No matter how cold, be careful where you light a fire out there.
Zaveru are spirits of the Least kind, creatures of cold and ice. They are born in the heart of raging blizzards of the Surface, made manifest within the frigid cold and howling winds. As spirits, they made of more than mere flesh and driven by hungers alien to humanity.
Description
I think the ice is chasing us.
Zaveru are vaguely quadrupedal in shape, though the exact number and configuration of limbs vary. Not all make sense either, with some legs or arms sprouting in odd angles or in places that would be worse than useless on a living creature, but is of no hindrance to the spirit. Because of this, Zaveru are rarely fast runners but are implacable hunters that never tire, never rest and never stop until they melt.
The limbs of a Zaveru can bend and crack in any direction, no matter how misplaced they first might seem. No matter how strange or malformed, the spirits always find some function for them.
All Zaveru share a similar mask of ice, covering their heads and rises up like a crest into a haphazard collection of spines and antler-like protrusions.
The storm that births them determines many things about the blizzard spawn. Harsh winds make for sharp and angular shapes of the Zaveru, smaller but more numerous, while slow and thundering blizzard conjure colossi of ice. On average, a Zaveru are about a meter tall and twice as long. Some have tails (or arms masquerading as them), but it is less common.
Zaveru are made out of matter not quite flesh - somewhere between meat and ice. It has the consistency and feel of flesh, yielding slightly when pushed against. When struck, it chips and cracks like solid ice rather than cut or scratch. As the spirit thaws, the cold blue color turns into a spreading rot grey with splotches of black, while other parts of it melt off entirely. When harmed by blow, the Zaveru bleed powdery snow and arctic wind. Fire and heat melt the creature, releasing a foul stink as it rots and burns simultaneously.
Behavior
The ice is definitely chasing us. Move faster.
Drawn to fire like a starving man to a feast, Zaveru seeks to destroy any and all places of heat they find. From miles away, the spirits can sense even a flickering candle and anything greater soon draws the Zaveru's smothering attention. Once it has their attention, they will only give up their chase if they sense another, brighter flame.
Living creatures are no more safe. The Zaveru attack by enveloping foes with their arms to freeze them or use their shard-like talons to rend apart flesh to quench the heat of their bodies. Heedless of any damage to themselves, Zaveru will even throw themselves into a fire to extinguish the blaze. When they are too far to find a victim, Zaveru wanders aimlessly without purpose or goal, waiting for a flame to stray close enough.
Zaveru shuns water and will never enter it, although diving into the freezing waters of Hēla to evade them is only considered by the most desperate.
Even brief contact with a blizzard-spawn can freeze skin and flesh stuck to the spirit, while a longer assault can turn a limb into solid ice. Many Zaveru carry parts of victims with them, joined to their killers at the moments of their demise.
From the moment they are spawned, the Zaveru are dying. Once their birthing blizzard settles, they begin to melt into nothingness. Finding another storm or remaining within frigid temperatures can stall the process. Some legendary Zaveru have remained alive for decades this way, if not centuries, and earned terrible places in myths and folklore.
Despite this fleeting mortality, the Zaveru don't display any sense of self-preservation or even identity. They don't seek out new blizzards to prolong their existence, only roaming into them searching for heat to extinguish.

by Kev Walker
Although they sometimes travel in packs spawned from the same blizzard, they show almost no sense of cooperation or even awareness of the other spirits. Zaveru will pile onto the same victim, regardless of how many of them are already in the fray. Sometimes, several Zaveru will fuse together, becoming abominations of flailing limbs and flame-hating fury.
Devils Clad In Cold
The thing followed us for three days without rest. When it finally caught up with us, imagine my surprise when it hurled itself at our campfire with a sort of frenzy I wouldn't reserve for my worse enemy.
On the Surface, the Zaveru haunt lands like Hela like vengeful shades. They feature prominently in the folktale of the Phtangi as villains or demons, ever ready to snatch unwary children or careless heroes alike. Seers carefully watch any storm for signs of the blizzard-spawn, while hunters wear charms of bone or obsidian to ward off their hunger. A rare valiant few assume the mantle of devil-hunter when the Zaveru's rampage becomes unbearable, setting out with blade and fire to at least lure them away. If the spirits mass in sufficient number, entire caravans of Phtangi risk annihilation.
Parents warn children not to waste fuel or wander off, least the Zaveru get them and freeze them to the bone.

by MrZarono
In other tales, they are said to be the servant of the gods, and their passage marks the boundaries between the land of mortal and the divine. Though no less dangerous, these tribes honor the Zaveru and consider whatever land they guard to be closed to mortals. In these stories, the Zaveru's relentless hunt is the result of foolish mortals who trespass into the realm of gods.
Some ancient spirits survive within these forbidding wastelands for centuries, by fortune or destiny never called to hunt. Instead, their wandering brings them deeper into the frigid cold, where the eternal snow and ice slowly grows them to the size of titans. These are worshipped as gods by those who know them.
Zaveru incursions into the Outer Shell are rare, and few unified accounts of what the creatures are exist. In
Phrōjhana, they are another danger among many - more mysterious, perhaps, but one they can fight. This relative lack of understanding means few understand why the Zaveru attack when they do, and fewer still listen to those who do. Most of the time, the spirit is an unpleasant and deadly surprise, a predator driven to cryptic, suicidal fury.
Amélie I. S. Debruyne
Those are great creature :D I love the idea of having what is basically a personnification of blizzard be attracted to heat and attempt to smother it :D Though I'm sad that they all eventually melt :( What happens if a new blizzard occurs above ice from melted Zaveru? Would it live again or would it be just another pile of ice?
Amélie I. S. Debruyne
By the way, I arrived here after reading Stormbril's one shot :p
Hmm... Good question. It's possible that some residual of the last one could be part of the new critter... I'll think about it when I reach this one in my grand editing pass :D Thank you :D
Creator of Araea, Megacorpolis, and many others.
Hahaha, awesome. I'm trying to edit everything now very quickly :D
Creator of Araea, Megacorpolis, and many others.