided orphaned children. Since then, she has been semi-retired, focused on maintaining her orphanage but still adventuring on occasion.
Savvies & Ineptitudes
Due to Aym's poor education, she has little knowledge about the wider world, only really knowing about parts of Neverwinter and Waterdeep. While Aym is somewhat dexterous with her hands, the rest of her body is not so flexible.
Likes & Dislikes
While Aym likes apple juice, she strongly dislikes wine as it reminds her of her father. She also dislikes guards and law enforcement in general, who often got in her way while she was surviving on the streets. She also doesn't particularly like Helm, patron deity of guards, or his followers.
Virtues & Personality perks
Vices & Personality flaws
Aym TwinhornFriend (Vital)
Towards Sariel Liadon
Sariel LiadonFriend (Vital)
Towards Aym Twinhorn
Aym and Sariel met while on assignment for the Harpers, rescuing a captured Harper agent from a minor criminal kingpin in Waterdeep's Dock Ward. While trying to charm the kingpin in a tavern, Sariel was drugged and captured. Aym managed to charm her way past the kingpin's guards, freeing both Sariel and the agent they were sent to rescue.
The half-elf and tiefling spent the next several days and nights getting to know each other before going on a short adventure together. The two became fast friends, and Sariel regularly visits Aym's orphanage in Waterdeep.
Amélie I. S. Debruyne
Nice character! I like that she founded an orphanage and retired there :D When Mord was imprisoned and she left, did she mind leaving behind the rest of her group? Did they all easily accept to let her leave or did they want/why didn't they want to leave with her? Did they reunite in the end?
Thanks for liking the article! I have a few responses here from the character's player for you. "When Mord was imprisoned and she left, did she mind leaving behind the rest of her group?" It was something that Aym seriously had to think about, but ultimately it was some of the older kids in the group who convinced her to after noticing that she really wasn't in a good state of mind with Mord locked up. "Did they all easily accept to let her leave or did they want/why didn't they want to leave with her?" Again it was kind of their idea that Aym happily accepted - they basically said "we'll run ourselves dw". Some of them did offer to go with Aym but she refused reasoning that she'd be putting the kids in an unreasonable amount of danger for something that was obviously a personal thing. "Did they reunite in the end?" Yes! Aym is still in contact with the kids who were in that group, and several of them actually work with her at the orphanage! I hope that helps!
Nice read. I liked the backstory of how she was an orphan herself and made it her life's mission to ensure nobody else had to go through the same stuff. Still wondering however what happened with her old orphan group? Did they get a new leader and did they join them later on in Waterdeep?
Thanks for liking the article! I've got an answer to your question straight from Aym's player right here: Some of the older kids who'd been around the longest got together to run the group, and yes they did for the most part come down to Waterdeep (some stayed behind reasoning Aym would probably be happy to know her little gang still existed helping kids on the street, and Aym's been trying to get that formalized into another orphanage).
That is good to know that they still keep going on ^^ thanks for the update!
It is always nice when a PC has: 1. A good reason for adventuring. 2. A believable back story for their starting skill set 3. A concrete goal and eventual semi-retirement where it is still possible to interact with them in future campaigns. Personally the ability scores seem a bit weighted to the high side, but that is fine, I would possibly have INT a bit lower to show that she never received a formal education, but that may be my DM prefrences slipping in (I usually require at least 1 stat to be 8 because it leads to more fun in role playing in my opinion) All that being said, good character with a solid backstory and nice art. What happened to the other orphans of the group when she left? Did she set up for their care, or leave someone in charge? (and then i read your responses to Amelie, so you dont need to answer twice, but i like the follow up)
A Favor for the Fae Queen
Thanks for liking! The reason her stats are so high is because of one of the luckiest stat rolls I've ever seen for a character. As for your other question, when Aym left the orphans, a few of the older kids (having learned from Aym) took charge and kept the show running.