Movanic Deva

Introduction

Heroic beings composed of the divine essence of the Celestial Planes, they are paragons of Good and warriors against the forces of Evil. Stewards of the holy divine, they are sent out on missions to aid in mortal causes and serve a deity’s aims on the Material Plane. They will walk among mortals in a suitable guise, subtly nudging and directing them to the right choices. More often an advisor or a mentor than the one leading mortals in the charge, though when in dire situations, they are known to reveal their celestial glory and take decisive action. Deva characters can originate from the Celestial Planes.
  Restricted Classes Cannot be Warlock unless taking Pact of the Celestial, Necromancer Wizard.
 

Race Information


Society

The Holy Ones

Devas will walk among mortals guised as one of them, but will never fully understand them, set apart by their very celestial nature from the hard choices and compromises of mortal lives. In a way, this engenders a stronger love for and protectiveness over the mortals they are charged with, ever spurred on to inspire goodness in mortals. Some may even fall in love with a particularly heroic mortal. While such romances are temporary as a matter of course, some result in aasimar, divine-blooded humans. Many celestials view these aasimar as family even if not directly related. As well, a deva can know no greater triumph than guiding a wicked mortal to regret and renounce their evil ways, treasuring these victories greatly. When the time comes to depart, devas are fond of leaving behind gifts or missives for mortals they’ve grown connected to, imparting some final wisdom, though others might fade unobtrusively into the background.

These angels are formed from the background astral essence of the Celestial Planes, brought forth by the will of the divines. Though some mortals who lived a virtuous life of good deeds may find themselves in their afterlife chosen to become a servant of their god. It is a rigorous process taking place over centuries, washing away all their mortal memories. They protest being worshipped, directing mortals to their deities instead, and do not tolerate cults made in their name. A life of a celestial is one of humbleness, for the hubris of pride has been the fall of many an angel. Though it is not all holy duty. Most devas take delight in simple pleasures like homesteading activities or art, interests they might have learned from watching mortals.

For missions on the Material Plane, they are typically broad commands with the specifics of how to accomplish them left up to the deva. They might be assigned to watch over a family to ensure a prophecy comes to pass, or to prevent a fiendish plot from taking root in a city. Many of their missions focus on securing the safety and happiness of their god’s faith and followers, or even testing them at times. They are bidden to not reveal their true nature except in situations of dire need. Mortals must not come to rely on celestials sweeping in to win their battles for them, devas must act primarily as a guiding hand and inspire and uplift mortals to be their own heroes.

The gods of the Celestial Planes are akin to (albeit distant) godparents of their celestial servants. Though even if a god has brought a deva into existence, they still have free will and may change what deity they serve. This is only rarely done, such as when a god dies or other grand events. Regardless of their deity, all devas view each other as kindred, tied to each other in their sacred duties. On the flip side, devas despise fiends of all stripes with an unrelenting passion, and there is little that will stand in their way from trying to destroy one that stands before them.

Regions

Celestial Life
Devas can travel freely between the Upper Planes, though they rarely do so outside of their duties, like delivering divine messages. The Upper Planes are home to a great many kinds of celestials, all of whom understand and embody the concept of good in varying ways. Celestials of all kind enjoy debating with each other these nuances as a sort of pastime. All of the Celestial Planes are wondrous and beautiful, each a place of blessed fulfillment. While devas take great pride in their worldly missions upon the Material Plane, the Upper Plane they hail from will always be their true home.
 
Bytopia and Mount Celestia
Planes aligning with lawful good, shaped by the pursuit of justice tempered with virtuous mercy. The Triad each have a realm within Celestia, as well as Bahamut and some halfling deities. The entire plane is bathed in a soft luminance, and an infinite sea of holy water surrounds the mountains. Bytopia is a plane of two layers hanging upside down from each other, each with its own gravity. A bucolic and industrious realm, it is primarily home to gnomish deities, and well-loved by many celestials for the stout they produce.
 
