Ayndrinor History of Ayndrinor Timeline
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History of Ayndrinor

  • In the Beginning
    Creation of The Four
    Celestial

    The world of Ayndrinor was spoken into being by the prime deity Primus and given over to four newly created deities: Damara, Talia, Gaela, and Helī.

  • Shortly Thereafter
    Arrival of the Elders
    Miscellaneous

    The two Elder Beings, Divone and Morwyn, arrived in Ayndrinor and complicated matters for The Four.

  • 0 1A
    The Dawn of Humanity
    Miscellaneous

    The age of humanity begins, as humans, elves, dwarves, halflings, and many more races are created and spread throughout Ayndrinor.

  • 0 1A - 3000 1A
    The First Age
    Era beginning/end

    As humanoids began to gather into settlements and civilizations, they began to discover more powerful magic and reasons to war with one another. Eventually, the mageocracies became so advanced that the gods smote them from the face of Ayndrinor.

  • 1 1A
    Crann Riocht Founded
    Founding

    The kingdom of the Elves is founded in the forests at the heart of Ayndrinor. The main city, Fianna'bhaile, is built around the sacred tree known as Crann Sinsear, which the elves consider it their sacred duty to guard and protect.

    Location
    Crann Sinsear
    More reading
    Crann Riocht
  • 1500 1A
    Creation of Tor Golgottli
    Founding

    The arcane academy of Tor Golgottli is established, and with it the surrounding support town and infrastructure.

    Location
    Tor Golgottli
  • 1580 1A
    Founding of The Dale
    Founding

    The towns of southern Ayndrinor joined together to create a government stretching from the inland Lake Sildar through the desert and to the southern coast.

  • 2049 1A
    Founding of Ostrovenia
    Founding

    The disparate settlements on Ostroven joined together to form a unified kingdom to rule the island.

    Location
    Ostroven Island
  • 2643 1A
    Demesne of Ice Founded
    Founding

    The giant-led towns in the far north of Dalkaria banded together to create a unified nation under the council of Jarls. To this day, the council meets once per season to discuss important matters and vote on new policies.

    Location
    Dalkaria
    More reading
    Demesne of Ice
  • 3000 1A
    The Smiting
    Disaster / Destruction

    As the mageocracies of the First Age became more and more advanced, they began to challenge the power of the Deirid and Olcrid. As punishment, to protect the power of the gods, the advanced cities were smited from the world in an instant - and anyone who had visited them or had direct knowledge of their existence had their memories wiped at the same time.   Thus, the Second Age began as humanity began to bounce back from this devastation.

  • 0 2A
    Beginning of the Second Age
    Era beginning/end

    With the fall of the mageocracies, other smaller human cities became the focal points of the world and civilization. Though it would take several years for scholars to note the fall of the mageocracies (due to having memories wiped) and declare the Second Age, people sensed a shift in the world and had already begun to transition.

  • 2 2A


    Kingdom of Brandis Established
    Founding

    The wandering settlers of the early Second Age settled in southeastern Ayndrinor on a small isthmus, creating the city of Mont Brandis.

  • 3 2A


    City of Everyn Founded
    Founding

    The largest city in the world, Everyn was founded in the early years of the Second Age and has been known for many centuries for its pacifism and tranquility. The city was conquered by the Dumein Dominion in the Everyn War and lost all self-governance in that conflict.

    Location
    Everyn
  • 5 2A


    Kort Founded
    Founding

    The Enlightened City of Kort was founded on a plateau at the base of the Backbone Spires, straddling a river that leads to a waterfall. The city is best known for its advanced technology that outpaces what some arcanists are able to perform with magic.

    Location
    Kort
    More reading
    Enlightened City of Kort
  • 67 2A


    Kingdom of Tallstag Re-Founded
    Founding

    Originally founded in the First Age, the towns, people, and history of the kingdom was lost in The Smiting. As towns were founded and people began to connect in the Second Age, the two northern towns of the kingdom joined together through marriage and have been a united kingdom - now province of the Everyn Federation - since.

  • 88 2A


    Ikitur Kingdom United
    Founding

    The disparate towns and cities of the island continent of Ikitur banded together to form a unified nation. The main goal of this unification was providing a common defense against the undead that constantly pour forth from Eiselberg Keep across the endless tundra.

