Aquillus: Archon of Rulers on High in Archons Decisive Factor System | World Anvil
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Aquillus: Archon of Rulers on High

Aquillus was established as the ruler of the archons. Some follow his leadership, others do not, but he retains the title regardless.  

Symbols

The throne, eagles, and clouds.  

Domains

 

The Sky

  Focus: The Air and that which Flies   The sky is a Domain associated with all activities that involve travelling through the air, especially leaping, flying, shooting, and falling. It also involves sound travelling through the air, and thus speaking and hearing.   Anathema: Indoors   The power of the sky is only available out in the open. Any roof, from the ceiling of a great palace to a simple tent, renders everything under it outside the purview of the sky. Furthermore, being in a cave or underground also puts one outside the Domain of sky.   Spells:
  • Command Wind: This allows you to order the wind to do your bidding.
  • Conjure Air: You call upon the various atmospheres.
  • Gift of Flight: This grants you or your allies the ability to fly.
  • Command Lightning: This gives you the power of the thunderbolt.
  • Freeze: This chills your foes with the power of the storm.
  • Summon Minion(Generic): This calls a Harpy Roc to aid you.
  • Quicken: This gives the target a tailwind to speed them on their way.
  • Teleport: This turns you briefly into a gust of wind to blow to your target.
  • Sound of Silence: This causes all sound in your range to cease.
  • Gaseous Form: This turns you into
  • Borne by Wings: This turns you into an angelic servant of Aquillus.
  • Lightning Form: This transforms you into a living thunderbolt.
  • Command Weather: As a servant of Aquillus, you are given the right to command the storm.
  • Command Sound: This allows you to manipulate the sound around you.
  • Blast of Thunder: This allows you to tear apart yoru target with blasts of overwhelming noise.
  • Imbue Weapons: This allows you to add lightning, thunder, or ice damage to your weapons as you imbue them with the fury of the storm.
  • Summon Meteor: You call down a projectile from the heavens that deals massive damage but takes time to arrive.
 

Leadership

Focus: Issuing Commands and Following Them   This is the domain of authority and heirarchy. For those in charge, it applies to Influence to issue command, and for those who follow orders, it covers all rolls to obey faithfully. Aquillus is also the head of the archons, and as such he has authority over all matters supernatural. His followers thus use this Domain with their warding rolls to protect from the spells of other archons, and they can use magic to override the magics of others.   Anathema: Betrayal   Everyone is in authority to someone else, and if you act against those you owe allegiance, you set an example for your followers to do the same. Betrayal could mean actual treason, but it could also be a small act of disobedience or unfaithfulness. Regardless, when you are not obeying rightful orders, you place yourself outside the domain of authority. This Domain also has no effect on traitors and backstabbers, who recognize no authority not even controlling themselves.   Spells:
  • Command Person: Willful obedience is best, but when it is not available, sometimes people must be made to do the right thing.
  • Compel Truth: You order someone to speak the truth, and they must confess.
  • Copy Magic: Archons are the masters of magic and Aquillus is the master of archons. There is no spell that you cannot cast.
  • Aid Magic: You enhance anyone's casting with the power invested in you by Aquillus.
  • Undo Magic: You have the authority and responsibility to ensure that no magic is used for foul purposes.
  • Enskill: A leader is a teacher; you inspire someone to reach your level of talent.
  • Soothe the Mind: You grant comfort and inspiration to those around you, freeing them from any unwarranted influence in their minds.
  • Summon Minion(Generic): Aquillus grants you command over one of his servants, returned from the afterlife to offer aid in the mortal world for a time. You can summon a human of any legitimate profession to render services as needed. This does not allow you to call upon the aid of criminals, spies, asssassins, prostitutes, or ne'er-do-wells of any kind.
  • Empower(Generic): This acts similarly to the Unbreakable Devotion talent, but instead of a vow to a patron, you issue an order to the target. They refresh Spirit every time they take a costly action that moves toward completion of that instruction, and this spell ends if they take an action that goes against it (or simply 1 Spirit for basic effort). They may choose to disobey, but may ignore any outside force that compels them to go against your instructions. If you wish to change the order you give, you must recast this spell and let the previous version fade.
  • Mark Enemy: You designate an enemy as the group's target and everyone gets advantages to attack them.
 

Knowledge

Focus: Science, Information, and Technology   Knowledge is the finding and application of facts. It covers all applications of the Knowledge skill, as you would expect, as well as medicine, most crafting, and some survival. It covers the understanding people parts of the Empathy skill. It is almost never used when quick, instinctive action is necessary and there's no time to think things through, such as with Melee, Ranged, and Defense, especially since those are also mostly physical skills. But it could work with those skills when evaluating the quality of a weapon or taking time to calculate the optimal trajectory for a catapult stone.   Anathema: Willful Ignorance   People often prefer to feel smart rather than be smart. Any time someone is unwilling to put aside their pride and leave behinid their preconceptions to face reality, they put themselves outside this Domain.   Spells:
  • Compel Truth: This reveals the truth in what people say.
  • Retrocognition: This gives you visions of the past.
  • Foresight: This gives you hints of things to come.
  • Soothing Melody: This clears the mind of distractions, allowing it to function with sanity.
  • Enskill: This grants your allies access to your knowledge and skill.
  • Analyze Combatant: This gives you knowledge on any threat you face.
  • Soothe the Mind: This restores right function to any brain.
  • Sense Magic: This allows you analyze any magical spell, knowing its effects.
  • Mystic Sense(Generic): You can apply this to almost any sense type, but pick one for each version of this spell you learn.
  • Inquest: This gives you information about anything you desire. 
  • Enhance Attribute (Generic): This spell can enhance either someone's Logic or Intuition; choose which when you learn the spell, and you can learn it once for both.
  • Read Thoughts: This allows you to know what's going on in someone else's mind.
 

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Classes

Stormwielder
Generic article | May 1, 2020

Magical melee fighters who strike with lightning, ice, wind, and rain.

Tactician
Generic article | May 1, 2020

These leaders bring out the best in those around them, pushing their allies to unprecedented heights.

Windstrider
Generic article | May 1, 2020

These flying scouts can rain down arrows and insults with equal mastery.

 

Relationships with Other Archons

 

Vows

Fealty

I swear obedience to those in authority over me.   Every time you make a sacrifice  

Study

I will always seek to learn more.   Every time you spend an hour reading a book or performing scientific study, you fulfill this vow. Going a week without doing so breaks it.  

Respect

I swear to show respect to those in a leadership position.   Every time you engage respectfully with a leader, you fulfill this vow. This is once no matter how long the conversation lasts. However, if you bear an insult without answering in kind, each insult so borne fulfills this vow another time. If you ever treat a leader without at least some respect, even an evil one who may not deserve it, you break this vow. You may try to stop them, hinder them, even kill them if such is necessary for justice, but you need not humiliate or disrespect them as you do so.    

Leadership

When others are paralyzed by indecision, I will have the courage to lead the way.   Every time you move the party from inaction to action, or from a bad plan to a good one, you fulfill this vow. If you ever try to steer the party along a path you know is detrimental to them, you break this vow.

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