Teleport in Archons Decisive Factor System | World Anvil
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Teleport

Cantrip

This allows you to teleport a held object weighing no more than your Magic Power in pounds to a place within range you can see. (Inside another person’s body is not a place you can see.) You can instead use this spell to instantly switch out one of your equipped items for another, such as changing out your plate armor for mage’s robes with a snap of your fingers. You can incorporate this into a weapon or touch attack to target someone's equipment. Your strike deals no damage, but teleports the item to somewhere within your range. This can even remove armor and worn items.  

Great

This allows you to teleport a target that is not unwilling from anywhere in range to anywhere else in range. You can only teleport 100 pounds times your Magic Power. If you cannot see where you are teleporting, roll with disadvantage. If you attempt to teleport a target into a solid object, this spell fails. You can incorporate this into a weapon attack and, if it hits, it banishes the first item it comes into contact with before striking.     

Superior

This acts as the great version. But now you can teleport a number of such objects equal to your Soul rating. Or you can teleport a single object that many times heavier. You can incorporate the great version into any action to teleport yourself and then perform the action.   

Ultimate

This allows you to teleport you and a number of willing allies within range up to your Magic Power + 2 anywhere in the world you have been before or can clearly envision.

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