    Location
    Ikitur
    More reading
    Ikitur Kingdom
  • 104 2A

    1059 2A


    Nordtvein Re-Founded
    Founding

    Initially established in the First Age, the kingdom of Nordtvein was re-founded north of the Castillon River on the edge of the Northern Forest. It was overtaken by its southern neighbor, the Kingdom of Castillon, in the 11th century to form the nation of Oestbernia.

    More reading
    Nordtvein
  • 150 2A


    Dumein Dominion Founded
    Founding

    The Dumein Dominion is created when forces from the militaristic Dumein Keep conquered inland towns to have better control of regional trade.

  • 222 2A


    Kingdom of Wessil Founded
    Founding

    The coastal city of Crabbe-by-the-Sea began to expand its territory inland, protecting its trade routes and controlling farmland in the plains. This expansion was the start of the kingdom of Wessil, which still exists as a province of the Everyn Federation.

  • 467 2A

    1059 2A


    Kingdom of Castillon Founded
    Founding

    The large city of Castillon began to expand southward, annexing neighboring city-states and towns to protect trade routes and control the flow of goods across most of western Ayndrinor. The Kingdom would later merge with its northern neighbor Nordtvein to form the nation of Oestbernia.

    More reading
    Kingdom of Castillon
  • 490 2A


    Caladrem Confederation Created
    Founding

    The cities and towns of the island of Caladrem came together to form a unified nation, for protection of trade routes and distribution of goods.

    Location
    Caladrem
    More reading
    Caladrem Confederation
  • 491 2A


    Kingdom of Skerritt Founded
    Founding

    The towns of southwestern Ayndrinor joined together to create a unified nation on the coasts of Ayndrinor.

  • 531 2A


    Fouding of Riverford
    Founding

    The gnomish people of the city of Forx began to expand their territory eastward, founding an outpost further downriver to warn of approaching armies.

  • Circa 900 2A
    Panache Entente Created

    While the exact date of its founding is unknown, the flags and emblems of the Panache Entente were first seen and reported around 900 2A by seafaring vessels and coastal towns.

  • 940 2A


    Foundation of the Serene Republic
    Founding

    The towns of southern Dalkaria joined together to form a unified central government.

    Location
    Dalkaria
  • 1013 2A

    22 Fomar Dar

    Rise of the Toldrunites
    Political event

    In the dwarven city of Gel Eamoni, a new sect of individuals began to worship a new deity, challenging the order and society of the city. During the fateful incident, these Toldrunites were having a discussion with the king and his advisors on next steps for the city's planning - when one of Toldrun's followers killed the king. This group took over control of the city and decreed anyone who worshipped the ancient dwarven deity of Morgran needed to convert or be exiled.   Many thousands chose exile and left the city for the neighboring kingdom of Skerritt, but they were quickly pursued by Toldrunites who branded the exiles heretics and vowed to strike them from the earth.

    Location
    Gel Eamoni
    More reading
    Deep Hall Overthrow
  • 1059 2A


    Oestbernia Founded
    Founding

    The powerful, trade-rich Kingdom of Castillon was able to subdue its northern neighbor Nordtvein and unite the two nations under one new banner. The resulting nation covers the plains of western Ayndrinor and controls almost all trade in the region.

    More reading
    Oestbernia
  • 1258 2A

    33 Samradh Dar
    1261 2A

    18 Fomar Dar

    Dragon Attacks on Wessil
    Disaster / Destruction

    A series of dragon attacks, sometimes spread months apart, befell Crabbe-by-the-Sea. Eventually, Rastynex the Corrosive Maven descended upon the capital and ruled over the city for most of the year 1260 2A. The monarch of Wessil ruled from temporary camps further inland until a coalition of mercenaries and Wessilite soldiers were able to defeat the dragon in a costly assault to retake the city.

  • 1386 2A


    Desert Concord Created
    Founding

    The various towns in the southeastern desert joined together to create a nation to facilitate trade and help the survival of the desert-dwelling people.

  • 1480 2A

    18 Earrach Dar
    1483 2A

    20 Fomar Ardt

    Everyn War
    Military action

    The Dumein Dominion began a conquest of the eastern half of Ayndrinor, taking all of the kingdoms in the span of just three years. Only the gnomish city of Kort remained independent at the end of the war. The consolidation of the continent under Dumeiner rule led to the creation of the Everyn Federation.

    More reading
    Everyn War