Arborea and Ysgard
Planes aligning with chaotic good, dreamy and enchanting lands emphasizing personal freedom and altruism. Ysgard is a marvellous realm of rivers of matter carving through the void, lifting up floating islands with picturesque landscapes, and raining a radiant sky upon the ground below. Selune and Valkur are prominent deities who make their homes here, with many devas serving them. Arborea is a land of rolling hills and vast forests, a delicate realm embodying the peaceful, the lovely, the wild, and the passionate all in one. The elven afterlife Arvandor is found here, as well as Brightwater, a fun-loving realm of civilization with quaint cottages and elegant manors. Sune, Lliira, Tymora, and Waukeen all make their home here, with devas serving each.
 

Appearance

Beautiful: All angels are blessed with a handsome appearance, an idealized human appearance with an unearthly gleam to their hair and eyes. They are typically stronger than the average human, due to their training and often having experience fighting fiends.

Statue-like: Devas appear almost as if carved out of stone, though they are flesh-and-blood celestial beings. Commonly, they look akin to marble statues come to life, with chiseled features. They might also appear as if hewn from onyx or basalt, sometimes alabaster or limestone.

Wings: Every deva is blessed with a pair of large feathered wings sprouting from their shoulder blades. With a magnificent wingspan, many an angel in flight has inspired awe in witnesses. Their wings are often a stark white, though sometimes they are tinged with a soft yellow, while other devas might sport brown wings.

Varied Appearances

Devas have some diversity in their looks, often reflecting their home plane. Devas from Dwarfhome might appear shorter and stockier, while devas from Arborea may appear more slender and wild-haired.
 

 

Faith

The Triad

An alliance of three lawful-good aligned deities, Tyr the Maimed God, Ilmater the Broken God, and Torm the True. They epitomize justice, duty, and compassion, as do the devas who faithfully serve them. A deva of one or all of the Triad may focus on guiding mortals towards understanding their ideals, that justice must be tempered with mercy and suffering ended with courage.
 

Selune

The goddess of the moon holds great sway in Faerun, with one of the largest churches and many celestials serving the Moonmaiden. Her philosophy of self-reliance and finding one’s own path appeals to many devas of chaotic good alignment, who might spread her message of acceptance and tolerance. Other devas in her service might focus on pursuing Sharrans, the greatest enemy of her church, or converting evildoers.
 

Sune

The goddess of beauty and love, she is a prominent deity among much of Faerun. She espouses bringing beauty into the world through any form it might take, often through art, and promotes love of all kinds. A deva serving Lady Firehair might focus on finding and encouraging artists, of protecting beautiful places, and on fighting those who would destroy love and beauty.


Characteristics

Kit Items
Darkvision
Angelic Wings
Angelic Wings (Attached)
Archangel Wings
Archangel Wings (Attached)
Angel Wings (Attached)
Angel Wings Folded (Attached)
Angel Wings Folded Brown (Attached)
Boots of Icarus [Low Gravity]

  Height:
180 - 200 cm
  Lifespan:
Ageless
  Starting Language(s):
Common, Celestial, Draconic, Infernal
  Suggested Alignment:
Any Good
  Racial Tension(s):
Fiends

Stats


Ability Scores:
+1 in two different stats of your choice

Saving Throws:
+1 on all saving throws

Damage Resistance:
Radiant, +2 DT

Skills:
+2 Insight, +2 Persuasion, +2 Knowledge: Religion, +2 Perception

Perks

Dark Vision
This creature can see in the dark.
Healing Touch
As a Bonus Action, select 1 target within 2 tiles. They heal for 3d6+Mastery hitpoints and are cleansed of the Poisoned and Dazed conditions. This ability can be used once per short rest.
Flight
This creature is able to fly. When retreating they are considered flying and are given access to Boots of Icarus to simulate easier travel through the skies. True flight is unlocked at Master.
Polymorph Form
This creature has an alternative physical visage that they can wear. They have TWO polymorph forms that may be changed on a monthly basis through a ticket.
  Polymoprh is detectable by True Seeing.
Rituals
Fluff Spells
This creature has access to the fluff spells Light, Minor Illusion, & Thaumaturgy.